Rift Judder and FPS discussion thread.

Heavy judder in RES sites - yes or no


  • Total voters
    35
  • Poll closed .
MSI Afterburner.

Set it running, leave it minimised to get a graph of fps.
Set up on screen display (with coords of 300,300) to put current fps in top left eye of rift.

It's simple and ace.
 
I get judder running a 980 also sometimes, I suspect it's net code though

You'd be wrong. This is optimization issues shining through. A lot of people try the rift out in open space and think "oh, this is a amazing!" and believe there are no issues. They they dock, or go to a resource extraction site and it turns in to a slideshow.

The biggest detractor I've seen to performance so far is shadows. Any place which has a lot of them is going to really hurt your framerate. Turning shadows off will have a dramatic improvement.
 
gtx 970, 4th gen i7 @ 4.0 mhz, 16 g ram.

I am getting judder in stations and resource extraction zones. any suggestions that dont involve lowering my settings?

Turn shadows off, leave everything else on high settings. You'll notice an immediate difference in both those areas, which both have a ton of shadowing. Don't do all this other garbage people are suggesting. It's completely unnecessary. I run a GTX 970, and this was the one and only thing I needed to do.
 
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thanks for the tips. ambient occlusion also helped a lot with smoothing out the look through the rift, as disabling it often helped other games when doing 3dvision.
 
Stutter/judder in Super Cruise

Hi,

I am in general getting excellent peformance with the Rift using a GTX 980 and a i7 5820k CPU@4.3Ghz. However, in Super Cruise and occasionally the galaxy map (but *never* in or around stations for example) i am getting frequent stutter/judder/small freezes that are very unpleasant. I was wondering if anyone is experiencing something similar and if so, what they are doing about it.

I am using Windows 8.1, NVIDIA 344.75 drivers, and running my primary monitor in 75hz and the dk2 in extended mode.
EDIT: This is in 1.04, havent tried 1.05 yet.
 
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It's several bugs taht cause it in the game, they don't respond on the issue but everyone has this.
I have a very fast PC and I also get that judder including sound judder which makes it clear.
 
Yesterday I received a closed ticket but was asked if I still had this problem. I have re-opened the ticket. For me this is worse when I first log in and after a few journeys things do start to settle down a lot but still after a couple of hours ( I know, get a life!) I still get the odd stutter. This first occurred during the early days of the beta testing. I've lost count of the number of times this has been reported by us. Guess we shall have to continue banging on about it until someone at least acknowledges the problem - Hint Michael:).
 
I turned off SMAA and rarely get it now. Guess it was all I needed to keep my frame rates above 75.

Makes it a little pixelated but on the plus side I can see distant objects more easily. Need to experiment with the other AA modes, or DSR.
 
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I dont get the sound bugs as above but definately get some fairly major judderage around planetary objects for a few seconds. The rest of the game runs fine for me.
 
The situation became a lot better in 1.05
Only rare micro judder is left for me and I upped the graphical settings more.
 
Ya, I should like to say 1.05 did indeed round things out a tiny bit for me. In certain systems supercruise has issues, others not. waiting for the day: "hey, we've sorted out direct mode compatibility"
 
They did not do anything I noticed for VR since I was playing (beta).

Not a single bug was addressed and not a single feature was implemented.
I fear that they moved the resources into their paid DLCs
 
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