Round Up of 3.3 Impressions - FDev Community Visit

VR was touched on briefly in the context of the new ADS scanning screen, really just to confirm that it had been tested in VR. I have no reason to suspect that any of the new Q4 stuff won't work well in VR but neither did I pick up on any major new developments for VR at this time.

Oh and generally, yes numerous concerns were raised by us throught the day (well, not concerns exactly, pretty much everything we saw looked awesome, mostly just questions really) and FD never avoided or dodged these. Will was sat at the back the whole time taking extensive notes and bits of feedback (I saw this at one point, it was a detailed document). Some of our questions were answered there and then, reasons for certain decisions (e.g. limits on squadron size) were explained (to my satisfaction at least) and suggestions were taken where potential issues had perhaps been overlooked,


Quite right too ... it's an exciting time for Elite.
Thanks Alec,

another one... are there any planetary surface graphical or otherwise improvements being implemented in 3.3 that you are able to touch upon?
 
Hi pico, the top links & paraphrases from the OP are indeed from that stream :). The other quotes are just a collection from around the web (forum & Reddit).
Wow! Really? That's the essence of 3 hours streaming?
...as if there was the need for another reason to prefer text over video :p
Anyway, can't stress this enough: thanks for doing the donkeywork for me! :D
 
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The feedback and comments are certainly promising, more for the way that the meeting was handled by devs and not Community PR. They are to be commended for that. Here's hoping that the end of this year makes up for past pains.
 
The feedback and comments are certainly promising, more for the way that the meeting was handled by devs and not Community PR. They are to be commended for that. Here's hoping that the end of this year makes up for past pains.
"past pains"? The true pain has just started: CAN'T WAIT NOW! :eek:
 
Are these lighting changes something that also effect the visuals on surface level?
I would say yes, they're system wide lighting changes so they'll almost certainly have effects that can be seen everywhere (although I don't recall them being shown explicitly on a planet surface). I would also say that there's something quite specific to do with lighting and visibility on planet surfaces that's coming in Q4 but I can't talk about that. :x
 
Hi Alec, thanks for taking your time and trying to answer some questions while still honoring your NDA. It must be hard to withstand the temptation ...

Anyway, can you say something about the feedback threads?
Did you have the impression that FDev chaged any mechanics due to the arguments brought up in them? Or was everything just good as is (due to the now possible in depth look) and better than the theoretical concerns?

(I would be especially interested whether or not we will still get 4 dedicated mining “tools” or were they combined into just two “multi-tools” as proposed? An answer obviously only if possible... ;) )
 
Hi Alec, thanks for taking your time and trying to answer some questions while still honoring your NDA. It must be hard to withstand the temptation ...

Anyway, can you say something about the feedback threads?
Did you have the impression that FDev chaged any mechanics due to the arguments brought up in them? Or was everything just good as is (due to the now possible in depth look) and better than the theoretical concerns?
Don't really have comment on feedback threads - I'm sure there ARE things that get changed because of community feedback (the KWS revisions following the C&P updates are a good example) but I just can't recall any specifics from what we saw on Thursday. It'll be interesting to see if any of the feedback we gave on Thursday makes it into the final release, I'm definitely going to try and watch out for that. My belief is that Frontier are definitely willing (and genuinely interested) in receiving feedback but I think they're also generally fairly pleased with their own ideas (and often have good reasons for things that don't always seem obvious to us and/or have technical/practical reasons why many of our suggestions are hard to implement) so in practice probably don't change very much.

(I would be especially interested whether or not we will still get 4 dedicated mining “tools” or were they combined into just two “multi-tools” as proposed? An answer obviously only if possible... ;) )
Since it's a non-change and simply a continuation of their previously stated position I think I'm safe in saying that the multi-tool (are you referring to the idea of module or limpet controller "racks" here?) is not currently part of Q4 but that they are still considering the idea (I can imagine this being something that could conceivably be added after the beta if it proves to be a major issue). Mining certainly requires a fairly specialised ship but I suspect they quite like this (I do too).
 
Thanks again, Alec, for your answer!

... and often have good reasons for things that don't always seem obvious to us and/or have technical/practical reasons why many of our suggestions are hard to implement ...
Oh, MOST definitely this! ;)

Regarding the “multi-tools”, my wording was quite sloppy, I am afraid.
I was refering to the four different “weapons”, each of them specialized for one mining type. The suggestion was to unify them into just two: one “classic & surface” mining laser and one “sub-surface & deep core” mining missile.
 
Regarding the “multi-tools”, my wording was quite sloppy, I am afraid.
I was refering to the four different “weapons”, each of them specialized for one mining type. The suggestion was to unify them into just two: one “classic & surface” mining laser and one “sub-surface & deep core” mining missile.
Ah OK - I hadn't heard about that. Nope - there's definitely more than two required (I remember because the subject of a "3rd fire button" came up in semi-joking conversation).
 
I'm grudgingly excited to hear that mining improvements look good. Ditto for exploration. I do think it's kind of a weird way to get the information out: show a hand-picked group of apple polishers, er, I mean youtubers and esteemed members of the community, whose gameplay experience and expectations don't even remotely reflect my own a 6 hour presentation and hope that them alluding to it and hinting about it gets me excited. I'd rather they just got out with it for Pete's sake.
 
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I'm grudgingly excited to hear that mining improvements look good. Ditto for exploration. I do think it's kind of a weird way to get the information out: show a hand-picked group of apple polishers, er, I mean youtubers and esteemed members of the community, whose gameplay experience and expectations don't even remotely reflect my own a 6 hour presentation and hope that them alluding to it and hinting about it gets me excited. I'd rather they just got out with it for Pete's sake.
Or they simply wanted some feedback from the community (which is quite a reasonable course of action, seeing as FDev's design choices usually aren't that well-received) at the time where there's still enough time to make some changes, but it's too early to announce anything definitive without a possibility of the feature being postponed/changed/removed (somethingsomethingcarrierssomething).
 
Malik on the lighting changes:

Yes, I would have to say the pictures that were given out several weeks ago do not represent what you can see in a live played version of the game in a video format.

Is one of those things, if you are in an ice ring, the ambient coloring, effects, star color, nearby gas giant, shadows, it gives this feeling of "this is a cold place"

If you are on a rocky body, back to the sun, just looking over the ground, the brightness, the sharp reflections off of glossy surfaces, you know this is a hot place before the camera was turned around and you see that the star is taking up half the sky.

Because the lighting system is dynamic, you will see a totally different effect right after you drop out of hyperspace, vs if you travel the distance out to Pluto, are in different types of rings, etc. Overall I feel it definitely adds to the game.

On top of that, there are performance improvements with the new system too.
 
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