REMOVE the module storage limit

So go ahead, try to make FD review the limit and the best of luck to you. I'd just say try to pitch for an increased limit, not no limit, because that's just crazy. :)
But I should be entitled to unlimited semi-engineered enchanced thrusters strewn about the stations I visit like refuse! It's 3306 dammit! :sneaky:
 
Other than a technical limit in data storage no one here seems to have presented any reason beyond personal dislike for there being any limit at all.
Perhaps with all of the simulated traffic in a station and however many NPCs may be living there unseen, not to mention other players who may possibly be docking there and using storage, how about because there is a limited number of space for each individual existing in this simulated Galaxy for everyone to have an unlimited amount of storage for free. In terms of having a sound reason that sounds like a good one
 
+1 to those who suggest making PowerPlay modules a permanent unlock or, better yet, moving them to the Tech Brokers.

I could then get rid of my several dozen storage ships and greatly reduce the load on my module storage.

But I still want more, and better organized storage, because given the grind I put into getting materials for engineering I am never ever throwing an engineered module away.
 
Perhaps with all of the simulated traffic in a station and however many NPCs may be living there unseen, not to mention other players who may possibly be docking there and using storage, how about because there is a limited number of space for each individual existing in this simulated Galaxy for everyone to have an unlimited amount of storage for free. In terms of having a sound reason that sounds like a good one

You just made all that up, none of which sounds like an actual reason for a limit.

Remember this is also a game which has encouraged us to invest vast amounts of time engineering said modules. So I ain’t throwing that time away!
 
I can understand your intent Commander but the old Logistician in me (my military trade) can't quite comprehend the problem. I understand the bit about doing a lot of experiments with modules, I think we have all done that at some stage. I just can't think of a viable reason to keep something I know I will never use, or at most, have an extremely low chance of ever using. Yes, you invested time and mats for these modules, fully agree with that. But until FD comes up with a way we can at least get the mats back on sale, they are really just dust collectors, never to be used.

While I have the space I'll keep them around. I do sometimes use them on "just for fun" builds, like when I met up with my friend for some HazRes pew pew in my old Type 7. That was fun and I didn't die, which was a surprise lol. I do have a slight excess of C1 and C2 Turretted stuff I was tinkering with, playing around with the various Engineering options so I could see what they did.

So, yeah, I will almost certainly dump most of these other modules at some point, but who knows what ship I'll be tinkering around with next. Maybe I'll find a use for them and Engineer them further. Like I said though, I'm only at 50% module storage capacity and I've been playing since before we could store stuff at all.

Scoob.
 
Stored moduels at 120 might seem a lot, but if you hoard certain things, like a complete collection of powerplay weapons, (guilty as charged), then it soon evaporates. Even working not at the edges of the 120 module limit, its not the easiest to see what modules you actually have in storage, I'd love it it I could use the outfitting shop interface to browse my stored modules. Think about it, using the module shop outfitting interface to peruse your stored modules would allow the player to see for example which shield generators they had in stock, without having to scroll through over a hundred items ranging from bulkheads to heatsinks to limpet controllers to all manner of weapons and such like.
 
Other than a technical limit in data storage no one here seems to have presented any reason beyond personal dislike for there being any limit at all.

I can see justification for a low cap as Jukelo said, there is a dilemma in the inventory management at a low level. I don't think that really applies any more at 120, like bookmarks it just seems to be a number that should be big enough for most situations, and fairly arbitrary.
 
Another day and instead of enjoying newly engineered ship I'm wasting time on buying another Viper to store existing modules, browsing a dozen of STORAGE SHIPS to find the powerplay module I need right now. For the love of God, FDev have mercy... I'm and "end game player" (really hate that phrase!) that have all ships, all powerplay items and top engineered stuff for different occasions, but due to this IRRATIONAL restriction time spent with Elite only gives raises my frustration levels. Really, I'd like to try different ship builds rather than flying CAST IN STONE META SHIPS over and over...

FDev why can't you lift the limit of module storage? And how many threads like this one need to be written again and again?
Having to scroll through a list of x hundred modules is going to be little or any better.
First we want filters and or a search function then it would make sense to increase the storage.
 
Other than a technical limit in data storage no one here seems to have presented any reason beyond personal dislike for there being any limit at all.

I think it's called "making choices". Less is more. Freedom through limitation.
There's something inherently essential about making choices for games to function. The module and ship storage is pretty generous as far as I'm concerned. I think maybe you need to trim your collection down. Make some meaningful choices. Asking for the storage limit to be completely dispensed with just because you can't make meaningful choices is not a very good argument for doing so.
 
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For me, as soon as my stored modules go above 80 (arbitrary number) I'll check for the Cargo Racks, Scanners, base modules etc. that may have been stored in an outfitting frenzy and sell them off, then if there still appears to be an excessive amount the 'less popular' engineered stuff goes - harsh, but if they have been sitting there for months unloved, the situation is unlikely to change...

ETA: I only unlocked Prismatics and Packs as PP modules - I have a few spare packs and 1 Prismatic being shipped from the bubble to be fitted in a ship in Colonia...
 
You just made all that up, none of which sounds like an actual reason for a limit.

Remember this is also a game which has encouraged us to invest vast amounts of time engineering said modules. So I ain’t throwing that time away!
Hate to break it to you bud, it's a video game everything in it is made up except for a few star names and planet names. However I didn't make that all up it's a logical conclusion from actually thinking something through and not just saying I want
 
Correct me if I am mistaken, but I think every single player owned/stored/equipped piece of equipment in the Game has a unique ID . Enlarging the number of possible unique ID may be a limiter .

Apart from that, even though the storage UI is pretty rudimentary, I think the system as a whole is pretty convenient....being able to store a ship/module wherever, then having it transported with no major hazzle to any given Station at the expense of time and little money, thats QoL right there . I am also one to advocate the purpose building of ships, as well as having several of the same hull with differing loadouts rather than expanding the storage limit .
 
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