Requirements for building a Coriolis starport

I'd like to point out that there never was a major construction project in the whole of human history where the only one who showed up at the site was the architect.

Get help or start small (scientific outpost). Better yet do both so you'll have friends at the end your first project to help with the next one.
Exactly! I agree! So why has it been designed to be that way? Why can't we share the architect role and it's benefits with others.

It isn't feasible or realistic to do this solo so it should've been locked behind squadrons/vanguards or give solo players the in-game tools to hire others.
 
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Not against solo activities but you have to look at the game DB wanted Elite to be a cooperative experience.
For me I expected the requirements to be a lot more , so for me Fdev have made it easier .
You don't "have" to colonise want to paint your name across the galaxy ? Go explore .

Plan it, give it a few weeks when the bugs are fixed and everything settles back to normal pick up the stuff you need get a group of people together to haul ass .
Or do you have to be one of the first ?
Those firsts will be squadrons and groups of friends not a single player, because they have stockpiled various mats in the off chance .
Remember when they fixed attacked space ports ?? To repair those was a group thing , I didn't see many solo players complaining then .
Goods are going to be wiped out in seconds as people stockpile . If you haven't planned for it by now don't bother for a while
who said anything about one week or wanting firsts? If you look at the game, it's as much designed for solo players as for group players.
The calculation is pretty easy - for an asteroid you need 72063 tonnes of goods. For a 750 tonne filled T9 that is 97 trips. Given 20 minutes per trip, that's about 40 hours, or 10 hours per week. If you don't make it, the base is gone.
Why do you feel the need to exclude the vast majority of players who play solo now and then? Are you special?
 
Make it so there is an actual framework around hiring NPCs/Players to do hauling for you.
I've suggested this before as a solution to remote carrier refueling and faster ship/module transfers... but I'd love to hire a "hauling" pilot, perhaps as part of the carrier crew. And be able to order him (even remotely) to buy and transfer goods from stations in the system to the carrier. Even if this goes fairly slow but continues while you're offline. And similarly an order to offload to the colonization ship would be nice.

Of course manually doing it should be much faster but it'd be a great help to solo players. And if you're just tired of hauling you can still do other activities while managing the hauling pilot remotely. I don't care if it's like 10 times slower than manual hauling, at least some progress would be happening.
 
I'm against group activities being simplified down to the point that an individual sneezing at it can complete it.

Why are you anti- group activities in a multiplayer shared universe, since we're throwing around ridiculous questions? Why shouldn't there be things that are hard for an individual, but readily achievable for a group?

And please don't be disingenuous. I asked if that was verboten, not that you said it was... but you certainly implied that after a group effort, only you could be the system architect, and that somehow prevents other people from having a say into how that system develops. Sounds like something a group could coordinate easily enough. So why couldn't you do the same?
Why are you against single player and casual players in a game that was designed for both groups of players? If you look at the actual game you can see that there is only one system architect per system. Stop putting words into my mouth and take responsibility for yours.
 
Why are you against single player and casual players in a game that was designed for both groups of players? If you look at the actual game you can see that there is only one system architect per system. Stop putting words into my mouth and take responsibility for yours.
Cut the gaslighting buddy. I never said what you think I did. That's all on you.

I'm primarily a solo player, and have absolutely no problems with things as they are. Like i have anything to answer to you though.

Yes, there is one system architect. So if you've got friends who want to add something, ask them if they want something. Good lord...
 
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or setting a buy order which will incentivise random traders to sell stuff to you.
This time next week, for example, there's going to be at least one FC out there buying/selling stuff like CMM Composites for an elevated price.

Next week? There's one right now, but talking about elevated prices... Cost is 597,200 cr each, though only a little under 1000 available so those go for a little under 600 million. At those prices for an outpost of 4700 CMM you'd only need to pay 2,806,840,000 wow yeah this will be a great solution, 2.8 billion to buy the CMM for just an outpost. Want to know the cost for a large station? 31 billion credits for 52000 CMM.

Lets not pretend that's a real solution.
 
Yeah I think the tweaks were already made yesterday but if that's working correctly they're not really significant: https://forums.frontier.co.uk/threads/elite-dangerous-trailblazers-out-now.634092/post-10555116

If the CG ends up creating stations with very large amounts of CMM then that would be good, except that carriers will all be jumping to those few locations... I think we all know how annoying finding a carrier slot is when that happens. So I still think it'd be much better if CMM stock limit and restock rate increase overall would be better for everyone. Maybe they'll do that when those CG stations arrive as well.
 
Next week? There's one right now, but talking about elevated prices... Cost is 597,200 cr each, though only a little under 1000 available so those go for a little under 600 million. At those prices for an outpost of 4700 CMM you'd only need to pay 2,806,840,000 wow yeah this will be a great solution, 2.8 billion to buy the CMM for just an outpost. Want to know the cost for a large station? 31 billion credits for 52000 CMM.

Lets not pretend that's a real solution.
Give the market time to stabilise. You'll always have that sort of pricing out there... but it's Day 0 of what's essentially a new market. Eventually, players selling for those kinds of prices will realise there's just no interest in that sort of price (or maybe there is, and it just hasn't had time to set in)... and you'll gradually see a more reasonable price point.

It'll probably look like sellers selling for 3-4 times what the people putting buy orders up for are... that's the cost of getting it right there and now, rather than just putting up a more reasonable buy order for people to sell direct to.
 
