DK2/VR users - help us find judder source please (poll)
As there is no word from Frontier about it and many players have extreme judder in some locations ingame while others have no such problems
I would like to find out the reason.
After weeks of trying and frustration over motion sickness I have some clues.
1. The judder I am suffering does not come from a hardware limitation, I run a clean fresh installed PC with latest drivers.
I have latest I7, 16 gb of ram, only SSDs and an SLI 980 solution.
Monintoring my hardware (cpu and gpu) shows that I have heavy frame rate loss and at the same time heavy GPU utilization loss.
My GPU is essentially idle and CPU similar while framerates go down around 50
2. The judder is not dependend on graphical settings
I made extensive tests (
https://www.youtube.com/watch?v=n9P0A11VbAE) and found that the judder is not depending on the graphical settings.
I can play judderfree in stations at 100-140 fps (when vsync off but Oculus rendering on) while having 1440p resolution at ultra settings (shadows low).
When judder happens in RES sites (mainly) then even turning down resolution to 1080p and lowest possible settings, including no sight range and no oculus quality the framerate does NOT move.
3. The judder does not depend on solo or multiplayer mode
Tested both. In solo I had some more sessions without judder but both modes are about the same.
However there was extreme judder when many real players share a star system as well (without a single one in view).
SOLO is technically the same as OPEN, as I understand it SOLO just means that your instance is "locked" to other players. Normally you can share an instance.
4. The best testing place are RES sites with many NPCs around in the middle of the asteroids.
Judder starts once NPCs start to pop up.
So any RES site is a good position to test this issue. Sadly also one of the best locations to hunt for bounties.
Conclusion
I am 100% positive that the frame rate is depending on something else than GPU, MEM, CPU.
The framerate is mainly suffering during RES sites when there are many NPCs around.
The framerate also goes down when there are many players in the star system.
I received a hint on the Oculus developers forums that Elite has an artificial delay during the rendering game loop which increases with object count.
From my point of view this is most likely a network related implementation desaster but I am not completely sure at this point.
It seems many people do not suffer from the judder, I try to pinpoint the cause and hope for enough votes on the poll.
My current guess is that it's EU/US. network limittion and latency during game loop. However it might be OS too.
Voting
Please respond to this thread after voting with a short summary of your setup like mine below:
Location: EU, Austria
OS: Windows 8.1
CPU: I7 4790K
MEM: 16GIG
GPU: 2x 980 GTX SLI
Info: Heavy judder in RES sites with FPS going down to around 55