Rift CV1 2015 Released Date Inadvertantly Released???

So there's a lot of speculation for the CV1 release date based on things said by the Oculus team members, but I found this article that would only make sense if the CV1 version is going to be released in 2015 or at least the very earliest part of 2016. Why would Oculus release four movies made for the Crescent Bay in 2015 if nobody has the capability to watch them? If the movies are being released in 2015, it's only presumable that the necessary equipment would be made available. Thoughts?

http://www.ibtimes.com/oculus-vr-releasing-four-movies-made-oculus-rift-2015-1795770
 
The Oculus team already heavily implied that CV1 would be out this year, through twitter and interviews.

True, but I've read a number of articles of a later arrival and just thought this article would resolve the time frame aspect. Though I've read other articles indicating an April or May release. Not holding my breath, but I'd be excited to buy it even though my DK2 got here almost 2 weeks ago.
 
Oculus should wait for 4K displays. It have no sense to play on fhd. Too poor quality.

With all of the articles I've read and all the videos I've watched, my expectation is that the CV1 will be the Crescent Bay, with minor tweaks. CV2 should get even more exciting with the introduction of possible wrapped OLED lenses, which will create an even fuller sense of immersion with better peripheral vision. The CV1 will be something like 2k quality, but with the magnified lenses, we'll get more of a really good dvd to near bluray quality. CV2, I expect will take several more gigantic leaps forward and that's when the VR revolution will kick in. There will be loads more content, the masses will be far more aware and ready for it, and when the visual appearance is as if you are truly there (not just depth perception, but actually truly, truly there, with the super high frame rate/refresh rate, visual quality, etc.), then society will change and the Sci-Fi visualization of a society connected to a virtual reality device as becoming the standard means of communication will become a reality. I can't wait..
 
We are going to see a Input device Dev kit long before it comes out. So keep your eyes out for that first. My guess is early 2016, 1440/90hz. Mark my words.

Having said that, the $400 I paid for my new Dk2 is worth EEEVVERY PENNNYY.... even if I only get to use it for a year before I buy the CV1. Don't wait. (see signature)
 
I played on VR based on smartphone, 1080p screen as in DK2 and i think resolution is too small. This is only 960x1080 per eye. Pixel is large as a fist.
2.5K will be playable, but not enough to say 'wow'.
 
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I played on VR based on smartphone, 1080p screen as in DK2 and i think resolution is too small. This is only 960x1080 per eye. Pixel is large as a fist.
2.5K will be playable, but not enough to say 'wow'.

lol what? So you havent actually tried a DK2?
 
SDE is the biggest problem, not the resolution as 960x1080 per eye is enough IMHO if applications and games are made specifically for this. Remove this dark small pixel between colored ones and it will be OK (filter, better screen, etc.).

And for speculating, I expect nothing, it's a good way to be surprised ;)
 
lol what? So you havent actually tried a DK2?

No, because i dont need to. Technical data and sample on smartphones are enough. DK2 have worse dpi than screen from galaxy s4.
On LG G3 screen (2,5k) it looks better than on DK2 and this is not what it should be for good playing experience. 4K should be.
Problem is not latency, not lenses, not refresh rate, but low resolution. You need to have a small text (6 size in word) clearly readable to say resolution is good.

1080p on 24" screen is nothing 'wow'. This is normal. You can see pixels. You using it from distance about 0.5-1m. In oculus it is similar to 100" screen in distance 0.5m.....
Take your 50"-60" tv, connect PC, get 1080p resolution, sit behind in 0.5m and you will be killed by pixels.

I do not buy anything with 1080p. Maybe 2,5K, but i will need to test it before i buy...
 
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No, because i dont need to. Technical data and sample on smartphones are enough. DK2 have worse dpi than screen from galaxy s4.
On LG G3 screen (2,5k) it looks better than on DK2 and this is not what it should be for good playing experience. 4K should be.
Problem is not latency, not lenses, not refresh rate, but low resolution. You need to have a small text (6 size in word) clearly readable to say resolution is good.

1080p on 24" screen is nothing 'wow'. This is normal. You can see pixels. You using it from distance about 0.5-1m. In oculus it is similar to 100" screen in distance 0.5m.....
Take your 50"-60" tv, connect PC, get 1080p resolution, sit behind in 0.5m and you will be killed by pixels.

I do not buy anything with 1080p. Maybe 2,5K, but i will need to test it before i buy...

Sorry mate I cant take you seriously until you actually try a DK2. I had tried many other versions, nothing came close to the DK2.. I also own a 4K 50" that I played on with TrackIR

some of the comments from people that have never even tried it amazes me lol.
 
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No, because i dont need to. Technical data and sample on smartphones are enough. DK2 have worse dpi than screen from galaxy s4.
On LG G3 screen (2,5k) it looks better than on DK2 and this is not what it should be for good playing experience. 4K should be.
Problem is not latency, not lenses, not refresh rate, but low resolution. You need to have a small text (6 size in word) clearly readable to say resolution is good.

1080p on 24" screen is nothing 'wow'. This is normal. You can see pixels. You using it from distance about 0.5-1m. In oculus it is similar to 100" screen in distance 0.5m.....
Take your 50"-60" tv, connect PC, get 1080p resolution, sit behind in 0.5m and you will be killed by pixels.

