Reduce the grind

DeletedUser191218

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If it's not the game it could or should be, I suggest moving on to another game. Doing otherwise is not going to be good for your mental health. The whole point of playing games us to make you feel good!

I have tbh. Just pop by here now and then to see if there's reason to return. However, given people are still arguing about grind it's apparent there is still no value in me playing this game again.
 
I love the comment that basically say "no, your just playing the game wrong." I think what people mean by grind is "gameplay loops."

loging in and out at a guardian site, or somewhere like devs hope or Jameson crash site. Do the people who say there is no grind, how do you treat these places?

I'm in two minds about it. The thought of grinding comes, i think, from having to log in and out to make things respawn. No, you dont have to log out but would you really travel all that way and not fill your coffers?
I only went to the guardian site to get a fsd booster. 2 runs thru the site gave me enough mats for the booster then I went back home to unlock my booster. Went to Dav's hope, but there was not much in way of story or mats so I went home. Havn't been to Jameson crash site yet, may do it one day??

So yes, if you want all of the guardian modules there will be logging out and doing the run again and again, which would bore the biowaste outta me, so I'm glad I only wanted the fsd booster! Dav's hope, I dunno why anybody would do that more than once. You will get more mats bounty hunting at a nav beacon within a couple of minutes! Or just dropping in on a USS! Those things are everwhere! And the story, while tragic, was a bit pointless. If I had been able to help the trapped miners there may have been more of a hook there. Tho there were 2 HGE's in that system, which is unusual, maybe that was the point of going to Dav's Hope?? Wonder if anyone else thought to look around the system?
 
The grind is only there if you want it to be there.
PSA: The reports of the grind's death have been greatly exaggerated - 'just logged in & I can confirm that it's still alive & kicking!

I'm sick of mat collecting & jumping through the unlocking hoops already (currently eight engineers)...& as a new cmdr playing catch-up in Open, I can assure you I definitely don't want this seemingly interminable aspect of the game to be there!
 
It's funny that almost everywhere else, this view on ED (in light of NMS update) is the consensus. On the ED forum it gets met with the usual desperate "there is no grind, it's all your own fault" reply. Meanwhile NMS is now a much better game than ED. MUCH better. Keep on arguing against ED's faults though while Hello Games continue building a better game and evidencing their superiority and commitment in improving their game.

NMS is nothing like Elite its a cartoony space game not a simulator. They both have their own strengths but are totally different and both have a different place in the game genre. NMS is minecraft in space which isnt a bad thing if you like that kind of game. I prefer Elite personally. Im in my 40s which might have something to do with it :) NMS is the sort of game my daughter would play like roblox or ARC survival.
 
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Time investment - putting your time into something for a pay off. I read comments from people saying if you are investing time your not playing the game right. Or saying because it's a game time investment is not a thing. That's really funny and you deserve some sort of "ultimate fan boi" award. The reality of elite is it takes time to achieve anything of worth. You have to work for a an awesome ship, you have to work to learn to fly, build rep and so on. This can be arduous for people who work or have kids or cant sit at the computer for 12 hours a day.

I love elite, I just wanted to comment because of the amount of inward thinking on this thread. Remember that we are all just customers with an opinion. The more you disregard people concerns the more stale the community and game becomes
I own a business so I have to work 6 days a week. However, in the evenings I get a coupla hours to play, and on my day off I play for a few hours, 'cos it's my day off! So I have plenty of time to play, and that's because gaming is important to me.I enjoy it, so I have made time for it. If you can't make enough time to play then I can't see how complaining that you don't have enough time to play is helping you. Or the rest of us for that matter.
 
PSA: The reports of the grind's death have been greatly exaggerated - 'just logged in & I can confirm that it's still alive & kicking!

I'm sick of mat collecting & jumping through the unlocking hoops already (currently eight engineers)...& as a new cmdr playing catch-up in Open, I can assure you I definitely don't want this seemingly interminable aspect of the game to be there!
You say you're playing catch-up. What exactly are you trying to catch up to?
 
You say you're playing catch-up. What exactly are you trying to catch up to?
To be able to engage players in the game's hotspots so that I stand a chance! Actually, scratch that...so that my ship lasts longer than a minute!

& I'm not talking about running away. Yeah, I can escape just fine thanks, but imnvho that is completely against the spirit of learning, fun & interaction in a shooty spaceships game!

Hence "catch-up"...geddit now?!
 
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Reduce grind usually just means make everything easy. There hasn't been any money grind complaints since you could make 1B a day in void opals. Is this an improvement? Some say so, not others.
 
Everyone is different in their preferences. To me grind is suffering through gameplay that you think just is not fun in order to progress to attain something in the game that you want or feel will eventually be fun. Grind could also be suffering through gameplay that used to be fun a long time ago but is now repetitive. For me Elite has both problems. Some of this is Frontier’s fault, as they don’t always respect our time with their game design. A lot of this is our fault for expecting this game to stay fresh and fun for such a long time.

The problem is that there are really no other games like Elite on the market, so us long time players stick around and start to get disillusioned and angry that Frontier can’t keep the game fresh for us. I am sure this is a key reason that the 2020 update is taking so long. Frontier is probably making huge changes to the game to make it fresh for us. I hope they have the courage to stand by any large changes they may make.

Grind is a difficult topic to address rationally, but I think where I am at now is burned out on Elite (not playing right now, playing Stellaris, EuroTruck, and NMS instead right now). I’ll probably be back at some point, especially if they have more interesting content/missions/rewards for space trucking which the part of Elite that I truly enjoy the most.
 
