From what I remember, the original "turreting" comments from the devs way back were actually related to strafing - a completely different mechanic. One of them said that (this was before even alpha 1 was released) they didn't want to allow people to strafe without limitation as this leads to players just circling around each other and shooting like turrets, instead of having WW2 style dogfights.
Strangely enough, strafing is still in the game and is a viable tactic.
Somewhere along the way the message got garbled I guess and now most people refer to pitch / yaw controls as "turreting" (whatever the connection in their minds to turrets is I wouldn't dare to speculate)
The official rationale for the pitch / roll controls was different and had more to do with aesthetics than anything else. The devs felt it just makes flying around look cooler or something like that.
Me, in any case, I think it actually genuinely makes fights tactically more interesting and more 3D as the orientations of your and your opponent's ships are not completely irrelevant like in most games but it actually matters by which side of them you pass in an approach and there's a lot of subtle ways of manoeuvering that exploit an opponent's weak yaw while making best use of your pitch. It leads to way more interesting gameplay than the alternative so I wouldn't lose it at any cost. Plus it looks cool.
Strangely enough, strafing is still in the game and is a viable tactic.
Somewhere along the way the message got garbled I guess and now most people refer to pitch / yaw controls as "turreting" (whatever the connection in their minds to turrets is I wouldn't dare to speculate)
The official rationale for the pitch / roll controls was different and had more to do with aesthetics than anything else. The devs felt it just makes flying around look cooler or something like that.
Me, in any case, I think it actually genuinely makes fights tactically more interesting and more 3D as the orientations of your and your opponent's ships are not completely irrelevant like in most games but it actually matters by which side of them you pass in an approach and there's a lot of subtle ways of manoeuvering that exploit an opponent's weak yaw while making best use of your pitch. It leads to way more interesting gameplay than the alternative so I wouldn't lose it at any cost. Plus it looks cool.