General Remove Mission Only Items. Or make Stations Guarantee such Missions at all Times.

1.
Have You ?
Alright. Maybe I just didnt get it.
Pls Tell me the Method which Guarantees me to get Modular Terminals without me just Rolling the Dice till I get Lucky. I am eager to know :)
Because no Offense Intended. But so far all of you just keep Telling me to Roll the Dice till I get the Result I want :)

2.
Factually Wrong. Several People have already Said they do have Issues with this Mechanic.
And Well Yeah. I mean there is alot of People that like Gambling in Fact.
But thats not really an Argument you know. Because just because you like Gambling doesnt mean that I like Gambling.
Call me Elitist. But I prefer Skillbased Gameplay over Dice Rolling.

3.
Factually Wrong. I have the Right to Demand whatever I want.
Of course that doesnt mean my Demand is Met. But I can Demand that and Fact is I do :)

4.
Fallacy. Pharmaceutical Isolators have a Grace Mechanic.
Because you can Simply go to a Conflict Zone. Start Farming Guaranteed Materials from Destroying Enemy Ships.
And then Move to a Material Trader and Exchange whatever other Materials you got for the Pharmaceutical Isolators.
Which means that there is a Guaranteed Method to get it which is not Reliant on Luck.
I can GUARANTEE that regardless of Luck. I will get the Required Item by Grinding.
But there IS NO SUCH METHOD for Mission Reward Only Commodities.
They can only be Sourced by doing Missions or having someone else do Missions and Buy them from that Person.
Doing passenger missions at Allied factions in a system. It gave me higher paying missions and because I was Allied with all the factions, there was even more choice. I had to buy a passenger ship to do it which was inconvenient and it lends to your argument that in order to get them, I had to deviate my gameplay to get them.
Same goes for the pharmaceutical isolator thing I suppose, if I don't like combat then I have no other choice but to hand in G5 mats at a ratio of 1:6 because I have no combat experience or enjoy it.
I love combat by the way but I understand that some avenues are blocked in order to progress in the game.
I'm inclined to agree that you have a point here.
But the question is, if I don't like combat or passenger missions, then that just leaves mining and exploration, so is there any point in playing at all? I guess it's just the games way of getting you into at least trying the other roles even if you don't like it.
 
@Sunleader You really like your dice rolling don't you? but you never mentioned signal sources, engineering, bounty hunting, pirating (for a big paying cargo), etc...

I will clarify for you :)
The signal source you are looking for can not spawn in the system you want so: "Dice rolling"
Engineering modules can not go to 'maxed' instantly so: "Dice rolling"
Bounty hunting can only spawn you some sidewinder paying you like crap so: "Dice rolling"
When you are pirating for let's say LTDs the cargo ship you boop out of SC can not have them so: "Dice rolling"
oh my god isnt that a lot of dice rolling uh? and there is a lot more of mechanics in this game that are "Dice rolling"

You are really locked on "Dice rolling bad"
never you talked about those mechanics in this thread. Did you understood what i meant or should i do a more baby explanation?
 
The question is are you sure you want to play ED?

I'm ok with some randomisation within rules that govern spawning unique items, or missions. Without it it would be incredibly boring.
Randomisation provides some semblance of realism (by introducing chance) without complex simulations governing availability of certain commodity. It's not perfect, especially that it's prone to exploits, like the board flipping you've mentioned, but it is there to make the game world more dynamic.

It's a mechanic that has been present in games for a long time, even way before computers were used for gaming (like: roll the dice to see what loot slain Ork has)

If you have some other, better idea how to make it work, then let's hear it. Maybe you will revolutionize gaming.

1.
I would ask you the Same. Are you sure you want to Play Elite Dangerous ?
I think you would be better off Hitting the Local Casino or Playing some Gacha Game on your Smartphone.
After all you seem to Love Rolling Dice.

2.
I am also ok with SOME Randomisation. But this is not SOME Randomisation.
Mining is SOME Randomisation. Because you are Guaranteed that the Material your looking for is in that Hotspot. Randomness only Dictates how much of it you get in which Timeframe.
But Mission only Commodities are 100% Random. You have no Guarantee to ever get it.
Of course the Chances are high enough that this should not happen. But its in Fact Possible.

