It would work as a quick fix, in the sense that the OP suggests, but it would not be a good VR experience
The nausea aspect of VR can be overblown. There are plenty of locomotion options available now which have become standard and offer low/no nausea movement. The staples are
controller relative & headset relative motion. Most noobs find them a bit uncomfortable at first but quickly adapt. Almost every VR game out there with first person walking offers them as standard now.
It’s pretty clear that the impediment to FDev adding VR is not precisely stuff like this, which has off the shelf solutions. It’s the performance, the UI, the interaction norms, the PvP balancing with classic control schemes etc etc. It’s a ton of dev to get all that to a decent standard.