Same old song about cheaters

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Open is PvP, not PvE. When there is another human involved, and rules you are expected to follow.




Speak for yourself. This is why there are rules, and if caught you will be punished. It's not for you to decide who's day it ruins.



Your crappy internet is not my problem.



Until someone annoyed enough to screen record all of their play catches you doing this, opens a support ticket with video evidence, and you get the ban you deserve.




In a MOBA? Your team is down a person, which statistically torpedoes your winrate. The other team gets an easy win they didn't have to work for, which feels remarkably hollow.

You'll notice I was speaking specifically of league of legends. Players have been banned for repeated disconnects. Given that the developers here acknowledge it as an exploit, similar measures should be expected.


All accept for the fact that when someone combat logs doesnt effect anyone or the game. Other than the person who wanted the cheap thrill of blowing up someone with no reliable means to defend themselves.
 
The only point is there is no need to continue to try and justify how a selfish gankers POV outweighs the POV of some scientist just trying to experiment.

I have yet to shoot at another player, but for me, whoever considers himself "above the game rules", is not playing the game.
That includes everyone trying to justify his very special need to disconnect on another player.

The lulzbunnies are a completely different topic alltogether.
 
Open is PvP, not PvE. When there is another human involved, and rules you are expected to follow.




Speak for yourself. This is why there are rules, and if caught you will be punished. It's not for you to decide who's day it ruins.



Your crappy internet is not my problem.



Until someone annoyed enough to screen record all of their play catches you doing this, opens a support ticket with video evidence, and you get the ban you deserve.




In a MOBA? Your team is down a person, which statistically torpedoes your winrate. The other team gets an easy win they didn't have to work for, which feels remarkably hollow.

You'll notice I was speaking specifically of league of legends. Players have been banned for repeated disconnects. Given that the developers here acknowledge it as an exploit, similar measures should be expected.


Open is not PVP. Open is a place where PVP can happen. In this game PVP rarely if ever does happen. However blowing up ships with no guns or shields happens all the time.
 
All accept for the fact that when someone combat logs doesnt effect anyone or the game. Other than the person who wanted the cheap thrill of blowing up someone with no reliable means to defend themselves.

Well, someone just told you it affects his gameplay, so I guess it does.
Unless you want to behave just like un-empathic RPKs and trample over other player's enjoyment of the game in your righteous indignation.
 
I have yet to shoot at another player, but for me, whoever considers himself "above the game rules", is not playing the game.
That includes everyone trying to justify his very special need to disconnect on another player.

The lulzbunnies are a completely different topic alltogether.

They created this issue and they are the ones whining about it. Had they kept their yaps shut and just accepted it, then this post would not even exist.

There is no reason to disconnect. There also is no reason not to. There is no reason to kill a player that cant defend themselves. There is also no reason not to.

See how both sides of this issue have no leg to stand on. That is because FDEV have as of yet provided said legs.(no pun intended) Once the tools and resources are available to both punish and reward these actions, then the issue of combat logging is just people QQing.

One side is being hypocritical and expecting the other side to live up to an ideal that they cannot themselves live up to.

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Well, someone just told you it affects his gameplay, so I guess it does.
Unless you want to behave just like un-empathic RPKs and trample over other player's enjoyment of the game in your righteous indignation.

They already do and have. The entire group Mobius was created because of that. 20,000 plus people who could be in open are not because of them. So who cares what they think.

Dont even dare to call them RPKers. They have no grounding in Role Playing and they only do this because it strokes their ego.
 
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Dont even dare to call them RPKers. They have no grounding in Role Playing and they only do this because it strokes their ego.