3.
It Has. In Fact EA made a Big Splash with that Mechanic when they Decided to Implement it into Games which were Supposed to be 100% Skillbased like First Person Shooters.
And they got the Appropriate Response to that when the Community told them what they think about Lootboxes and about their Pitiful Attempt to Rebrand it as Surprise Mechanics.

4.
Erm. There is no Revolution Required. Elite Dangerous itself has Tons of other Mechanics for other Items.
The Material Trader is one such Option. Because it means that no matter how Unlucky you Are. You always have the Baseline of whatever the Dice Rolled for you. After Time x you will have enough Mats to just Exchange them for the thing you want.
There is also stuff you get from Specific Actions and Challenges. Like Finding a Certain Station or Traveling a Certain Distance, Earning a certain Amount using a certain method etc.
Plenty Mechanics Available really.

Doing passenger missions at Allied factions in a system. It gave me higher paying missions and because I was Allied with all the factions, there was even more choice. I had to buy a passenger ship to do it which was inconvenient and it lends to your argument that in order to get them, I had to deviate my gameplay to get them.
Same goes for the pharmaceutical isolator thing I suppose, if I don't like combat then I have no other choice but to hand in G5 mats at a ratio of 1:6 because I have no combat experience or enjoy it.
I love combat by the way but I understand that some avenues are blocked in order to progress in the game.
I'm inclined to agree that you have a point here.
But the question is, if I don't like combat or passenger missions, then that just leaves mining and exploration, so is there any point in playing at all? I guess it's just the games way of getting you into at least trying the other roles even if you don't like it.

1.
Did that too. (Mostly because Passenger Missions are the Best way to Boost Faction Influence so thats what I did most of the time in Fact.) But that is not a Guarantee to get Modular Terminals and I spend in Fact 3 Days without getting a Single Mission for Modular Terminals using that Method.
So this Method is still 100% Random Dice Rolls. There is no Guarantee and no "Easy" to this.
Rolling Dice is neither easy nor hard. It is Random. It can be whatever depending on how the Dice Fall.

2.
Fallacy. You not liking the Method does not Change the Fact that it is a Guaranteed Option.
You have the Choice if you want to Roll Dice or Grind for it.
And as you obviously like Gambling more than Fighting it is your Good Right to Choose Rolling the Dice over and over again.
But where is the Choice on Modular Terminals ?
You dont have a Choice. YOU HAVE TO ROLL THE DICE TILL YOU GET IT. There is NO OTHER WAY.

3.
Irrelevant to Topic. I dont like alot of things. But thats not really Relevant to the Topic. Because Elite is giving you Alternative Choices.
And thats the thing. In this case you do not have a Choice how to get it. YOU HAVE TO ROLL THE DICE. End of Story.
There is no other Role I could Try. There is no other Way here.


@Sunleader You really like your dice rolling don't you? but you never mentioned signal sources, engineering, bounty hunting, pirating (for a big paying cargo), etc...

I will clarify for you :)
The signal source you are looking for can not spawn in the system you want so: "Dice rolling"
Engineering modules can not go to 'maxed' instantly so: "Dice rolling"
Bounty hunting can only spawn you some sidewinder paying you like crap so: "Dice rolling"
When you are pirating for let's say LTDs the cargo ship you boop out of SC can not have them so: "Dice rolling"
oh my god isnt that a lot of dice rolling uh? and there is a lot more of mechanics in this game that are "Dice rolling"

You are really locked on "Dice rolling bad"
never you talked about those mechanics in this thread. Did you understood what i meant or should i do a more baby explanation?

Nope. I hate Rolling Dice. And No I am not Surprised you would just Post another Troll Comment.

1.
Fallacy.
There is no Item in the Game that is Only Available from Random Signal Sources.
So while Dice Rolling with a Signal Source is an Option on getting some Items. It is NEVER required.
2.
Fallacy.
Engineering Modules ALWAYS Progress. The Dice Roll only Affects the Rate of Progress. But there is no way to not Progress. You will never need more than X Attempts no matter what.
3.
Fallacy.
A Sidewinder with a Small Bounty is also easy to kill. And as Locations like Haz Res are Guaranteed to keep Spawning Ships. Even if you kept getting only Sidewinders you will Progress.
4.
Fallacy.
If I want to Pirate Specifically for Low Temp Diamonds I will Target Mining Ships in Low Temp Hotspots.
To begin with however. This is not Required. If I want Low Temp Diamonds I can just Mine them. There is no Mandatory Requirement to Pirate them.
You have Plenty other Options.

