Rift Judder and FPS discussion thread.

Heavy judder in RES sites - yes or no


  • Total voters
    35
  • Poll closed .
Hi Buyback - I've just tested this as part of a support case. I have a hex core AMD. Most are running low to medium utilisation and my GPU isn't being hit hard. When in Supercruise, the moment NPCs spawn I notice that my last core (already the busiest) gets maxed out and my FPS drops, even though GPU is still not being hit. This is the same when I play it without the Rift.

It looks like a core scheduling issue - although only Frontier devs will know for sure.

interesting. Just a wild guess but that issue might become easier to solve for them if they would switch to DX12 in the future - but I guess thats the "easy" solution.
They should work on the root cause maybe on this engine if this cpu bottleneck on the "main" core shows to be similar on more people who have the (SC) judder.

will be interesting which path they chose after win10 release date.

ps: I already moved the oculus service and processes to the lesser used core by cpu affinity - this did not help either - which matches your experience without the rift (so its an engine or engine/directx issue for me)
 
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I keep seeing a recurring theme when you are having issues most ppl have SS turned on and if you did not realize it that hits your fps pretty damn hard. I almost never have any judder issues and I think the game looks beautiful with these settings, I play at a slightly higher resolution 2103 x 1183 and everything set to high with the exception of shadows and bloom set to medium, ambient occlusion off in game Supersampling is off (1.0) and my blur is on. With voids settings for my UI color and sweet fx from https://forums.frontier.co.uk/showthread.php?t=117345 I prefer his second settings but I do not use his nvidia control panel tweaks (This really makes a big difference in visual enjoyment). I think a lot of you are just going for the more is better approach and thats really just not true in this case unless you have an ungodly powerful system then yay for you :) If you have an I5 4690k (overclocked to 4.2 boost) and a gtx 980 (overclocked to 1475 boost plus 100 mhz on mem) or similar setup you should have a really good visual and performance experience with my settings but if you try cranking the settings higher then of course your going to experience judder where the game has to render more detail. If you have a setup with less power then please stop trying to max everything and then wonder why you get judder or other issues, just turn your graphics all the way down if you have problems and then slowly start increasing options until you find the right balance for your particular system.
 
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There is one other issue you could have how fast is the refresh rate on your primary monitor? if it 60 or less then i have had a few people say that the game sometimes will lock the rift to your monitors refresh rate. This is not a issues if you have a 120hrz monitor though. Just to make it clear i dont think ppl should buy a new monitor to fix that issue if that is your issue FD should fix it or maybe it has to do with the Oculus driver but either way when FD finally gets direct to rift mode fully working that should not be a problem any more.
 
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After trying all older drivers Interestingly I get more load on the other cores and much less judder in SC when using AMD Catalyst 14.12 and no one of the win10/15.x (wddm 2.0) drivers.
Still total CPU load is skyrocketing when NPCs spawn in SC, ED just seems to able to grab more cpu now.

Now thats looking better. Will be interesting to try this on multicore
 
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I'm using a 980ti, and it's a fantastic experience in the rift. Can play in open with 1.5/2.0 ingame supersampling and it's mainly smooth apart from the very occasional judder which is by no means game breaking. It's a bit harsh to say ED VR sucks. I think something is wrong with your setup, especially with your GPU only hitting 60% doesn't sound right.

What CPU and other hardware are you running? I am about to buy a new rig with a 980Ti... :)
 
Thanks for the replies.

Amd 8350 overclocked to 4.6, 16GB DDR1600, 250GB Samsung SSD.

CPUs and GPUs never hit 100% and I am sitting either in a station or in the target practice training scenario.

CPUs Unparked, rift in extended mode as primary screen at 75hz.

I have gone from Ati d700s to dual 290x and finally the 980ti over the months (in addition to buying the 52pro hotas.)

The judder is stuttering/sticking of the image as I turn my head maybe 2x per second. I have tried the external powered hub etc.

Gfx options are not the issue - it does this on low settings.

I have had E:D since private alpha and oculus since the second wave, so this is after months of cost and frustration.

As I said, none of this is a problem outside of Elite. :-/

At any rate, Ill wait for the full consumer launch and by then I hope things are better
 
At any rate, Ill wait for the full consumer launch and by then I hope things are better

I doubt they will be. The CV1 will have higher hardware demands, if Frontier can't get rid of the judder currently then I don't hold up much hope for what they can do for the CV1. I have a suspicion a lot of the issues are related to the poor design choice of using P2P networking (it has caused other issues and limitations)... something they are not going to do a U-Turn on.
 
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I have NOT tried normal mode on a monitor... to see if FPS tanks in SC.

I have asked my support fellow CMDR Vega to escalate this issue to the dev team to investigate and fix in a patch.

again, please raise a ticket for your individual issues.

Yes i tried it on a monitor. No problems at all. FPS rock solid in both open and solo.

Seems to be to do with the DK2 tbh.
 
Regarding "Frontier should be ahead of where they are", that's kind of an aggressive statement considering you purchased a developer kit for developers and complained when it didn't work straight out of the box...

I have been tinkering with Rift and Elite Dangerous since August 2014.
 
Its not just hardware issues that cause poor performance Its also Driver support from amd and nvidia and oculus themselves none of the drivers are finished and by the launch of cv1 we should see final drivers from all 3 and that could cause a big performance increase all on its own.
 
Yes i tried it on a monitor. No problems at all. FPS rock solid in both open and solo.

Seems to be to do with the DK2 tbh.
Mine looks okay on the monitor - but I have noticed that there is a small dip in FPS and one of the cores goes flat out at 100% CPU. The impact to the rift would be more pronounced.
 
Question to everyone generally -

Are you in open or solo? Depending on how I push quality (I'm currently running oculus slider 60%, SS 1.5x in game, everything Ultra except shadows high, ) I have everything smooth or I have occasional minor freezes in SC when loading planet textures in busy areas and when there are a lot of NPCs. If I push shadows to Ultra this gets noticeably worse.

HOWEVER

I always play in solo in the Rift. If I play in open things go extremely juddery at random in SC with no correlation to quality or resource ussage. When I was tuning my settings it made it impossible to figure out what my rig was actually capable of so its a variable I just removed completely. It was supercruise that was affected the most by playing in open.

Thought it was worth chipping in as no one seems to have mentioned it!
 
I play solo because of the network related framerate issues and since I'm ass deep in the universe exploring anyway it doesn't matter.
 
Question to everyone generally -

Are you in open or solo?

Open at the moment, I found since the introduction of PP & 1.3 the network issues had improved enough to use the rift in open although i have never landed in a system with loads of Cmdr's.

I made a couple of trips up to Lave looking for some PvP action only to find tumble weed blowing around, that place used to be so busy pre Power Play
 
Question to everyone generally -

Are you in open or solo?

Solo Here - btw I got massive improvements in SC (less/no judder) after reverting back to Catalyst omega drivers (using the 8.1 version on Win10)
Both cores are better used and not just one limiting as on catalyst 15.x
 
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