Relogging - quick fix - refresh button

Its exactly relogging. I explained it in more detailed way here:
https://forums.frontier.co.uk/showthread.php/347320-How-to-please-everyone-and-reduce-forum-rage
ok, almost everyone.
.

Not almost everyone. You have absolutely no idea how many people do it, so stop pretending like everyone or nearly everyone does it. I've never done it, it sounds like a tedious and boring way of getting some pretend credits. I've got better things to do with my time like... absolutely nothing. I would sooner sit on my hands than log in and out of a game to reroll a mission board lol
 
As we all know in that game is relogging exploit what we talked many times. Robigo, quince, mission stackin, ranking up. Everything is connected to logging in and out to the game in a purpose of unlegit refresh bulletin board.
Normal refresh is 15 minutes, reloggo is less than minute.
That exploit is giving an 10-15 times more advantage than normal play.

FDev tried ineplty to limit mission in BB to few, but people still are doing mass relog to get better missions on BB, so they in fact relogging more.

I thin we all agree - an logging in and out to the space sim is just stupid activity and instead of that we would like just to play the game.

So, to conclude the above.

Dear FDEV, if you are unable to deliver money-making content, patch the game architecture, then please there is SIMPLIEST and QUICK solution.

Just please add a REFRESH BUTTON to BB. Instead of relogging, EVERYONE will get a possibility to just refresh BB.

It may be even temporary solution, until you figure out how to patch it, but it will be better than what is now.

Then everyone will have EQUAL chances and nobody will call others as exploiters, cheaters and community will stop argue each other on that matter.

P.S.
I mentioned about relogging many times:
https://forums.frontier.co.uk/showthread.php/347320-How-to-please-everyone-and-reduce-forum-rage
https://forums.frontier.co.uk/showthread.php/346789-RELOGO-Massacre-stacking
and in few other topics

This is the equivalent of fixing the eng exploit by making g5 cost the same as g1. The fix imo is to sync the mission board to all servers. IF FD want us to have access to more missions (and once the bug where all stacked missions are fixed in one go is fixed i too would love to see) then FD should consider expanding the mission board where a system with billions of population has far more jobs on the bb than it does now. A refresh button esp when combined with the current bugs with the missions would be so lame imo . It would be making official supported feature out of what is currently unintended use of the mode switching (devs words not mine) so honest players can legitimately ignore
 
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good points. as it is now, it's just stupid. it's no fun gameplay to log in and out constantly, but everyone does it. so it should either be prevented or just made more convenient.

.
I wont lie and say i have never done it..... Once FD stated it was unintended use of the modes but woukd not lead to infractions i have done it on rare occasion... Usually when i get 0 missions which is a nonsence. But i dont do it generally and just because i have done it does not mean i would not prefer it was not doable.

Just last night i logged in to help my faction. No missions available i coukd have mode swapped and was tempted but decided this is what the game wants so i went to CG instead
 
I was CZ'ing over the last two days maybe 5-6 sorties about 3 or 4 hours played total. I picked up two massacre missions at 20 and 15 million over the course of the war and made 11,053,800 in bonds (we keep track in our minor faction) for a total of 46,053,800. Which I think is by far the most I've ever made in two days and is about 10% of my total space-cash. With an easy refresh button I could have pushed that to absolutely insane game breaking levels.

Sometimes less is more.
 
A refresh button esp when combined with the current bugs with the missions would be so lame imo . It would be making official supported feature out of what is currently unintended use of the mode switching (devs words not mine)
Unintended, but they don't plan to punish nor condemn anyone for it. (devs words not mine) I don't think they ever said they wouldn't try to change it later, but they did say they had no plans to, at the time.

Now, I have a hard time understanding how relogging is a cancer that hurts anyone.
 
i think, FDEV have to get clear about what the mission system/mission board is for.

is a mission a small adventure, unexpected, a chance while the regular is sandboxing? in this case they should make missions consistent above modes/servers, and not add a refresh button. also they should bring sandbox activity payouts in line with mission payouts (imho sandboxing should even pay a bit more, as it is more of unguided gameplay, so needs some own scouting).

is it a job board, a regular activity to fly missions? in this case they should up the available missions of any type (bind it to population number, currently a multi-billion system has about the same missions as a 1300 people system) and sort it into categories, so the client does not have to load 100+ missions (for exampel 20 combat missions, 20 trade missions, 20 salvage missions, 20 assassination, 20 smuggling missions etc. etc.), and add a refresh button.

generally i don't base my game on missions, as i find the boards to erratic, even if i work the BGS - and i don't relog for mission spawns, but stack missions whenever i dock. i usually have 15 active missions at the end of a session (while finishing the old ones).
 