So No. None of that is Mandatory Dice Rolling like Modular Terminals.
On every Single One of the things you Named. I can GUARANTEE that 100 out of 100 times I will get a Certain Amount of the Specified Item within 2 Hours of Gameplay.
Can you Guarantee that 100 out of 100 times I will get a Certain Amount of Modular Terminals within 2 Hours of Gameplay ? :)



Seriously Pal.
Stop Trolling. All you do is make yourself look like a Clown.
 
But Mission only Commodities are 100% Random. You have no Guarantee to ever get it.
Really? Well, that's not how that works. Provided unlimited number of tries, you have guarantee that somethin will occur.
And chances for missions are not so low to make you look for years.

Speaking of which:
Can you Guarantee that 100 out of 100 times I will get a Certain Amount of Modular Terminals within 2 Hours of Gameplay ? :)
That's exactly why certain commodities are made to appear random - to ensure you will not play ther game from memory, with eyes closed.
 
Really? Well, that's not how that works. Provided unlimited number of tries, you have guarantee that somethin will occur.
And chances for missions are not so low to make you look for years.

Speaking of which:

That's exactly why certain commodities are made to appear random - to ensure you will not play ther game from memory, with eyes closed.

1.
Not Really. Because even if you assume Unlimited Attempts the Chance is never 100%
Because if you have Unlimited Attempts you also Assume an Unlimited amount of People Attempting it.
Meaning you still get the ones which will never get it :)

2.
Well Yes in a Sense lol.
Because you dont need Memory or Skill.
You can have absolutely no Idea of the Game and also have absolutely no Skill in the Game. And yet you can Roll a Courier Mission for Modular Terminals.
Which is not Surprising. Because the 2 most Common Reasons to make something Only Available by a Random Chance.
Is when you either want to Cost Time of Players without them having any Way to Speed up the Progress.
Or when you want to Handhold Players that do not have any Skills or Knowledge in the Game and thus want to make Chances for them as Equal as Possible to the actually Skilled Players of the Game by making sure that Skill has no Relevance to the Progress.
 
There is no Item in the Game that is Only Available from Random Signal Sources.
mmh what about: black box, escape pods, and almost every salvage items? https://elite-dangerous.fandom.com/wiki/Category:Salvage_commodities

Engineering Modules ALWAYS Progress. The Dice Roll only Affects the Rate of Progress. But there is no way to not Progress. You will never need more than X Attempts no matter what.
Yeah but like "Mission only commodities" you can be unlucky.

To begin with however. This is not Required. If I want Low Temp Diamonds I can just Mine them. There is no Mandatory Requirement to Pirate them.
mmh aren't "Mission only commodities" not required (you said it but want you to remember)? and if i don't like mining what are my other option beside that?

I can GUARANTEE that 100 out of 100 times I will get a Certain Amount of the Specified Item within 2 Hours of Gameplay.
i know you will answer with "bla bla you derail topic, bla bla you are just clown." but i would still like you to get me that '100% proof' because:
  • in signal source like i said they need to spawn so no 100% same numbers in 2h
  • for engineering same number are not always the same but because there is some "dice rolling", but I understood what you meant
  • bounty hunting from what i know CR/hr is not always the same because of "dice rolling"
  • pirating is broken from what i remembered so your 100% is bye bye

so big F for this

And i like being a clown 🤡
Edited some text so better understandable
 
Last edited:
Not Really. Because even if you assume Unlimited Attempts the Chance is never 100%
So, you're trying to tell me that when f.ex rolling a dice, I might never get 3, because there's 1 in 6 chance every time I roll?
That's your understanding of probability?
Because if you have Unlimited Attempts you also Assume an Unlimited amount of People Attempting it.
Meaning you still get the ones which will never get it :)
Now you've lost me. What unlimited number of people?
Every USS is randomly generated for you. If someone else is in the system with you, he might get completely different set of USSs. The whole mechanic is not entirely clear to me, but it's not like people are stealing your chance to find something. Maybe if they would be in the same instance with you, everyone dropping on USSs, this might get problematic, but certainly not in Solo.
Missions are also not the same for every player - they are generated for you, based on various variables, like system state, economy, your reputation, etc.

