Never done any of these things. Have enjoyed the game for many years now without even visiting Dav's Hope, and I only went to guardian sites out of curiosity, only went to the Jameson site because I'm an old player.loging in and out at a guardian site, or somewhere like devs hope or Jameson crash site. Do the people who say there is no grind, how do you treat these places?
Every game has grind, depends how you look at it.
FIFA. Get ball, kick it, score goals. Repeat.
CoD. Shoot another player. Repeat.
F1. Drive in car, hopefully in front of all other cars. Repeat for 60 laps.
You don’t like the grind in Elite, perfectly fine. I don’t like the mindless and endless ‘kill other player’ aspect of games like CS or CoD. Fine. Some people do like that grind, others don’t mind the grind in Elite.
I love the comment that basically say "no, your just playing the game wrong." I think what people mean by grind is "gameplay loops."
loging in and out at a guardian site, or somewhere like devs hope or Jameson crash site. Do the people who say there is no grind, how do you treat these places?
I'm in two minds about it. The thought of grinding comes, i think, from having to log in and out to make things respawn. No, you dont have to log out but would you really travel all that way and not fill your coffers?
Time investment - putting your time into something for a pay off. I read comments from people saying if you are investing time your not playing the game right. Or saying because it's a game time investment is not a thing. That's really funny and you deserve some sort of "ultimate fan boi" award. The reality of elite is it takes time to achieve anything of worth. You have to work for a an awesome ship, you have to work to learn to fly, build rep and so on. This can be arduous for people who work or have kids or cant sit at the computer for 12 hours a day.
I love elite, I just wanted to comment because of the amount of inward thinking on this thread. Remember that we are all just customers with an opinion. The more you disregard people concerns the more stale the community and game becomes
Every game has grind, depends how you look at it.
FIFA. Get ball, kick it, score goals. Repeat.
CoD. Shoot another player. Repeat.
F1. Drive in car, hopefully in front of all other cars. Repeat for 60 laps.
You don’t like the grind in Elite, perfectly fine. I don’t like the mindless and endless ‘kill other player’ aspect of games like CS or CoD. Fine. Some people do like that grind, others don’t mind the grind in Elite.
Shoot one thing in doom to progress to shoot another thing in doom. Fun for some. Repetitive for others.Sorry but no. Grind is shorthand for "the need to repeat time and again a gameplay loop (often not particularly rewarding in itself) in order to progress in game, or to obtain progress-making items, so that new gameplay loops might become available".
There are many such loops in Elite that are textbook grind. Shooting Cacodemons in Doom is not a grind, it's core gameplay (because it's fun in and of itself) and level progression is simply a way to keep this core mechanics fresh and engaging.
So you said you agree on the first sentence, then immediately disagree.Agree on everything there.
ED lacks endgame. There is only so much you can do before the game runs out of steam and you just... well... grind away!
That's true, but that's not because it was difficult to get up the progress curve in the old days, but because we didn't have a clue what we were doing in the old days.The thing is that a game should have a consistent progress curve. You start with next-to-nothing, and at the end of the session you should have some progress. And this curve should continue for a very long time for an online game. We had this, once. You started with a sidey, and after every session you could upgrade it a bit. Choices matter, you carefully considered what to upgrade, and if A-rating something really was worth the investment. After a week or so you could buy an Adder (one of the first new ships added post-launch, and I loved it), a massive improvement and progress was constant and fun.
Shoot one thing in doom to progress to shoot another thing in doom. Fun for some. Repetitive for others.
There are many such loops in Elite that are textbook grind. Shooting Cacodemons in Doom is not a grind, it's core gameplay (because it's fun in and of itself) and level progression is simply a way to keep this core mechanics fresh and engaging.
Yes there is. The sole aim is to slot in falling shapes to make lines. Over and over again. That's it. I found it "grindy" so I gave up playing it years ago.There is no grind in Tetris
Once again: repetitive gameplay is not necessarily grindy gameplay. There is no grind in Tetris, there is no grind in Doom.
There is plenty to grind in Elite.
In a game with no content, character progression becomes the gameplay and progression without content is grind.
1) tech broker weapons have to be unlocked PER SIZE and PER FIXED/TURRETED. 1 Weapon = 6 unlocks.
2) due to new BGS some G5 materials are nearly impossible to find so others must be gathered and traded 6:1
3) pretty much every CG ever
4) rank progressions
5) flying anywhere of any distance is either a grind or a waste of time staring at a screensaver or both. flying to the other side of the galaxy where there is absolutely nothing to do should not in amdnof itself be an accomplishment simply because of the grind involved
6) engineer levels are now not just a personal grind buy a community grind
7) building specific ships for specific tasks is fun but results in grind because they're only good for 1 task and awful at everything else.
8) uncontrolled PVP/ganking especially early in the game for open mode results in grind until players quit because they never get to play the actual game.
9) ship maintenance. not a big deal in know but it costs money every time your ship takes off. it demonstrates the devs' mindset
devs add more progress bars to fill but no content around filling them.
I have to wonder about you, you complain bitterly about the grind in a game, by your own admission, you haven’t played in 6 months (iirc).
Your gripe is that what you call grind (that which I call playing the game) leads to little or no progress.
So here you are, on a forum for that game (presumably made for people who do enjoy it), talking about the endless grind and no reward. For 6 months at least you have been doing that and nothing has changed. Aren’t you just grinding?
You may not see the grind in Doom, I do.
Finally, I look at the games market like an imaginary buffet. One table has 100 sandwiches on it. Right at the end is a pickle and marmite sandwich on black bread. Not everyone’s taste but different to the rest. Then you get people gathering around the sandwich complaining they don’t like it. Why can’t it be more like the other sandwiches? Why cant it have cheese like the other one? Why can’t it have white bread? Oh, I hate marmite, can we change it? Yeah, lets do that. Lets make it like all the other sandwiches because there is only 99 others like it.
Elite is my pickle and marmite on black bread. Sure, the plate could do with a wipe and the garnish needs refreshing but I like it. Stop trying to make my sandwich like all the others, forget my sandwich and go eat another one.
See, you can't take apart your personal wishes from objective criteria of game design.