They're complaining that they don't have enough job to do...
maybe time to create some emergent gameplay called "stump the rat"
They're complaining that they don't have enough job to do...
and dead puppies and salty forum user tears.I think it will be a synthesised fuel based on a mixture of Meta-alloys, Guardian Technology Blueprints and Modular Terminals..... ;-)
I hope it either requires the hydrogen fuel commodity to jump, or you can refine water from ice rings to extract hydrogen from it, if you happen to be taking your carrier for a long walk.
You forgot Neofabric Insulation...I think it will be a synthesised fuel based on a mixture of Meta-alloys, Guardian Technology Blueprints and Modular Terminals..... ;-)
And improvised components, obviously.I think it will be a synthesised fuel based on a mixture of Meta-alloys, Guardian Technology Blueprints and Modular Terminals..... ;-)
Yes, that's the same I was saying yesterday.I hope that refueling fleet carriers uses actual fuel, albeit a LOT of fuel. Think of it - we could become 'oil tankers' in Elite! I can picture my Type-7 (love that ship) loaded with extra fuel tanks and a huge scoop, loading up on fuel at the local star, ferrying it to the fleet carrier, rinse and repeat. I suppose one could buy fuel at the station as well. Perhaps with the run on fuel, Frontier could raise 'gas' prices to match accordingly.
While this may sound dull to some, I think it beats having to harvest jumponium or something... Though you could add a cool mechanic to allow greater jump range based on fuel type and synthesis. Imagine harvesting neutron stars for greater FC jump range!
Anyway, for the sake of immersion and "fun" (I actually would enjoy ferrying fuel), I hope Frontier considers this option. Thoughts?
ps - This assumes FCs need refueling to begin with. I'm not sure the lore behind megaships not being able to scoop their own fuel. Too large for the gravity well, perhaps?
No matter how they do it people will complain !!!Given AdamBW's use of the term "resources" in relation to Carrier jumping, we don't know what is required for Carriers to be able to jump - it could be hydrogen fuel, it could be materials (probably raw as manufactured are of limited regional availability in the galaxy) - it could be a combination, with some materials required to jump at all and others offering augmented jump range opportunities.
I'm hoping that basic jumps will be able to be achieved using hydrogen fuel and minimal (or no) materials.
I don't expect the Carrier to be fitted with a fuel scoop and be able to refuel itself - as I don't expect that Carriers will use Supercruise at all and will simply jump from normal space to normal space.
That much is guaranteed. It would seem to be a case of creating a working compromise - one that upsets everyone equally while favouring no play-style in particular.No matter how they do it people will complain !!!
I swear they put words in some mincing machine and mixed them and had them randomly put together again.You forgot Neofabric Insulation...
No matter how they do it people will complain !!!
I hope that refueling fleet carriers uses actual fuel, albeit a LOT of fuel.
Fleet carrier is the panther clipperAircraft carriers have a whole host of specialized support vessels for underway replenishment and refueling.
Could the Elite equivalent be the Panther Clipper?
WellI 100% agree with you but i would be crazy to think Frontier would miss an opportunity to put more TLA materials into the game, crazy i tell the....
To jump the fleet carrier you require;
10x Fleet Carrier fuel FCF - found from harvesting rocks on planets
5x Fuel Jump Cell FJC - This fragment of organic circuitry is of Thargoid origin. This item is found in the bodies of creatures known as Scavengers.
3x Fuel Feed Line FFL - Component found in ships: frequently used by hauler vessels
6x Industrial Fuel composites IFC - Specialist component developed during times of outbreak. Known to be salvaged from signal sources.
10x Mechanical Fuel valves MFV - Component found in ships: frequently used by combat oriented vessels
8x Electronic Fuel Controller EFC - Component found in ships: frequently used by passenger vessels
11x Fuel flow regulator FFR - Specialist component developed during times of outbreak. Known to be salvaged from signal sources.
5x Fuel level control FLC - Component found in ships: frequently used by trade vessels
2x Fuel cooling capacitor FCC - Specialist component developed during times of outbreak. Known to be salvaged from signal sources.
1x Elephant Butt leather EBL - Commonly found on some ships near stars