Please explain to me why was he grinding the engineering of his ship?
Was he unable to just play the game and engineer the ship gradually?
If you're into combat, then you outfit your ship, go to engineer, pin the blueprint you want to work on and... go about your business.

You mean his business for which he needs that module?

You fit collector controller on your warship

...and get killed in the 1st wingfight because of that...

shoot NPC's while doing combat you like and collect materials after blowing them up. You might scoop some HGE USS mats if you find some on your way. You select material rewards while doing missions. You visit material trader and get what mats you need and do little bit of engineering on your ship. All that, while playing the game.

What you described was not the "playing the game" part. It was just the busywork (a.k.a. grind) necessary to start playing the game (participating in tournaments, player wars, wingfights, whatever is what he likes). Besides, it was far from complete. He'll still need to do mind numbingly boring "activities" on planet surfaces in a wretched SRV, because that's what can give him the necessary raw materials.
 
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what are the other two taboo words? been away for a while
 

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NMS is nothing like Elite its a cartoony space game not a simulator. They both have their own strengths but are totally different and both have a different place in the game genre. NMS is minecraft in space which isnt a bad thing if you like that kind of game. I prefer Elite personally. Im in my 40s which might have something to do with it :) NMS is the sort of game my daughter would play like roblox or ARC survival.

A "cartoony space game" where you can do a lot more than you can in Elite, which used to have a grind problem (a well-known issue with "resources gathering" games like it) but which got addressed heads on in the latest update. A "cartoony space game" which Obsidian Ant himself praised highly for "respecting the player's time".

You people can keep believing that Elite is a super duper serious simulator with "grind in the mind".

Those who, you know, play videogames, will be able to tell a grindy game from a non grindy one.
 
The material gathering is one thing driving me nuts.
Progression for ships is pretty much fine where it is.
Due to the slog for materials, and a lack of new stuff to sink my teeth into I've put down ED for a while and I'm enjoying Rebel Galaxy Outlaw.
RGO has it's minor flaws, clunky menu, not being able to drill down to system map from the sector map, needs some UI improvements. I am having a lot of fun with it though. One thing RGO does not have is grind, progression yes, grind no.

There's a lot of new space games coming out and Elite is going to adapt to stay relevant.

I'm hoping next years expansion does that.
Agree on everything there.
ED lacks endgame. There is only so much you can do before the game runs out of steam and you just... well... grind away!

I'm on RGO as well. The game loops to progress is actually fun and you don't need 3rd party tools and a web browser on a 2nd screen just so you can play the game.
The characters are interesting, you can relate to people, and building your base is really intuitively done. The economy could do with a bit of polishing, still, beats ED.
 
You mean his business for which he needs that module?



...and get killed in the 1st wingfight because of that...



What you described was not the "playing the game" part. It was just the busywork (a.k.a. grind) necessary to start playing the game (participating in tournaments, player wars, wingfights, whatever is what he likes). Besides, it was far from complete. He'll still need to do mind numbingly boring "activities" on planet surfaces in a wretched SRV, because that's what can give him the necessary raw materials.
Dude, if all you want to do is PvP, then this game is probably not for you. Choose Arena mode. It's that easy. No engineering, no "grind".
You want to complain that you must play the game as it was designed, because you want to participate in just one, not even primary, kind of activity and ignore the rest?
This is your problem. Deal with it or quit it.

Besides, if all af you PvPers just hate grinding engineering so much, then why do you do it? Just f*##*n stop and fly and fight uningeneered ships between eachother.

I'm on RGO as well. The game loops to progress is actually fun and you don't need 3rd party tools and a web browser on a 2nd screen just so you can play the game.
The characters are interesting, you can relate to people, and building your base is really intuitively done. The economy could do with a bit of polishing, still, beats ED.
How can you compare RGO to Elite? RGO is an adventure game designed with limited gameplay time. After finishing the main story line you finish the game.
Elite is designed to let you "live" in game universe and provide you with endless activities. That's the selling point. You're not supposed to "finish it".
You see grind, because you're keep running towards the imaginary finish line. This is not that kind of game.
 
Those who, you know, play videogames, will be able to tell a grindy game from a non grindy one.

Every game has grind, depends how you look at it.

FIFA. Get ball, kick it, score goals. Repeat.

CoD. Shoot another player. Repeat.

F1. Drive in car, hopefully in front of all other cars. Repeat for 60 laps.

You don’t like the grind in Elite, perfectly fine. I don’t like the mindless and endless ‘kill other player’ aspect of games like CS or CoD. Fine. Some people do like that grind, others don’t mind the grind in Elite.
 
How can you compare RGO to Elite?

By combining a bitter frustration with a lack of perspective. ;) In any case, NMS, ED and RGO all pale in comparison with Project Cars 2; its insane how many more cars there are in the latter game! :p Seriously though: combat in RGO is a combination of auto-pilot with auto-aim, and can be completely done using two buttons and less brain cells. There is nothing wrong with liking a decent budget arcade title, there is some fun to be had there. But when you start comparing something like that to something completely different, all you are doing is telling people about your own preferences while being upset not everyone caters to your specific taste.

If flying a spaceship in ED would be like RGO, I'd have quit ages ago. RGO went for something completely different though, and that is fine. Because I am not six years old, I wont rage at them for making a simplistic small arcade game but instead congratulating on adding some more diversity and fun to the genre. :)
 
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