Roadmap after release

It would be nice, the more info the better.

What we know:
  • March has wings 1.2 coming. NPC get wings but you can't hire NPC wings because reasons. Sorry solo players!
  • They're working on a mac version
  • 2 new ships with 1.2. Fer De Lance and ??????
  • Major audio update in 1.2... but no details on what exactly they are fixing/changing?

What I would like to know:
  • Are we crazy or are the sounds bugged/broken for some commanders? (tinny, echo, no bass)
  • Will there be a 1.3? What's the big push there?
  • What ships are planned?
  • Why no word on passenger gameplay? Is it ever coming?
  • Expansions? Planetary landings? FPS? When and how much?
  • What did the devs think of the community goals turnout? Are rewards where they want them (majority think they are too low)?
  • Are we crazy or did you guys break black holes lensing effect?

And personally I'd like it if they would take a pass at balancing large ship cost (make it cheaper to run, or make it easier to make credits with them). I'm currently having plenty of fun flying around trading, but very curious about the future of the game as well.

Cheers
 
No reason not to try. Has there been an official response?

No. Some keep trying for more comprehensive and advanced communication from FD rather than the reactive or last minute paragraph when something drops. Hopefully they'll improve over time as they recruit people but for now we have what we have.

For example, poles apart from the "newsletter" we get from FD on something so trivial

https://forums.frontier.co.uk/showthread.php?t=116573&p=1810502#post1810502
 
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Here's one to add

Hello Commanders!

First, apologies, I've only read the initial post. The suggestions made are completely reasonable, so this should be in no way taken as any kind of, "you're way wrong, man!"

For us, the problem with the suggested system (and we got a lot of really great feedback from our backers on this, that basically made us take a good look in the mirror and "man up and go for it"), is that it doesn't really feel like you travel (we had a jump system way back when during production, and it very much did dilute the feeling of scale in the game).

It also felt contrived to have most gameplay happening not too far from a starport.

Basically, we'd gone to all these lengths to create a gigantic game world and it just didn't feel right to not support and reinforce the idea that you travelled incredible distance across the vast reaches of space in it. I'll admit it was a risky choice - it's more difficult to support and perhaps not as instantly accessible, but we think it's the right choice and worth fighting for.

On the other hand, we're certainly not finished with super cruise. There's clearly room for improvement, and I'm really happy that this game has continuing ongoing development, so we can make stuff better and better!

We definitely want to add a micro jump between stars within a system (not only does this fit in with the context of how the frame shift drive uses large bodies for navigation, it also helps significantly with those systems where you currently arrive around the "wrong" star, where civilisation has set up camp around a different star in the system).

We're also going to look at getting more content directly into super cruise (e.g. having ships you're looking for in super cruise as well as at signal sources, making super cruise traffic and behaviour more supportive of system state), as well as making more of signal sources (we're looking at adding more reasons to visit signal sources and this will hopefully just grow over time).

The usual caveats apply, of course - no ETA, no guarantee (development can be difficult to predict).

Of course, this still won't be everyone's cup of tea, and I'll take no offence if you don't get excited by the direction we're taking. I hope however, that this will help explain a little how and why we make decisions for the game.

So no ETA, but it's there for the future. IMHO a nice detailed reply that was needed on this thread so glad to see it.
 
Edit: Ah, you're giving an example of a future addition. I see. Yeah, stuff like that being hidden away in single dev posts is kinda part of the problem but I'm very happy devs continue to share it regardless of where it's posted. Just wish it was a little more organized.
 
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Dear Fdevs, roadmap please? (new stations, ship interiors, planetary landings)

this is not a complaint on the game, i actually deeply love it and am still finding new stuff in this universe i havent seen before through exploration

there is barely any news on this. i really would like to get to go inside my ship(s) already and hang out in the lounge(if any) in my anaconda. and get some information about planetary landings. and the whole four different stations thing really needs to change since the universe is unique and different but most of the interaction you have is inside the stations which is what gives the "impression" that its "empty" (since i highly disagree with some peoples opinion of the universe being bland).

i know some of you believe that the whole planetary thing is too early but i disagree since it would just be a new profit revenue and bring even a larger customer base.
it's just it feels that all communication about the really "good stuff" or the "meat and potatoes" of the game is being sorta ignored. i personally bought this game for the hope that it will become a "space gta" in a sense of speaking.

but the new "newsletter" had david braben and other guys from the dev team looking at weapons which could be a hint towards that.
i mean the planetary landings is probably the best thing they can market out of this game especially to the younger generation who is basically holding their breath waiting for such a game.
so please Fdevs can we get some concrete information?
i mean i have my money ready.....
 
