Joined the forums to post about this and found someone has already! I just updated to 1.4 and I'm getting horrible framerate drops in SC as well, it was fine before the update. I've tried low-ultra settings it makes no difference, the game is 100% smooth except for when I go into SC.
I'm playing with in VR on Oculus Rift as well. My system is AMD 8350 @4ghz, 8gb 1800mhz DDR3 Ram and GTX970SC. I watch my FPS with MSI Afterburner and I can see it slowly dropping, it starts at 75fps and slowly drops right down to 40fps before I drop out of SC and it goes back up to 75fps. It's almost like a memory leak with VRAM?
As said it doesn't matter what graphics settings so it must be a bug introduced in this patch. I used to get slight drops when passing a planet and at the Galaxy Map, these seem to have cleared up and replaced by this horrible frame drop in SC which makes head tracking really uncomfortable. It's going to make this game hard to play in VR unless fixed
By the way I'm using SDK 6 in Extended Mode (I think Direct Mode/SDK7 is not yet supported?)
I'm playing with in VR on Oculus Rift as well. My system is AMD 8350 @4ghz, 8gb 1800mhz DDR3 Ram and GTX970SC. I watch my FPS with MSI Afterburner and I can see it slowly dropping, it starts at 75fps and slowly drops right down to 40fps before I drop out of SC and it goes back up to 75fps. It's almost like a memory leak with VRAM?
As said it doesn't matter what graphics settings so it must be a bug introduced in this patch. I used to get slight drops when passing a planet and at the Galaxy Map, these seem to have cleared up and replaced by this horrible frame drop in SC which makes head tracking really uncomfortable. It's going to make this game hard to play in VR unless fixed
By the way I'm using SDK 6 in Extended Mode (I think Direct Mode/SDK7 is not yet supported?)