In RPG, both pen-and-paper and those on computers, there's something like random encounter. You just roll a dice to see what thing you've enountered, if anything. As I said earlier it is there to make sure that not everything is perfectly predictable.

As for the rest, I'm starting to think your suggestion regarding local casino comes from your own experience, because you sound like a person that likes to have whole game under control and when you can't account for something, when you face random chance, you start to freak out. Whether that's the case or not, you certainly make that impression on me.
 
mmh what about: black box, escape pods, and almost every salvage items? https://elite-dangerous.fandom.com/wiki/Category:Salvage_commodities


Yeah but like "Mission only commodities" you can be unlucky.


mmh aren't "Mission only commodities" not required (you said it but want you to remember)? and if i don't like mining what are my other option beside that?


i know you will answer with "bla bla you derail topic, bla bla you are just clown." but i would still like you to get me that '100% proof' because:
  • in signal source like i said they need to spawn so no 100% same numbers in 2h
  • for engineering same number are not always the same but because there is some "dice rolling", but I understood what you meant
  • bounty hunting from what i know CR/hr is not always the same because of "dice rolling"
  • pirating is broken from what i remembered so your 100% is bye bye

so big F for this

And i like being a clown 🤡
Edited some text so better understandable

1.
Question.
For what do you need Escape Pods and Black Boxes ?
Is there something for which you need them Forcibly to Unlock it ?
If Yes then I agree. These should be given Additional Options to be Obtaned. Otherwise these are a Problem as well.

2.
Importand Difference.
Being Unlucky in one case means you might never get it. In the other it means you need a few more Attempts.

3.
No Offense Intended. But if you dislike all 3 Options thats your Problem.
There is a bit of a Difference between having 3 Options and having 1 Option dont you think ?

4.
Well. I do notice you like Playing the Clown. And Yes. If you Talk Rubbish I will Point out you talk Rubbish.
I see no Reason to Lie just to be Polite about you Talking Nonsense

4.1
Irrelevant. Because that Assumes I would need an Item Available ONLY in Signal Sources.
Any Engineering Materials can be Obtained with Material Trader instead.
4.2
As I said. You are Guaranteed Progress. The Dice Roll only Affects the Rate of Progress. That is vastly Different from MTs where you might Roll 0.
4.3
Yes. And Nobody Claimed it is. But you can Guarantee a certain Credit per Hour Ratio. You cannot Roll a 0
So for the Engineer which Asks for Bounties to be Handed in to him. Even if you are Super Unlucky you can Guarantee to Finish it by going to the Closest Haz Rez and Farm there. Even if you get only Low Bounty Targets.
4.4
Irrelevant. Because as I said. Pirating is not Required. There is no Item that you can Obtain ONLY from Pirating.
If for example I could also get Modular Terminals by Exchanging Painite on an Industrial Station. I would not Complain. Cause I would have a Guaranteed way to Obtain them.
Pirating is just an Additional Method to Acquire Commodities. There is nothing you can get ONLY from Pirating.
Your Requested Item was Low Temp Diamonds. Which I can Guarantee 100% to get pretty easily in a 2 hour Window.
 
So, you're trying to tell me that when f.ex rolling a dice, I might never get 3, because there's 1 in 6 chance every time I roll?
That's your understanding of probability?

Now you've lost me. What unlimited number of people?
Every USS is randomly generated for you. If someone else is in the system with you, he might get completely different set of USSs. The whole mechanic is not entirely clear to me, but it's not like people are stealing your chance to find something. Maybe if they would be in the same instance with you, everyone dropping on USSs, this might get problematic, but certainly not in Solo.
Missions are also not the same for every player - they are generated for you, based on various variables, like system state, economy, your reputation, etc.

In RPG, both pen-and-paper and those on computers, there's something like random encounter. You just roll a dice to see what thing you've enountered, if anything. As I said earlier it is there to make sure that not everything is perfectly predictable.

As for the rest, I'm starting to think your suggestion regarding local casino comes from your own experience, because you sound like a person that likes to have whole game under control and when you can't account for something, when you face random chance, you start to freak out. Whether that's the case or not, you certainly make that impression on me.

1.
Yes. Because you say you have Unlimited Time and Unlimited Attempts per Person.
So I will Simply Add Unlimited Persons.
Which means that we have an Infinity Problem. Because the Chance is Unlimited out of Unlimited. :)

Not that this is Really Relevant. As I said. This was a Theoretical Play. Not an Realistic Scenario.