Unintended, but they don't plan to punish nor condemn anyone for it. (devs words not mine) I don't think they ever said they wouldn't try to change it later, but they did say they had no plans to, at the time.

Now, I have a hard time understanding how relogging is a cancer that hurts anyone.

I didn't say it was and personally I find such comparisons uncomfortable <shrugs>. Honestly I do not blame players for doing it. Hell I admitted I have done it myself . my comments were not aimed at players just my view for what I personally feel is better for the game. Don't officially green light a bug, make the underlying system better.
 
Just deal with the missions you're given. Sometimes there aren't any. Tough luck. It's callled playing a game. You don't always get what you want.

Persistent missions is the solution. FD shouldn't enable exploits by making them easier to do. They should shut the door by making them impossible through persistence.
 
I would rather have the No of offered missions increased by a factor of 10 and a potent filter that i can adjust to my likings.
+ make these missions persistent for every commander for at least 24h.
 
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Not almost everyone. You have absolutely no idea how many people do it, so stop pretending like everyone or nearly everyone does it. I've never done it, it sounds like a tedious and boring way of getting some pretend credits. I've got better things to do with my time like... absolutely nothing. I would sooner sit on my hands than log in and out of a game to reroll a mission board lol

Yes i have idea, because i played 3000 hours since the beta. I know people from all groups here, pro, no-life, pvpers, gankers, mobians, newbies so I exactly know how large it is so i can say almost everyone because i have experience to say that.

Just deal with the missions you're given. Sometimes there aren't any. Tough luck. It's callled playing a game. You don't always get what you want.

Persistent missions is the solution. FD shouldn't enable exploits by making them easier to do. They should shut the door by making them impossible through persistence.

it would be the best, but it will not happened, we proposed it many times.
The easiest, quickest, not most elegant is way is just refresh button, thats why i proposed it.

If FDEv are unable somehowe to make it right - as you proposed - by persistency - i agree with you in that, so maybe they are at least able to add one damn button to make it less cancerous and more transparent.
At least it will stop boardstorm and community argue who is cheater and who not.
 
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Yes i have idea, because i played 3000 hours since the beta. I know people from all groups here, pro, no-life, pvpers, gankers, mobians, newbies so I exactly know how large it is so i can say almost everyone because i have experience to say that.

I played longer than that, but the thing is: I only played my game, I have no idea how others are playing.

Edit to your reply: or don't relog-expoit. Asking an exploit to be made easier boggles the mind.
 
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I played longer than that, but the thing is: I only played my game, I have no idea how others are playing..

May be, but i am in my time with that community met people and exchanged information about our playstyle.

So relogging is an exploit, but having a refresh button would turn it legit? That's pure magic!

yes, in fact it is. stupid but true.
Everyone will be legitimately able to refresh BB, without moral dilemma, and nobody will call them a cheaters because of it.

Now everyone know it is exploit, because this is an exploit from a point of view a game designer, and logging in and out to the game is just annoying stupid atvicity, not connected with a space-sim gamestyle.
Its a method of access to the game, not a part of gameplay.

I am not saying about reducing income per hour and convict people to massive grind. No. I am saying IF Fdev are not able to make things right, balance payoffs and disable exploit then they should at least add refresh button as simple workaround.
Its simple and it will work.

Status quo is just cancerous. It is dicouraging to the play at all.
 
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If my very limited understanding of the mechanism is correct, the reason this happens is because players are allocated a random* virtual server whenever they start a session, and the virtual servers do not have sufficient or timely enough synchronisation to ensure that the same missions are generated for each session. It's not to do with the modes per se, it's to do with getting a different server and mode switching is a reliable way to achieve this.

