Rift Judder and FPS discussion thread.

Heavy judder in RES sites - yes or no


  • Total voters
    35
  • Poll closed .
What is core parking?

To the OP, I think a single 980 might simply not be powerful enough to run the game with DSR without judder. I'm doing okay with two 970.

You could possibly gain a few frames by disabling your monitor in desktop settings, although by doing this you'd lose VR desktop.
 
yes, sorry to the AMD users, i dont know the exact way to get it going via the CCC but the method should be the same, ill be having a 390x as soon as they land so dont hate haha ;)

glad its helping some of you

MM
 
tricking ED to use 60hz made the most significant fix to the judder i have seen.
but it didn't last long, something goes out of sync and the judder/bounce slowly comes back.
it seems that the predictive head tracking inside the dk2 code is still running at 75hz, despite the frame rate being set at 60hz inside ED and NVCP.
We are getting close to a permanent fix i hope.
 
Permanently unparking my CPU cores completely eliminated the cpu load judder when approaching planets, FYI. Others have claimed it didn't help them. For me, it was a night-and-day lightswitch difference. I am the opposite problem as you.. I am in a desperate fight for frame rate.

I have now unparked all my CPU's and I no longer get any judder, nice and smooth everywhere now :)
 
I have now unparked all my CPU's and I no longer get any judder, nice and smooth everywhere now :)

Some of us get this very obvious direct result from unparking our cores, and some people see no difference. I also saw an amazing improvement. (not with framerate... but the game loading different things like systems, dropping out of SC, planets loading, etc)
 
Doesn't the low persistence not being enabled cause the image to blur when you move your head around?

I dont even know what low persistence is. I just made the oculus resolution and game set to 60hz... and it seems to work ok. Is Low Persistence something you set?
 

SlackR

Banned
I find it easier to have monitor turned off completely.
I am running two 980s in SLI and a 5960x cpu
I have all settings maxed out and DSR x 1.5
Experience varies but mostly judder free in space and sometimes yes / no in stations ... But nothing too extreme.
One thing I noticed yesterday though was how different the experience is in different ships - the cobra for example performed much worse than the T9.
 
How do you know when low persistency is set? (Other than looking to see if the if the image smears all over the screen).
 
I find it easier to have monitor turned off completely.
I am running two 980s in SLI and a 5960x cpu
I have all settings maxed out and DSR x 1.5
Experience varies but mostly judder free in space and sometimes yes / no in stations ... But nothing too extreme.
One thing I noticed yesterday though was how different the experience is in different ships - the cobra for example performed much worse than the T9.

Just a heads up, you should be able to get away with DSR x2 no problem. I've got a single 980 and 4930k, and I can do it without any issues (though I do have shadows and bloom off).
 
no stutter in depth settings for dk2.

NEW STEP AT END OF POST. apply after my settings.

Also These are my settings and might take a higher end pc to run but you still might get success by editing in game resolutions to better suit your rig.

mmmk I have figured out after 60 plus hours of attempting to get the perfect dk2 experience at least on my rig. By using many others settings on reddit and here, tweaking them over and over myself Ive been able to get elite to almost zero stutter. Yes, this works in res sites and stations as well.

These are just my settings that have so far that helped me tremendously and hopefully will help you all achieve a much more playable elite as well. Alot of my tweaking came from drkaii's extremely helpful vr thread I have posted on the bottom of this post but i thought i'd post my findings and tweaks that helped me erase 99 percent of the stutters.

My specs are as follows:

gtx 980 stock
samsung ssd with elite installed on it
12 gb ddr 1600 ram
i7 4770k 3.4 ghz stock
saitek x52 / buttkicker/ voice attack / dk

First off this is my preset for the HUD, it makes the game imo perfect. The dark red enemies and visible green hud have helped my clarity alot

<MatrixRed> 0, 0.35, 0 </MatrixRed>
<MatrixGreen> 0.04, 0.03, 0 </MatrixGreen>
<MatrixBlue> 1, 0, 0 </MatrixBlue>

Now, bare with me through this nonsense, I've been playing for 5 days without stutter besides the occasional 'when a planet loads in in supercruise stutter'. No in station stutter, no crowded res site stutter, and no navpoint stutter for me. I have come to realize that tweaking nvidia control panel settings tax the game MUCH LESS and make it still look gorgeous.

My IN GAME settings:

all settings max including shadows
no in game dsr
no in game AA
3840x2160 (nvidia dsr 4x) KEEP READING NO SCAM for you powerful pc users
oculus quality all the way down

That resolution 3840x2160 with the oculus quality down seems to produce a much clearer and much smoother experience than 2560x1440 with oculus quality up imo. It's mind blowing but with the nvidia control panel stuff i'm going to show you it just works. Trust me it took me 5 days of making sure i wasn't crazy to come post about it lol.