Its a story your builder wouldn't tell you, during their initial quote.
Basic rule of thumb for home improvement - it will take 50% longer and cost 50% more that the initial builder quote
Once you've started what are you going to do? Got to pay up and get it finished. Half a house is no good to anyone!

Works the same for colonisation. Once youve staked your claim and paid 25 mill, you've got to knuckle down, pay up and get it finished, or lose it

Lesson of the day - read the small print and build an outpost first!
 
QQ - How do I see the list of materials needed to construct my primary startport, when I'm NOT docked on the colonization ship?
System map in the target system.

1740655870160.png
 
Next week? There's one right now, but talking about elevated prices... Cost is 597,200 cr each, though only a little under 1000 available so those go for a little under 600 million. At those prices for an outpost of 4700 CMM you'd only need to pay 2,806,840,000 wow yeah this will be a great solution, 2.8 billion to buy the CMM for just an outpost. Want to know the cost for a large station? 31 billion credits for 52000 CMM.

Lets not pretend that's a real solution.
Checks credit in bank, yes very reasonable:)

Some of us really need a way of using excess credits.
 
I dont get the complaints.

The resource requirements are pretty much spot on. You can do an Outpost/Asteroid Base as a single player. Even a Coriolis.

Been flying with a friend yesterday evening and shortly today and our Orbis is at 7%. After not even a day. And it is still a long time to go.

So actually having a system and colonizing the galaxy is attainable for single players. The cost of 25M is intermediate level. And building up the system with a few outposts and a coriolis is as well. Making it a top system compared to the rest of the bubble is within reach, though not easy.

Does it work in a day? No.
Can you have 10 Orbis as a single CMDR? If you love burnout or hauling is your thing, sure. But such a thing is group content, and that's ok.

Only issue is the CMM situation.
 
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I dont get the complaints.

The resource requirements are pretty much spot on. You can do an Outpost/Asteroid Base as a single player. Even a Coriolis.

Been flying with a friend yesterday evening and shortly today and our Orbis is at 7%. After not even a day. And it is still a long time to go.

So actually having a system and colonizing the galaxy is attainable for single players. The cost of 25M is intermediate level. And building up the system with a few outposts and a coriolis is as well. Making it a top system compared to the rest of the bubble is within reach, though not easy.

Does it work in a day? No.
Can you have 10 Orbis as a single CMDR? If you love burnout or hauling is your thing, sure.

Only issue is the CMM situation.
Yeah... so as someone who bluntly didn't want colonisation... I'm actually having fun hauling a selection of goods for a reason now. It's not like a CG where you sell 20t of something and cash a 50m credit reward later, or literally ship millions of a single type of item. There's a collection of items, I'm planning my routes to optimise for things like CMMs, I'm working out different ways to source the materials. It's actually interesting.

It'd be boring as hell if it was one run and done.
 
I dont get the complaints.

The resource requirements are pretty much spot on. You can do an Outpost/Asteroid Base as a single player. Even a Coriolis.

Been flying with a friend yesterday evening and shortly today and our Orbis is at 7%. After not even a day. And it is still a long time to go.

So actually having a system and colonizing the galaxy is attainable for single players. The cost of 25M is intermediate level. And building up the system with a few outposts and a coriolis is as well. Making it a top system compared to the rest of the bubble is within reach, though not easy.

Does it work in a day? No.
Can you have 10 Orbis as a single CMDR? If you love burnout or hauling is your thing, sure.

Only issue is the CMM situation.

Yeah, its onerous for a single player, but it should be. The good thing is, once the initial base is built, there are no time limits, so everything is doable for a single commander, it will just take more time.

I think what is missing though, is the ability for a group (squadron) to have their name on the system and to manage it, as an alternative to a single person. Perhaps the squadron leader could decide which ranks can do what in the management of the system.

EDIT: Maybe Vanguard will deliver this feature.
 
Yeah, its onerous for a single player, but it should be. The good thing is, once the initial base is built, there are no time limits, so everything is doable for a single commander, it will just take more time.

I think what is missing though, is the ability for a group (squadron) to have their name on the system and to manage it, as an alternative to a single person. Perhaps the squadron leader could decide which ranks can do what in the management of the system.
Yes to the group functionality. Having a hard time convincing my squad mates to do some hauling. Would love to set the "passive income" to the squadron instead of myself. Or hand over the architect role.

It's good that the colonization actually generates credits, that way people who help have a reward.
 
who said anything about one week or wanting firsts? If you look at the game, it's as much designed for solo players as for group players.
The calculation is pretty easy - for an asteroid you need 72063 tonnes of goods. For a 750 tonne filled T9 that is 97 trips. Given 20 minutes per trip, that's about 40 hours, or 10 hours per week. If you don't make it, the base is gone.
Why do you feel the need to exclude the vast majority of players who play solo now and then? Are you special?
Why not plan it ? Stockpile as much as you can?
I haven't said anything about excluding a group of players , but players are complaining about the mats, I personally expected more ( the fixing of stations after the thargoids attacks ) .
Do you have to build big straight away ?
We had the same when FC was introduced and the maintenance fees were introduced . Still plenty of FC gumming up the bubble?
And no I'm not special.
Just wish people were a bit more realistic and understand if they want to get something they have to put the effort in .
10hrs a week is doable only 5 if you have one friend ( it took me 6 months to get to beagle way back in 2017) I didn't have to but I wanted to .
As it stands you have a choice.
If you want to colonise then you need to do the hauling .
If you can't be bothered then don't .
It doesn't affect me or my gameplay . Just my thoughts and opinions
 
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