It is probably resource-prohibitive to ensure that every virtual server is updated with current player stats in real time, but one solution may be to temporarily hold a vacated server "slot" in limbo when a player logs out and to ensure that the player gets the same slot when they start the next session. There are some drawbacks; players logging out at the end of a play session will leave a slot on hold for the timeout period which might mean lots of unused server resources at any given time. And a server having issues would "lock" players into it, denying them the chance to switch to a non-problematic instance. Only FD knows enough about the workings of this to know how big a problem it might be.

It definitely needs addressing though. Persistent behaviour of NPC entities from an individual player's POV is part of what makes the galaxy believable, and mode switching just wrecks that. I'm not sure I like that idea of a "Refresh" button either, for much the same reason. Unless it could somehow cache the "seeds" of previous lists and also offer a "Back" button. Then it would behave more like "I don't like these missions, show me some more." / "Ah, these are worse; show me the previous list again."

Again though, that might be too much of a resource drain.


[SUP]*more than likely a load-balanced allocation, but effectively random from the players' POV.[/SUP]​
 
If my very limited understanding of the mechanism is correct, the reason this happens is because players are allocated a random* virtual server whenever they start a session, and the virtual servers do not have sufficient or timely enough synchronisation to ensure that the same missions are generated for each session. It's not to do with the modes per se, it's to do with getting a different server and mode switching is a reliable way to achieve this.

It is probably resource-prohibitive to ensure that every virtual server is updated with current player stats in real time, but one solution may be to temporarily hold a vacated server "slot" in limbo when a player logs out and to ensure that the player gets the same slot when they start the next session. There are some drawbacks; players logging out at the end of a play session will leave a slot on hold for the timeout period which might mean lots of unused server resources at any given time. And a server having issues would "lock" players into it, denying them the chance to switch to a non-problematic instance. Only FD knows enough about the workings of this to know how big a problem it might be.

It definitely needs addressing though. Persistent behaviour of NPC entities from an individual player's POV is part of what makes the galaxy believable, and mode switching just wrecks that. I'm not sure I like that idea of a "Refresh" button either, for much the same reason. Unless it could somehow cache the "seeds" of previous lists and also offer a "Back" button. Then it would behave more like "I don't like these missions, show me some more." / "Ah, these are worse; show me the previous list again."

Again though, that might be too much of a resource drain.


[SUP]*more than likely a load-balanced allocation, but effectively random from the players' POV.[/SUP]​

AFAIK you already connect to at least two servers each time - the one for the backgroundsim and your player stats, and one for your instance. they could also set up a BGS MISSION server that everyone has to connect to, no matter if he is in which mode he plays (excluding shadow ofc).
it would create allot more realistic blackboard, if the missions could be picked away under your nose by someone else.

but IMHO the problem is located somwhere else.
to have an acceptable* income for the time played, compared to just grinding in a CZ or RES/NAV - you NEED to stack up multiple low reward missions. and then, they don't even track the mission goals well enough so you can stack multiple missions for the same target.
then i NEED to do the mode switching to get missions that are roughly in the same direction. or i go to isolated system where there is not more then one other system in range for the mission generator.

*oh, and acceptable for me is, to cover an eventual rebuy screen + a bit more income to progress. not acceptable for me is when you make millions of credits for least effort...
 
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I don't know why the mission boards are set up with random chance anyway. You should be able to do whatever missions you want so long as the faction is in the correct state.

If they're dying of starvation (Famine) I should be able to get delivery missions for them without relogging to find a hungry NPC, right?
If the system is at war, I should be able to find missions to support my faction, right?
If the faction is in Outbreak, shouldn't I be able to find a mission to bring them medicine?

I hope FDev is listening. This is bigger than they think. Most new players jump on this game and go straight to the mission boards. I brought in a fair amount of new players and after tragically failing to dock for anywhere from 5 to 15 minutes, they all go to the boards for an objective. It should be better structured.
 
1 way to reduce mission load on servers, stop exploits and generally improved things imo. Fixed set missions

In a system with a warzone the correct faction has 1 mission always available kill members of set faction.... With a set price per killed enemy combatant. No stacking possible as you get paid per head.
Same with pirate missions
Same for food wanted in famine states etc etc.

The missions which change are the random ones to take x to y, or to take out specific target etc.

Also

Once you have a mission to scan X your save is flagged and the board knows not to offer the same mission from the same faction again
 
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