CQC Overhaul with ingame ships and loadout?
Won't stop those who like ganking players in smaller ships from the comfort of their engineered end game ships.
CQC Overhaul with ingame ships and loadout?
Won't stop those who like ganking players in smaller ships from the comfort of their engineered end game ships.
All you have to do is respect speed limits, griefers will not get you killed
Always interesting to see people automatically assume they would be targetted by any system designed to keep toxic players from harming the game. Really says something about how much they actually believe that "legitimate gameplay" mantra.
The President of the United States is a position which is designed to unify the country and lead the country to prosperity.
Do I need to say more...?
You would have to say more for me to be able to gather your meaning. But it might be better to find a way to say it without involving real world politics.
It's great that people want to deter toxic behaviors in the game, but the implementation and the selective individuals who will carry out duties as entailed by the OP is just asking for trouble. This forum and its past moderation history if anything is solid proof if you don't want to involve "real world history".
Human intervention should be kept to minimum while rules and actual automated mechanics should take the front stage, otherwise it's asking for biased enforcement/moderation.
Keeping humans in the loop and affording them a reasonable degree of discretion is the only effective way to prevent the system being gamed by people acting in bad faith and/or unreasonably punishing those acting in good faith. It works very well in reality even though it has to balance with the need for impartial enforcement. It certainly works in games, where nobody is entitled to anything and the developer has absolute authority to enforce whatever rules it wants in whatever manner it wishes to.
It's good for the line to be a little blurry. Discourages people from going near it in the first place.
This abomination you propose is not even near a karma system. It's a godmode lynch system. Go play Fallout 3 if you don't know what I am talking about.snip
The problem is the implementation of that.
FD will have to hire more employees to handle the "relatively-impartial implementation of human discretion". I don't think FD has that resource nor in the future for that matter.
Result of community based moderation is visible to all. From what happened on this forum alone, I can't imagine having another round of it in-game.
From my experience a blurry line is precisely what gives way to corruption and those looking to win "favors".
So I'll repeat my opinion of where I believe the better place the game can end up:-
- Mindless "illegal" destruction is penalised if you do it too much. You habitually act like a psycho? You get treated like a psycho!
- Piracy is given some attention and depth.
- The game actually offers some logical, interesting legal PvP for CMDRs to engage in.
Not true, I lost my conda recently to a scrub with no shields who had intentionally removed 90 percent of his hull before leaving the station. I submitted a bug report with NO response from FD.
It works very well in reality
If you kill a commander (without having a mission to do so) you pay the rebuy.
Why would being hired to do something illegal make it less illegal?
Ask any soldier. Or for that matter anyone paid to exact the death penalty.
You are in essence correct, if it's illegal immoral then that's what it is.....but! somehow, for some unexplained reason, when those in charge say "Go kill them." we do and feel fully justified in doing so. In the game, some faction says "They are undercutting our prices! The bounders! a pox on all! Massacre them all! here's x creds for doing so." and suddenly wholesale slaughter is fully justified and legal....No, I don't understand it either, but that's just the way it is in the game and in reality.
Not talking about morality and most laws don't count killing people in legal warfare as murder. Likewise, legally sanctioned executions aren't illegal.
You take a mission in Elite: Dangerous to kill people and those people aren't wanted and aren't in a "lawless" zone, it's just as illegal as if you didn't have a mission.
Kill a clean mission target and it's murder in any system with security. I'm not sure why CMDRs would be exempt from this in an ostensibly more strict C&P system, when they aren't now.