Requirements for building a Coriolis starport

Finally got my first outpost built after three days of grinding and making boring runs back and forth to the same ports

Great, now I'm going to build a planetary port....60,000 tonnes of steel just to get going

Forget it
 
I have "some" faith some of the numbers will get balanced as this is beta. BUT. I understand......those numbers are stupid, I don't care if it's scaled, its not reasonable.
 
Am I reading this right? Do I really have to haul 200,000+ commodities? Someone tell me I'm misunderstanding something here.....that's 252 trips in the Cutter....
Please tell me I'm being an idiot

Not sure if this has been said before in the thread, but according to my calculations its actually just under 54,000 for a Coriolis, the Outpost that I just finished was just under 22,000 so the Coriolis should be doable in 4 weeks.
 
Well I thought I’d see what all the fuss is about and went and staked a claim with an outpost.

Went on INARA for my nearest CMM Composite site. I’m filling up my T8 with them until I no longer have a full hold and then topping up with other needed commodities. Im currently running at about 5% progress an hour.

It really doesn’t seem insurmountable to solo it in 4 weeks, even for a casual player. I wonder if part of the problem is people sitting waiting for stocks to replenish because they’re only running back and forth between a carrier and the surface?

I’m only on hour 4 so my experience so far may not be any indication of how things are generally.

Let's crunch some numbers for the basic Coriolis station:

total tonnage needed 69 012
ship to use - T9 or Cutter, cargo capacity 750
fully loaded deliveries needed: 92

30 days in a month, it takes three fully loaded deliveries every day, with two days in a month you deliver four.
 
Does it change by the location of the system I wonder?

There seems to be a difference between the tonnage for the initial port and for the same port if built after the primary port, so a coriolis will be ~70k as a primary port but ~55k if you build it after building an outpost.

I guess this is what is refered to in the livestream, when Piers Jackson says:

The primary starport ... has an inherent cost and it also will have some infrastructure cost for what comes afterwards so the primary one costs you a bit more in terms of effort
 
There seems to be a difference between the tonnage for the initial port and for the same port if built after the primary port, so a coriolis will be ~70k as a primary port but ~55k if you build it after building an outpost.

The ~55k was for a new system.
 
I have an outpost built and if I want to build an Orbis in my system:

6436 water
2576 copper
32820 titanium
40220 aluminium
15124 liquid oxygen
1288 ins membrane
56304 steel
plus other bits and bobs that total 11,256

Total 166,024

223 full cutters and all the tritium I'll need to move the carrier about. Utterly ridiculous for one player

[edit] No wait I forgot the 45,000 CMM composite I'll need, add that on too - 211,024 that's:

266 cutters
 
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Interesting! Were you getting the data from the colonisation ship numbers? Some people have reported a difference between the colonisation contact numbers you see when choosing a port and the colonisation ship numbers when you arrive to actually build it. See issue: https://issues.frontierstore.net/issue-detail/72180
From the dialogue before configuring the primary port, so not the colonization ship itself.

I wonder if it makes a difference if you already have an Outpost built in another system? maybe it gets confused
 
Interesting! Were you getting the data from the colonisation ship numbers? Some people have reported a difference between the colonisation contact numbers you see when choosing a port and the colonisation ship numbers when you arrive to actually build it. See issue: https://issues.frontierstore.net/issue-detail/72180
This is what the Colonization Ship asked me to deliver for the starting Coriolis station, the simplest possible. Don't know how it was when choosing port, these are the actual numbers the builders need.

NON-LETHAL WEAPONS 25
POWER GENERATORS 67
MEDICAL DIAGNOSTIC EQUIPMENT 25
WATER PURIFIERS 104
COMPUTER COMPONENTS 202
SEMICONDUCTORS 212
SUPERCONDUCTORS 331
FOOD CARTRIGES 232
FRUIT AND VEGS 139
INSULATING MEMBRANE 851
COPPER 774
CERAMIC COMPOSITES 1284
WATER 2182
POLYMERS 1197
LIQUID OXYGEN 4940
TITANIUM 12223
ALUMINIUM 12480
STEEL 18606
CMM COMPOSITE 14138

I made a slight error a couple of posts before, the total is not 69012 but 70012, but it all comes down the same - three full deliveries every day in a month, and one day go wild and deliver 5-6.
 
It's for a Coriolis

I don't get why is the guy above getting 70,000 and I'm getting 210,000?

[edit] you're right it's for an Orbis
 
Finally got my first outpost built after three days of grinding and making boring runs back and forth to the same ports

Great, now I'm going to build a planetary port....60,000 tonnes of steel just to get going

Forget it
There are plenty of other things you can build which are way way cheaper. Why build a planetary port?
 
It's for a Coriolis

I don't get why is the guy above getting 70,000 and I'm getting 210,000?

The guy above here, and it might be interesting:

This is trash system, one scoopable Sun and four small landable ice planets with no rings. I asked for the simplest possible Coriolis in position 0, the starting one (each planet has it's own afterwards). The numbers I gave here are the actual ones the builders ask for.

Maybe it's more if the system is a lush one, with many lucrative possibilities afterwards.
 
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I have an outpost built and if I want to build a Coriolis in my system:

6436 water
2576 copper
32820 titanium
40220 aluminium
15124 liquid oxygen
1288 ins membrane
56304 steel
plus other bits and bobs that total 11,256

Total 166,024

223 full cutters and all the tritium I'll need to move the carrier about. Utterly ridiculous for one player

[edit] No wait I forgot the 45,000 CMM composite I'll need, add that on too


——questions answered in Discords; thanks all.
The updates are grindy but great-
 
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