2.
Fallacy.
What you are Comparing is the Random Chance of getting something unexpected that you do not Require.

Simple Example.
Modular Terminals right now Require you to Roll the Dice and Achieve a Number of 5 or higher.
Which means if you Roll the Dice 10 Times and you never Roll a 5 or 6. Then you will not make any Progress.
Bounties on the other Hand. Require you to Roll the Dice and Achieve a Sum of 10 from all your Rolls.
So even if you Roll a 1 for all 10 Times and thus get the Worst Possible Roll each Time. You will still have Achieved the Sum of 10.

3.
I Prefer Skill Based Games in General Yes.
I like when Winning or Losing is Something that is not Depending on Random Dice Rolls but Depends on my Personal Skill, Knowledge etc.

However. I do not Oppose Random Elements in Games.
I have absolutely no Problem with Randomized Yields from Asteroids in Mining.
I have absolutely no Problem with Randomized Encounters of Ships in Haz Res.
I have absolutely no Problem with Randomized Yields for Engineering Materials.

Because all of these have a Fallback. Or a so Called Grace Mechanic.
Which means if the Dice really Screw you over. You always can Persist by just Grinding it out.
By going to a Painite Hotspot you can Always Guarantee to Find Painite Asteroids. You might make only 50 Tons per Hour instead of 200 by being Unlucky. But you will still get it.
By going to a Haz Res you will always Encounter Bounties. They might be low Bounties or very Strong Ships to Fight. But the Fact is you will have Bounties Flying around there.
By Farming Engineering Mats of a Certain Category even if you do not get the Specific Mat you need. You can Exchange them for the Mats you need. You pay some Extra. But even if your Super Unlucky you will get them.

I do Oppose everything that is Depending on Random.
MTs are such a thing. There is no Alternative here. You Roll the Dice and unless the Dice Say you get it. You dont get it.
Thats all there is.
No Grace Mechanic. No Alternative.

Its effectively a Slot Machine. And you have no Choice but to Pull the Level till you get the Required Result.
And that I will Oppose under any Circumstances.
 
3.
I Prefer Skill Based Games in General Yes.
I like when Winning or Losing is Something that is not Depending on Random Dice Rolls but Depends on my Personal Skill, Knowledge etc.

However. I do not Oppose Random Elements in Games.
I have absolutely no Problem with Randomized Yields from Asteroids in Mining.
I have absolutely no Problem with Randomized Encounters of Ships in Haz Res.
I have absolutely no Problem with Randomized Yields for Engineering Materials.

Because all of these have a Fallback. Or a so Called Grace Mechanic.
Which means if the Dice really Screw you over. You always can Persist by just Grinding it out.
By going to a Painite Hotspot you can Always Guarantee to Find Painite Asteroids. You might make only 50 Tons per Hour instead of 200 by being Unlucky. But you will still get it.
By going to a Haz Res you will always Encounter Bounties. They might be low Bounties or very Strong Ships to Fight. But the Fact is you will have Bounties Flying around there.
By Farming Engineering Mats of a Certain Category even if you do not get the Specific Mat you need. You can Exchange them for the Mats you need. You pay some Extra. But even if your Super Unlucky you will get them.

I do Oppose everything that is Depending on Random.
MTs are such a thing. There is no Alternative here. You Roll the Dice and unless the Dice Say you get it. You dont get it.
Thats all there is.
No Grace Mechanic. No Alternative.

Its effectively a Slot Machine. And you have no Choice but to Pull the Level till you get the Required Result.
And that I will Oppose under any Circumstances.

You don't play much backgammon, do you. Or poker. Also, this grace mechanic applies to finding mission-only commodities as well. Just keep preparing the game board to optimise your chances. Then keep persisting, patiently. For example by increasing influence with many factions, with focus on factions in systems with states and economies most likely to deliver what you are after.

:D S
 
1.
Yes. Because you say you have Unlimited Time and Unlimited Attempts per Person.
So I will Simply Add Unlimited Persons.
Which means that we have an Infinity Problem. Because the Chance is Unlimited out of Unlimited. :)

Not that this is Really Relevant. As I said. This was a Theoretical Play. Not an Realistic Scenario.

