REMOVE the module storage limit

you sure do talk down other people's analogies while being terrible at making good suggestions actually sound like good suggestions.

for future reference it's a lot easier to like what someone else likes if you're able to like that person just saying don't come off as pretentious and more people will agree with you. Unless you're just spawning forum decay

Well OK maybe we should both dial it back a bit.

A couple of posts back, based on my current inventory I suggested either a cap of 200 or perhaps 150 if there was a better management system.

My argument for an increase is in two parts:

1. I have a lot of ships I actively use and the amount of modules I need reflects various loadouts that can go into them.
2. I have invested a great many hours to unlock engineers and to gather mats to engineer these modules, so I do not feel inclined to ditch them without a very good reason.

I don't know if you were around for the legacy engineering system but when I say a great many hours I mean A. Great. Many. Hours!

I'll always accept if there is a technical reason for not increasing the limit in sensible terms (I don't want unlimited or 1000's). But I can't sympathise with comments that simply suggest that people should just "manage better" or throw stuff out because IMO that's not really engaging in the discussion.
 
There was a time when we didn't have module storage at all, yet we were still able to buy modules. And that would be, because modules are meant to go on ships, not in cold storage to pander to some people's hoarding problem.

A few modules in storage is good, it does help with the outfitting and engineering process when you are juggling between a few ships. But nobody needs a hundred modules: module is bought, module is maybe transfered to engineer's base temporarily (not that it has to, there's only a handful of activities requiring Engineering in the game) for engineering, and module is put back on ship because that's where it belongs. You don't need more than 20 slots in storage to do that.
Realy, just because you dont need 100 modules then nobody does.
Maybe many players do, hence the frequency of these threads.

Ive played since launch and i do. Regardless of what you think.
I dont own a single item that isnt g5 rated and carefully crafted for a purpose.

I'm a pvp player, its my main focus in game and has been for thousands of hours of gameplay.
Combat is a game of ro sham bo. Selecting a counter build to yor opponent.
Taking just one ship as example, my fdl it may run srb plasmas with tlb and tc , efficient pa's with phasing, quad sr rails with peno or lr with peno and rexerb, phasing pulse , oc'multi's with incendiary and corrosive on the c2's and rf on th c4, frags either screening or double shot. These builds also use different power plants, boosters , shield builds and scb's. And this is just one ship. Without pp options. I have 30.

Asking for additional storage space takes absolutely nothing from anyone elses play style and yet people still want to play meter maid by saying, we dont need it without any valid reason for saying no except that they dont want it.

How would it effect your playstyle in any way?
 
Yes please in to increasing the module storage limits FD.
Storing modules for an alternative build (or 2) for ships and you hit the 120 limit very quickly. That's for PvE play btw eg. My DBS has a general purpose outfit, explorer setup and goid hunter config, that's ~20 modules stored right there (and no, mutiple ships of the same model isn't my thing for various rp reasons)
It doesn't feel good throwing out perfectly good modules, and therefore mats.
 
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Realy, just because you dont need 100 modules then nobody does.
Maybe many players do, hence the frequency of these threads.

Ive played since launch and i do. Regardless of what you think.
I dont own a single item that isnt g5 rated and carefully crafted for a purpose.

I'm a pvp player, its my main focus in game and has been for thousands of hours of gameplay.
Combat is a game of ro sham bo. Selecting a counter build to yor opponent.
Taking just one ship as example, my fdl it may run srb plasmas with tlb and tc , efficient pa's with phasing, quad sr rails with peno or lr with peno and rexerb, phasing pulse , oc'multi's with incendiary and corrosive on the c2's and rf on th c4, frags either screening or double shot. These builds also use different power plants, boosters , shield builds and scb's. And this is just one ship. Without pp options. I have 30.

Asking for additional storage space takes absolutely nothing from anyone elses play style and yet people still want to play meter maid by saying, we dont need it without any valid reason for saying no except that they dont want it.

How would it effect your playstyle in any way?

It encourages me to hoard modules, which I don't want to do, so I don't want it.
 
So dont.
No ones going to make you use it even if it was a thing.
Doesnt mean others woulnt like to.

In this entire thread im yet to hear a single credible reason against the suggestion..

Forcing myself not to do something takes energy, energy which I would much rather spend enjoying the game than avoiding the things making the game less enjoyable.
As for a credible reason, forcing the player to make a decision on what to keep and what to discard and how to manage their fleet of ships is a pretty sound idea in my mind. Unlimited module storage removes that aspect.
 
I said credible not moronic. That load of drivel isnt even logical.
It takes no effort to do nothing and the lower the storage cap the more you will be forced to make the choice of what to keep or reject.
Save some of your precious energy by not posting inane rubbish.
 
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Forcing myself not to do something takes energy, energy which I would much rather spend enjoying the game than avoiding the things making the game less enjoyable.
As for a credible reason, forcing the player to make a decision on what to keep and what to discard and how to manage their fleet of ships is a pretty sound idea in my mind. Unlimited module storage removes that aspect.
Blech.
I get where you're coming from, sort of; but do you genuinely enjoy running out of module storage space, or discarding modules to make room for others? Were you around when Frontier raised the storage cap from 60 to 120? Did you object to the change? Are you currently holding yourself to a 60 module maximum in protest? Would you be happy if Frontier were to drop the storage limit back down to 60? Why or why not?
 
There is one major reason why I do not like to see it increased, that is: It is already a great mes!!!! (same with bookmarks BTW.)

Once there are proper ways to organize/filter it are implemented my concerns would be gone but as it is ATM. - PLEASE NO
 
There is one major reason why I do not like to see it increased, that is: It is already a great mes!!!! (same with bookmarks BTW.)

Once there are proper ways to organize/filter it are implemented my concerns would be gone but as it is ATM. - PLEASE NO
Understandable.
 
Some rationalising of the inventory with ship or module specific containers would be as welcome as more space. We need a more elegant solution than a billion credits worth of labelled T-10's that some keen shipwrights are using.
 
Yes. Increase the limit. I'd say we need at least a cap of 180, maybe 240.

Also, I'm not sure if it's the same on pc but on ps4 we have no way to sort modules. They seem to appear in order of credit value, from least expensive to most expensive, and that's what we're stuck with. Very annoying having to scroll all the way down the list every damn time you're looking for a module to sell, because you don't have the space for it anymore....
 
Must fight the urge. Must resist buying every module I see. Must resist engineering every module I own even though I probably will never use it. Must resist complaining about a situation I put myself in.
Agree, some people say this game is a sandbox.
 
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