I do not buy anything with 1080p. Maybe 2,5K, but i will need to test it before i buy...

That's like saying "I read playboy, so I don't need to try sex".

Sometimes the written word is not all.
 
I do not need to put a hand into fire to know it will harm :)

This is science... ;)

If you have something similar and you see that you wil know how will work other things.
Oculus is not a magic. This is screen from Note 3 and lenses. Nothing else.

Sorry mate I cant take you seriously until you actually try a DK2. I had tried many other versions, nothing came close to the DK2.. I also own a 4K 50" that I played on with TrackIR

some of the comments from people that have never even tried it amazes me lol.

Sorry, you need to live with that :)
Became a true OR believer.

If you think Rift2 have good quality i do not want to know what is your definition of 'quality'. lol.

You tried many other versions. There is not other version. So what you tried? Only OR is on market. Wake up.
Every solution is based on same idea. Screen with lenses. Resolution of screen is crucial parameter in all these solutions.
Good lenses - of course - better than in vr smartphone helmets, but resolution is mathematical parameter. You need resolution to see precise objects such as small text.
I am not saying DK2 is bad, but it is not enough to talk about 'quality'.

https://forums.frontier.co.uk/showthread.php?t=58809
This is enough for me guys. You have a problem with text in size of a cow. 4K needed here. Thats all i can say.

P.S.
I will go to my local store tomorrow and test DK2 (they have got one). Espessially for you.

PS/2
If CV1 will have 2,5K i will propably order one :D
 
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This is science...
Actually it isn't.

Whether the experience with the current DK2 is "wow" enough or not is purely subjective.
You can't get the impression just by looking at numbers.

My take on this is that better resolution would definitely be welcome but resolution isn't everything.
Stable 75fps framerate and low latency are the key factors, as any compromise in those would make people feel uncomfortable or downright nauseous.

Seeing how you already need a quite high performance PC to run the DK2 without much judder I don't think it would be wise for Oculus to aim for 4k now as not even the most exotic gaming machine available now would not be able to produce an acceptable framerate at that resolution.

Setting the PC requirements that high would make the Oculus Rift a product for an extremely small niche only. Waiting 2 more years would mean that others will take the business.
So I expect WQHD resolution at maximum in the CV1.
 
Please, go try one. make sure they understand how to setup the IPD and use the correct lense. Please don't complain if you are blind as a bat.

Until then I can't take anything you say seriously. You have no idea what I see in the rift after spending a few days calibrating the device. A few months ago I had no interest in the DK2, since purchase I am constantly blown away by the immersion and what I see. That's coming from 10+ years Of playing games on the most expensive screens I could get my hands on

Too many people trying to be experts when they don't even own the device lol

Edit, I have also tred the Samsung VR, DK1 And a friend built his device from parts on eBay.

The post by Arithin pretty much sums up your comments
 
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Actually it isn't.

Whether the experience with the current DK2 is "wow" enough or not is purely subjective.
You can't get the impression just by looking at numbers.

My take on this is that better resolution would definitely be welcome but resolution isn't everything.
Stable 75fps framerate and low latency are the key factors, as any compromise in those would make people feel uncomfortable or downright nauseous.

Seeing how you already need a quite high performance PC to run the DK2 without much judder I don't think it would be wise for Oculus to aim for 4k now as not even the most exotic gaming machine available now would not be able to produce an acceptable framerate at that resolution.

Setting the PC requirements that high would make the Oculus Rift a product for an extremely small niche only. Waiting 2 more years would mean that others will take the business.
So I expect WQHD resolution at maximum in the CV1.

Couldn't agree with this more. Bought a GTX 970 so I could get my DK2 to be useable with a view to update to something better when CV1 is released, and this has been my rationale to my friends that have asked if they should buy one "if you need to do minimal/no upgrades to get a DK2 in a good state, and don't mind it being throwaway tech, buy one". If CV1 really is 90 fps and higher res we need another generation of cards, minimum before it can be considered within reach to consumers that buy the middle range (~£200) of cards.

Oh and I don't bother telling my friends how good it is when they ask, I just invite them over to try it as nothing I say can prepare them for what they will experience; it will just sound like me spouting adjectives, and foaming at the mouth!
 
Please, go try one.

OK, i will go tomorrow. Or i rent one for a day or two. I am really curious, because only you two are people who claim this have good quality and 1080p is ok.
This is not magic man, but technical data. You do not need to have a rocket to know it will fly or not.

We can discuss about latancy, lenses, overall feeleings, and they will be of course better in DK2 than in other homemade solutions.
But resolution and dpi are measurable parameters. We do not need to see that to discuss about that. I saw 1080p with better dpi than in DK2 and this is poor to me. I see pixels.
I do now owe DK2 because i tested better screens and I do not want it. This resolution does not convince me to buy.

One question:
Are you able to clearly read an Arial size 6 text in Word on DK2?
 
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Measurable yes but after you try a DK2 you will see that resolution is not what gives the feeling of presence.
We all wish resolution was better but still are all using DK2s because the experience is above anything a 4K flat screen can offer. (that must tell you something in itself)

Regarding resolution though, if you really want to push the resolution and have money to burn then use DSR or supersampling and put a tri or quad card setup together and you will see an increase in perceived resolution.
 
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