2.
Fallacy.
What you are Comparing is the Random Chance of getting something unexpected that you do not Require.

Simple Example.
Modular Terminals right now Require you to Roll the Dice and Achieve a Number of 5 or higher.
Which means if you Roll the Dice 10 Times and you never Roll a 5 or 6. Then you will not make any Progress.
Bounties on the other Hand. Require you to Roll the Dice and Achieve a Sum of 10 from all your Rolls.
So even if you Roll a 1 for all 10 Times and thus get the Worst Possible Roll each Time. You will still have Achieved the Sum of 10.

3.
I Prefer Skill Based Games in General Yes.
I like when Winning or Losing is Something that is not Depending on Random Dice Rolls but Depends on my Personal Skill, Knowledge etc.

However. I do not Oppose Random Elements in Games.
I have absolutely no Problem with Randomized Yields from Asteroids in Mining.
I have absolutely no Problem with Randomized Encounters of Ships in Haz Res.
I have absolutely no Problem with Randomized Yields for Engineering Materials.

Because all of these have a Fallback. Or a so Called Grace Mechanic.
Which means if the Dice really Screw you over. You always can Persist by just Grinding it out.
By going to a Painite Hotspot you can Always Guarantee to Find Painite Asteroids. You might make only 50 Tons per Hour instead of 200 by being Unlucky. But you will still get it.
By going to a Haz Res you will always Encounter Bounties. They might be low Bounties or very Strong Ships to Fight. But the Fact is you will have Bounties Flying around there.
By Farming Engineering Mats of a Certain Category even if you do not get the Specific Mat you need. You can Exchange them for the Mats you need. You pay some Extra. But even if your Super Unlucky you will get them.

I do Oppose everything that is Depending on Random.
MTs are such a thing. There is no Alternative here. You Roll the Dice and unless the Dice Say you get it. You dont get it.
Thats all there is.
No Grace Mechanic. No Alternative.

Its effectively a Slot Machine. And you have no Choice but to Pull the Level till you get the Required Result.
And that I will Oppose under any Circumstances.
So "simply" adding "Unlimited Persons" in example that was supposed to prove your point is the way you go about it?
Again, you simply don't understand how probability works and you try to.. I don't know what you're trying to prove. It's just nonsense to me.

I understand that you don't like the fact that you must wait for Terminals as mission reward to be generated for you, which in turn means you can't exactly predict when you will get them (I'll mercifully assume you actually know that you will eventually get them).
It was pointed to you that you can buy them from players now - which should be exactly what you need - alternative due to player driven economy.
Otherwise I'm done here.

Then keep persisting, patiently.
You see, according to him you might never get that reward, because chance is not 100%.
🤷‍♂️
 
For what do you need Escape Pods and Black Boxes ?
Is there something for which you need them Forcibly to Unlock it ?
Yes you do need (occupied)Escape pods to unlock an Engineer; Etienne Dorn
And you would want other 'salvage' commodity for: RP, Search and rescue Agents, making some credits 🤡 , and other things

Being Unlucky in one case means you might never get it. In the other it means you need a few more Attempts.
Yeah you could do "a few more Attempts" and get "Mission only commodities" from a mission board

No Offense Intended. But if you dislike all 3 Options thats your Problem.
There is a bit of a Difference between having 3 Options and having 1 Option dont you think ?
Indeed

Well. I do notice you like Playing the Clown. And Yes. If you Talk Rubbish I will Point out you talk Rubbish.
I see no Reason to Lie just to be Polite about you Talking Nonsense
🤡

Irrelevant. Because that Assumes I would need an Item Available ONLY in Signal Sources.
Any Engineering Materials can be Obtained with Material Trader instead.
"Irrelevant" i'm not sure; but ok for the rest

As I said. You are Guaranteed Progress. The Dice Roll only Affects the Rate of Progress. That is vastly Different from MTs where you might Roll 0.
Ok

Yes. And Nobody Claimed it is. But you can Guarantee a certain Credit per Hour Ratio. You cannot Roll a 0
So for the Engineer which Asks for Bounties to be Handed in to him. Even if you are Super Unlucky you can Guarantee to Finish it by going to the Closest Haz Rez and Farm there. Even if you get only Low Bounty Targets.
You could do almost the 'same' for "Mission only commodities"

Irrelevant. Because as I said. Pirating is not Required. There is no Item that you can Obtain ONLY from Pirating.
If for example I could also get Modular Terminals by Exchanging Painite on an Industrial Station. I would not Complain. Cause I would have a Guaranteed way to Obtain them.
Pirating is just an Additional Method to Acquire Commodities. There is nothing you can get ONLY from Pirating.
Your Requested Item was Low Temp Diamonds. Which I can Guarantee 100% to get pretty easily in a 2 hour Window.
Well "Mission only commodities" are also not "required"
"Exchanging" could be a way but, is it really needed?
True pirating (from what i know) don't have "Pirating only commodities"

"Which I can Guarantee 100% to get pretty easily in a 2 hour Window" you mean by mining or pirating? if pirating then good luck!