I agree it would be nice if they were a little more forthcoming about future plans, but releasing a full roadmap would only invite complaints if things are delayed or pans change during development. There's value in not giving too much away:

When I was in high school, I saw Morrowind on sale at a local game store, so I grabbed it. It was an impulse purchase and I knew almost nothing about the game save for the fact it was an open-world fantasy RPG. It very quickly became one of my favourite games, reviewers loved it and it's widely regarded as a classic of the genre.

A few years later I happened to find some details of the original design document online. Barely half the planned features made it into the released version. If Bethesda released that document to the public, there's no way it would have been so well received. Reviewers and gamers alike would have savaged it for "broken promises" and "false advertising", regardless of how much fun the finished game turned out to be.
 
It's not gonna happen, fdev won't commit to specifics and definitely won't slate any possible release dates for expansions. Just Soon(tm)
Don't waste your time posting on this thread. There's tons of others on the forum saying and asking for the exact same things with Zero response from FD.
 
Waaaay too much work to be done to fix problems and get the current game up to par without even thinking about future expansions yet.

And tbh, I wouldn't put any hopes on anything that was said in the DDF either. FD have delivered very few promises so far.
 
I'd rather see some teaser screenshots then get a calender of planned release dates saying in huge letters: SUBJECT TO CHANGE AT ANY TIME. ALL DATES ARE A ROUGH ESTIMATE.
What's the point of forcing a guess out of FD, just so that it can be wrong and then have people yelling at them for lying?
Give us a teaser of interiors and planetary landings, FD.
 
Give us a teaser of interiors and planetary landings, FD.

I don't think they have much at this point beyond very early internal development builds of those expansions, although some of their early work on gas giant atmospheric effects was one of the first things they showed off.
 
I don't think they have much at this point beyond very early internal development builds of those expansions, although some of their early work on gas giant atmospheric effects was one of the first things they showed off.
I thought that was probably the case, but still it would be nice to see their progress.
I understand why they are unwilling to do so, however. The internet is unforgiving of schedule changes and when you haven't gotten far into something predicting its finish date is very difficult.
 
Can we get a bit of a roadmap on the full background simulation being put into the game as per david brabems youtube video from about 8 months bacck
 
Internal design documents do not count as promises.
And yet some people still use it to call out up and coming "features" of ED.

So which is it?
No need to answer that actually. It's all design when it's not implemented, future features when they want your money or white knights want to talk the game up to something it isn't.
 
They wont give a detailed roadmap. After the monster storm of poo that hit after announcing the skipping of the offline client, and the constant tears about other features not implemented, they probably learned their lesson.

We already know quite a lot about mid- and longterm goals.
 
And yet some people still use it to call out up and coming "features" of ED.

So which is it?
No need to answer that actually. It's all design when it's not implemented, future features when they want your money or white knights want to talk the game up to something it isn't.
You sure are negative. It's a fact that they are working on it, its the details that are foggy.
 
Yeah I think FD would have provided this by now if they wanted to. Its been asked many many times with no response as I am aware.

All it really needs to be is a dot point list of some of the things they have priortised/approved for releases. Leave it without dates or specifics, but give us something to drool over coming in the following year.
 
Yeah I think FD would have provided this by now if they wanted to. Its been asked many many times with no response as I am aware.

All it really needs to be is a dot point list of some of the things they have priortised/approved for releases. Leave it without dates or specifics, but give us something to drool over coming in the following year.
This I can agree with. At least we have 2 new ships and wings to tie us over until they can give us something bigger to sink our teeth into.
 
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