Now, this can work with nvidia control panel and these are just my settings that work for me. I can't test with amd's ccc
but these are my following settings in the 'manage 3d setting tab' of nvidia control panel. I made a profile for elitedangerous.exe not elite launcher but the launcher will start the exe per normal. for me that exe was here:

C:\Users\Nick\AppData\Local\Frontier_Developments\Products\FORC-FDEV-D-1000

Things to change under manage 3d settings in nvidia control panel:

ambient occlusion "not supported"
anisotropic filtering "16x"
fxaa "not supported"
aa gamma correction "ON"
aa mode "overide any app settings"
aa setting "8x"
aa transparency "8x super sample"
cuda gpus "use global setting (all)"
maximum pre rendered frames "1"
multiframe sampled aa (mfaa) "ON"
multi display/mixed gpu acceleration "Single Display performance mode"
power management mode "Prefer maximum performance"
Preferred refresh rate "Use global setting (application-controlled)"
Shader Cache "ON"
Texture filtering - anisotopic sample "ON"
Texture filtering - Negative LOD bias "Clamp"
Texture filtering - Quality "High performance"
Texture filtering - Trilinear optimization "ON"
Threaded optimization "Auto"
Triple buffering "On"
Vertical Sync "ADAPTIVE" or "ON"
Virtual Reality pre-rendered frames "1"

Changes under GLOBAL SETTINGS

dsr "all factors selected"
dsr smoothness "slider 100%"
virtual reality pre-rendered frames "1"

Then under CONFIGURE SURROUND, PhysX tab
change physX settings to "CPU"

Thats my black magic config i found from messing around with this for days and trying tons of different in and out of game settings... literally days. Works wonders for me and hope it works for you guys as well.

https://forums.frontier.co.uk/showthread.php?t=121355 drkaii's optimization thread is also a very helpful source for improvement if my settings don't work for you. Again this is where i started to achieve actual results before i found stuff to tweak myself.


***NEW*** pointed out by atlas974 and PetroVitallini ***NEW***

I've tried this before and just thought i was crazy but apparently i'm not the only one. When i start up the game and am in my ship i change the resolution and the dk2 settings as stated below.

3840x2160 ill change to 1920x1080 then i will apply. THEN i will change it back to 3840x2160

Then i will change the oculus quality all the way up and apply, Then back down like in my settings and apply.

Then bam smooth as butter the rest of my gameplay session. I cannot explain this but i can verify now I'm not the only crazy one as others seem to have luck with this too!
 
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Ok guys, great answers.

Now I seem to have a new kind of issue over the last few days. Putting aside our current discussions which have helped my core experience a bit.....


... I NOW have this odd random entire screen/hud shaking for 30 sec - 2 minutes. Then it will stop and everything is fine...then randomly 2 or 10 minutes later the entire screen /cockpit/hud will shake for aabout 30 seconds again...sometimes longer...and then stop.

The weirdest thing is that if I reach out in real life with my hands and just barely touch the "camera" and its cable it will kind of "reset" the issue and it will be smooth for a bit, until it happens again. I'm not sure if this is called Jitter or Stutter, but it is different than the usual Judder I would like to put aside in this conversation for now. I really don't get it. Again, when it happens, I can reach out and barely touch the cable or even barely touch the camera that the cable goes to and all the shaking will reset / stop. So odd.

By the way, I've tried moving the "blue light camera" I am referencing to many different areas on my desk to see if it is too close or too far. Nothing really stops it other than the reaching forward motions I mentioned above.

Any thoughts?
 
Voodoo i say voodoo

Man i just removed my 970 for rma to a 980 cant wait to try thjs stuff

Great concept of or quality 0 but res to the

I popped a gtx 460 in till 980 arrives hahah woo
 
Thanks for sharing! I found setting PhysX to CPU is what really helps.

(Not wanting to be the grammar police here but a bit of punctuation does help with readability.)
 
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First of all, thank you so much for sharing this attempt of yours.

Honestly, I have to say I followed this guide TO THE TEE and it doesn't help much. It seems to have removed judder to a slight degree, but I am getting this "warped" bottle type slight effect every time I turn my head...which is all the same to Judder to me.

Perhaps it was just me...hope it will help others...I"m going to swap back to how I had it and keep watching these forums so that when I hit my 150th hour I can get this game working as it should. Yeesh.

Thanks again man. Just didn't work well for me. Double checked all settings and am familiar with everything you recommended, must be something odd behind the scenes or something. Cheers.
 
This works very well. I can`t spot much loss (if any) in image quality, it feels more smooth and I can have medium/high settings while keeping a very steady 75 fps in res sites with a few dips down to 70 (that is with fps-friendly asteroids, haven`t checked with the fps-unfriendly ones). With same settings down to 70 in stations. Riva tuner also shows that the load on the gpu is around 65-75 percent which is lower than when I used 2560x1440 with a low/medium setting in game. I was playing around with the oculus quality slider earlier and felt that I could get some benefit with very little loss in quality, but never thought about doing this extreme variant. Awesome!!!

Btw from earlier post I`ve have been coming down hard with upgradetitis and I`m now sporting a GTX980. This helps!

A few observations. I have played around with the settings for a few hours now. It sometimes seems like the fps gets hung up in game. For example, I like my image to have alot of clarity and I changed the dsr smoothness to 33 for some sharpness. Doing this brought my fps to 35 or so. I found out that if I changed the resolution in-game to something other the fps would "come loose". I would then be able to change back to the 4xdsr resolution (can`t remember and I`m tired) in-game and all was smooth and 75.

I can`t explain it, but I did this a couple of times while testing out and it seemed pretty consistent to me. Anyways, of to bed and another day of effective tweaking tips to get the best dk2 experience is over. Great fun and cool community! Thanks alot and have some rep!
 
Thanks Shave, didn't solve my problem. I have a specific "shaking" problem that seems to be separate from Judder. Perhaps it is jitter or studder, please everyone read my reply 2 replies up and share any ideas. Man, 3 months in, and still issues. Guess that's why we are all clinging to a dev kit. Can't wait for something more stable somewhere....

Anyway, please help!:/
 
sounds like your headset is outside the camera bounds.
open the oculus configuration utility, press 'show demo scene', select camera bounds on,
and position your camera in a place where your head remains within the camera bounds while you move it around.
either that or your cables connected to your dk2 camera are a bit shonky
 
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