Also where can i get my medal of: "Knowing what you could do with salvage items?"
 
So "simply" adding "Unlimited Persons" in example that was supposed to prove your point is the way you go about it?
Again, you simply don't understand how probability works and you try to.. I don't know what you're trying to prove. It's just nonsense to me.

I understand that you don't like the fact that you must wait for Terminals as mission reward to be generated for you, which in turn means you can't exactly predict when you will get them (I'll mercifully assume you actually know that you will eventually get them).
It was pointed to you that you can buy them from players now - which should be exactly what you need - alternative due to player driven economy.
Otherwise I'm done here.


You see, according to him you might never get that reward, because chance is not 100%.
🤷‍♂️

The problem seems to me to be that the OP is confusing personal taste with game mechanics. The argument that something might never happen because probability is not a perfect 1 can be applied to pretty much anything. But OP is fixated on mission-only commodities, while mining, salvage, etc (as stated by others above, including OP themself) have the same mechanics built-in.

So what is really the problem? I think it is that OP did not want to be presented with a solution. Too bad, really, we are generally here to help.

:D S
 
You don't play much backgammon, do you. Or poker. Also, this grace mechanic applies to finding mission-only commodities as well. Just keep preparing the game board to optimise your chances. Then keep persisting, patiently. For example by increasing influence with many factions, with focus on factions in systems with states and economies most likely to deliver what you are after.

:D S

You do Realize that both Backgammon and Poker are considered Gambling (Luck Based Games) for a Reason right ?
So Yes. I will Generally not Play these Games.

So "simply" adding "Unlimited Persons" in example that was supposed to prove your point is the way you go about it?
Again, you simply don't understand how probability works and you try to.. I don't know what you're trying to prove. It's just nonsense to me.

I understand that you don't like the fact that you must wait for Terminals as mission reward to be generated for you, which in turn means you can't exactly predict when you will get them (I'll mercifully assume you actually know that you will eventually get them).
It was pointed to you that you can buy them from players now - which should be exactly what you need - alternative due to player driven economy.
Otherwise I'm done here.


You see, according to him you might never get that reward, because chance is not 100%.
🤷‍♂️

1.
You are the one who Added Infinity in Attempts.
In a Realistic Scenario everyone has Limited Time and thus a Limit on Attempts.
For example. My Friend Spend his Weekend trying to get MTs and after 8 Hours he Gave up on the Engineer.
Meaning he has in Fact never received Modular Terminals.

You avoid that by just Saying he can Attempt Unlimited.
But that is not how Probability Works.
Probability of Chances means that with Consecutive Attempts your Total Chance Increases. And will at some Point Achieve 99.999999......%
However. It actually never reaches 100%

So well. I would dare Claiming. Your not the one who knows how Probability Works.

2.
Thing is. I cant. I have tried Buying them from Players. But whenever I reached a Carrier Offering them. They were gone.
Needless to say this is not really a Fix its just that I unload the Dice Rolling onto someone else.


Yes you do need (occupied)Escape pods to unlock an Engineer; Etienne Dorn
And you would want other 'salvage' commodity for: RP, Search and rescue Agents, making some credits 🤡 , and other things


Yeah you could do "a few more Attempts" and get "Mission only commodities" from a mission board


Indeed


🤡


"Irrelevant" i'm not sure; but ok for the rest


Ok


You could do almost the 'same' for "Mission only commodities"


Well "Mission only commodities" are also not "required"
"Exchanging" could be a way but, is it really needed?
True pirating (from what i know) don't have "Pirating only commodities"

"Which I can Guarantee 100% to get pretty easily in a 2 hour Window" you mean by mining or pirating? if pirating then good luck!


Also where can i get my medal of: "Knowing what you could do with salvage items?"

