Still the BEST Elite year for awhile.This is the constant cost/benefit analysis with Elite -- and has been since the late '80s.
On the one hand, flying around in a visually stunning open sandbox space game is f'kin amazing!
On the other, any game that makes you create your own spreadsheets gets old sooner or later.
P.S. The CMM Composites thing HAS to get fixed some time in the next three weeks!
Thoughts before rebuying a Fleet Carrier.
I’m positive on Elite’s technical evolution, spacelegs and all.
With What the game Engine can now do, with all the new content and features recently released, improving multiplayer; this game could be accessible to a Huge number of gamers but but but
—— the grindy gameplay focus limits its player growth to ‘us’. The do this 20 times has thankfully recently been reduced to 3-5 times but oops, we’re now Beta back to unwieldy repetition again and relying on the Beta test to set the content speed limit.
Ok, sure, who needs growth, we love our little niche. That said, using repetitive grind to delay player access to new content to ‘make it last’ can’t be seen as a strength for a developer.
Asking true believers here in the Beta has pluses and minuses. My system has 20+ buildings slots spread amongst 4 high metal landables, 3 pristine metal ringed gas giants, 6+ surface mineral icy/ rocky bodies/ planets - how many building hours required for orbital/ planetary stations, plenty, no need to make the initial stations a spreadsheet chore or maybe use mission board integration to spread it around. At least there’s no ‘energy charge ups’ involved, just straight, if mundane Space Truckery haulage.
Strangely there’s been some repositioning re: content timings as the grindwall blocking access to Thargoid gameplay was entirely dropped which may have contributed to the player boom during the end of the last content cycle. There’s a lesson there.
It’s not about making the game easier- DCS modern jets is hard; Basic Elite is not hard, it’s really enjoyable and a bit inspiring with optional auto this and assist that to ease players in.
I guess I’m suggesting a slowly increasing workload to make amazing content accessible; not reduced outpost content- the full Monty deal content and if out of reach goals are needed fudge them up Titan drive like to drive ship sales or whatever. No Man’s Sky makes me question a low content output model.
My wants: I’ll probably never leave the Stellar Forge in VR, wish it worked on landable thin Atmospheric planets, also why so few, astronomy?