Refueling Fleet Carriers

DeletedUser191218

D
It'll probably run on the same mats the engineers run on.

Probably thousands of the things.

Or maybe new mats gathered in the same way.

Mat requirements suited to squadrons consisting of hundreds of players. Smaller player groups won't stand a chance.
 
Given that megaships supposedly have "hyperdrives" rather than FSD's, I think we should be reviewing whatever we know about hyperdrives in Elite lore.

Discounting the supposedly "lost technology" Quirinium drives and other possibly non-canonical stuff, we have:

1. Ship transfer is supposedly via megaship. Thus, ship transfer speed gives us an estimate of hyperdrive speed. IIRC, it takes 61 hours to transfer to Colonia, about 22,000ly. This gives around 360ly/hr, which is a suspiciously convenient 6ly per minute.

2. The Gnosis can jump up to 500ly, once per week. If we assume that NPC's are refuelling the ship (or otherwise faffing around, maybe running surveys etc) during the week, at 6ly/min, it would take 1 hour and 23 minutes to actually jump that far (of course we actually know that it's relocated on the server tick, but at least this gives a timeframe for the imaginary jump). We can also infer that something limits the jump range of each ship.

3. Jacques Station jumped from the Bubble to Colonia in one jump (and was intending to go to Beagle Point). From this we can infer that the range-limiting factor is not absolute: there is no technical reason why a ship can't be built to jump right across the Galaxy (but the Gnosis wasn't built to do that). IIRC, there are non-dockable megaships capable of jumping thousands of lightyears too.

4. Jacques made the jump without refuelling, and took a whole station with him. From this we can infer that it was possible for him to carry enough fuel to jump a whole station that far (and actually further).


It is entirely possible that some megaships use a fuel with a higher energy density than liquid hydrogen, especially given that hydrogen fusion is a long way from 100% efficiency (only a tiny percentage of the mass of the hydrogen is converted to energy). Matter/antimatter annihilation is 100% efficient, but antimatter is diffcult to make, contain, and use (you tend to get hard gamma rays radiating in all directions). Earlier versions of Elite mention "military fuel", there is precedent for something sitting between hydrogen and antimatter. If it's used, I'm hoping we can still use hydrogen fusion to synthesise this with the right equipment onboard (probably multiple tons of hydrogen to make each ton of miltary fuel).
 
Why should they be able to 'go anywhere fairly quickly'?

Getting a carrier to Beagle Point should be a major undertaking, not just a 10 minute refuel cycle between jumps.

Quickly was the wrong word, but if you're refuelling the carrier on a regular basis and it's not done via some sort of a fuel scoop and you have to provide lots of materials for each jump then it's probably not going to go down very well.
 

dxm55

Banned
Based on my expectations:

1) The Carrier will be persistent and shall remain visible even when all Squadron members are offline. It will not use Supercruise at all, rather jumping from normal space to normal space. CMDRs will be free to leave it at any time (other than when in transit).
2) See 1).

Polonium? I hope not.


I wonder which part of a system would a carrier jump into.
Jump-in point at the Nav beacon? So as to enable it to fuel scoop?

Would it be able to jump in anywhere in the system, as the other Capships like the Farragut and Majestic have previously demonstrated to be able to do?

How about intra-system jumps?
 
I wonder which part of a system would a carrier jump into.
Jump-in point at the Nav beacon? So as to enable it to fuel scoop?

Would it be able to jump in anywhere in the system, as the other Capships like the Farragut and Majestic have previously demonstrated to be able to do?

How about intra-system jumps?

My guess would be close to main star and show up in system as a point of interest (much like stations and other in system instances) , given the existing mechanics unless FD have something else planned.

To expand slightly i think that given the current mechanics , if you are already in a system when a carrier jumps in you would have to re-enter the system or relog to have the POI show up? .. just a guess.
 
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dxm55

Banned
My guess would be close to main star and show up in system as a point of interest (much like stations and other in system instances) , given the existing mechanics unless FD have something else planned.

To expand slightly i think that given the current mechanics , if you are already in a system when a carrier jumps in you would have to re-enter the system or relog to have the POI show up? .. just a guess.

I think that having a capital class hyperdrive, it should be able to lock onto and jump itself next to any objects of substantial mass in a system.
A star, a planet, a station, perhaps?

I mean, we've seen those capital ship battles right? Farragut fades into realspace trailing witchspace fumes.... and it's right in the center of the system.
Which would mean capital ships are able to do just that.

The fun part might be using the Orrery to plot the landing point in the target system.
 
The only.... ONLY... place where FC fuel can be aquired is in very risky comet mining, riding a neutron star is kindergarden against that. Mark my words. LOL ;)
 

Robert Maynard

Volunteer Moderator
The only.... ONLY... place where FC fuel can be aquired is in very risky comet mining, riding a neutron star is kindergarden against that. Mark my words. LOL ;)
Given that we have been told that we'll be able to buy it in some stations, I doubt that.
 
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