1.
If they are Required for something. Then yes Indeed. This is Rubbish and Should be Removed as well then.
The Engineer should Require a Different Item you can get by other means. Or they should change Escape Pods to be Available from a Guaranteed Source.

2.
Ok. And what if these Fail too ?
Then what ?
Try Again ? Alright. These Fail too. What now ?
You have still not given me any way to Guarantee getting that Item.

3.
No you cant. Bounties are Guaranteed Progress each time. No matter how small the Bounty.
MTs are Random Chance. You can Roll Zeros for 6 Hours Straight as I have Proven myself. And you can even Roll 0s 8 Hours Straight as Proven by my Friend which gave up on that Engineer saying that this is Bullcrab :)
So you cannot do that for MTs. For MTs you can simply keep trying till you get Lucky.

4.
By Mining Obviously. As I said. I wont complain if there is Alternative Methods to Guarantee getting it.
I do by the way think that Pirating needs Fixing regardless of this Topic.
And well. MTs ARE Required. Because Qwent is a Block in your Progress otherwise. You cannot Progress past him unless you get the MTs.



Not sure why you would want a Medal for that.
 
You do Realize that both Backgammon and Poker are considered Gambling (Luck Based Games) for a Reason right ?
So Yes. I will Generally not Play these Games.

Both are games that include elements of randomness, but try playing them randomly against someone that knows what they are doing, and you will quickly find out that randomness is not the only way to win. Especially backgammon playing relies heavily on a good head for statistics if ones was ever to play it to make a living out of it (as I know some that have done).

My own professional work in mineral exploration is almost exclusively about increasing the probability for finding something economic to mine from near zero to as close to one as we can possible get it to be. Because it simply unfeasible to sample a promising area 100% (that would in effect be an open-cast mine), we rely on statistics as well as geological knowledge to reduce the chances of us being wrong to as close to zero as is financially viable. We then leave it to the investors to take the final risk.

The trade-off, our own risk, is the time and money we invest in reducing the risk of the project. This example you can apply to Elite Dangerous as well: How much time and effort do you want to apply to get the reward you are after? In your cases stated above, it seems like the gaming capital you are willing to spend on mining, engineering mats gathering and Haz Res grinding is pretty high. But the gaming capital (your time and enjoyment) you have for mission running appears to be very low. Probably because the former includes shooting at stuff while the latter requires strategic thinking to do effectively.

It is ok to not like running missions or otherwise working the BGS. But I doubt there are many other players out there that want their mission play dumbed down because you don't like running them.

So please just take the advice people have given in this thread and apply the principles of increasing odds to mission-only commodity gathering as well. It is not that hard.

:D S
 
Ok. And what if these Fail too ?
Then what ?
Try Again ? Alright. These Fail too. What now ?
Try again, then Try again, then Try again, then Try again, then Try again, then Try again, then Try again, then Try again, then Try again, then Try again....

You have still not given me any way to Guarantee getting that Item.
Its not my job :)

No you cant. Bounties are Guaranteed Progress each time. No matter how small the Bounty.
Well Sideys give 1'000 - 8'000 cr (proof) and you need 100k cr to unlock Tod, with only Sideys it will take you some time

For MTs you can simply keep trying till you get Lucky.
That's how a lot of the game work

And well. MTs ARE Required. Because Qwent is a Block in your Progress otherwise. You cannot Progress past him unless you get the MTs.
Well "Mission only commodities" are not 'required' to play the game


Not sure why you would want a Medal for that.
:C big sad Time
 
And if you are really blocked by Qwent the only thing you miss is Prof Palin but Chloe Sedesi Mel Brandon does the same thing so much more
FTFY - Chloe is also locked behind Qwent. As is Lori Jameson, although she doesn't have any blueprints you can't find at other Bubble engineers.

And OP take note - flying to Colonia to unlock Mel Brandon is the other way to unlock the G5 thruster blueprint. He only requires bounty vouchers, so no reliance on mission rewards.
 
FTFY - Chloe is also locked behind Qwent. As is Lori Jameson, although she doesn't have any blueprints you can't find at other Bubble engineers.

And OP take note - flying to Colonia to unlock Mel Brandon is the other way to unlock the G5 thruster blueprint. He only requires bounty vouchers, so no reliance on mission rewards.
Well i trusted inara engineer thingy :c
 
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