RPKer means Random Player Killer.
-sigh-
-facepalm-

No, the lulzbunnies did not "create" this issue, they just capitalized on it. FD did. They implemented some ancient 1990ies style of open world gameplay (against 20 years of open world open PvP experience), refuse to properly police it and it's conflict and still insist on having open-only events (and place POIs, engineer bases etc. on planet surfaces, so it's pretty much guaranteed you can't escape from a gank in a weak ship ... how ... -expletive- is that? I mean .. really .. that's just... the mind boggles level of ARGHHHH)

And btw. real roleplayers are probably more affected by combat logging and the lack of social interaction than the lulzbunnies.
I mentioned that stream I saw where a player was trying to roleplay "Police" and interdicting and scanning "smuggler ships" (and unlike the rather stupid and limited NPC police, he actually put some effort in it).
There was basically 0 player interaction in the nearly an hour of stream I watched, since everyone high-waked away or disappeared.
That is sad. I felt sorry for thim. With that general attitude, you can just flush that entire open world concept down the toilet.
 
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They created this issue and they are the ones whining about it. Had they kept their yaps shut and just accepted it, then this post would not even exist.

There is no reason to disconnect.

True.

There also is no reason not to.

False. It is against the rules of the game, and you can be smacked for it.

Seal clubbers might be a crappy lot (lest you think I'm defending a certain group of griefer knobgoblins), but that does not give you, me, or anyone else the right to exploit the game to work around them, when not-exploit workarounds already exist (mobius, solo).

It's that simple. They are playing according to the rules of the game. You are not when you execute an exploit.

One side is being hypocritical and expecting the other side to live up to an ideal that they cannot themselves live up to.

The ideal of not breaking the rules of the game, and moving elsewhere if you can't oblige? I'm pretty sure that's not all that difficult to live up to.
 
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True.



False. It is against the rules of the game, and you can be smacked for it.

Seal clubbers might be a crappy lot (lest you think I'm defending a certain group of griefer knobgoblins), but that does not give you, me, or anyone else the right to exploit the game to work around them, when not-exploit workarounds already exist (mobius, solo).

It's that simple. They are playing according to the rules of the game. You are not when you execute an exploit.



The ideal of not breaking the rules of the game? I'm pretty sure that's not all that difficult to live up to. I've somehow managed this.

The "rules" of the game are up for very loose interpretation, especially when the EULA is so out of date. As with combat logging I am sure they did not foresee online bullying of specific groups of people as a potential issue. Until FDEV can fix the issue, we are at in impasse. We agree to disagree so to speak.

The game cant stop you from combat logging because they dont have dedicated servers for instancing. The game also cannot stop people from being antagonistic and disruptive to other players.


Until they are both fixed, they are both a non issue.
 
RPKer means Random Player Killer.
-sigh-
-facepalm-

No, the lulzbunnies did not "create" this issue, they just capitalized on it. FD did. They implemented some ancient 1990ies style of open world gameplay (against 20 years of open world open PvP experience), refuse to properly police it and it's conflict and still insist on having open-only events (and place POIs, engineer bases etc. on planet surfaces, so it's pretty much guaranteed you can't escape from a gank in a weak ship ... how ... -expletive- is that? I mean .. really .. that's just... the mind boggles level of ARGHHHH)

And btw. real roleplayers are probably more affected by combat logging and the lack of social interaction than the lulzbunnies.
I mentioned that stream I saw where a player was trying to roleplay "Police" and interdicting and scanning "smuggler ships" (and unlike the rather stupid and limited NPC police, he actually put some effort in it).
There was basically 0 player interaction in the nearly an hour of stream I watched, since everyone high-waked away or disappeared.
That is sad. I felt sorry for thim. With that general attitude, you can just flush that entire open world concept down the toilet.


I made mention of that because one of the said player killers in another post was using the term interchangeably. In some cases the same post.

The Lunlzbunnies didnt cause the issue but they also are not being forced into the role. Nobody is forcing them act in that manner.

For the most part a community polices its own local environment. This game in scope is huge but as an environment its tiny. Its based off of actual player base.
Your kid for example cant stay out till 4am and not get punished. The neighbors dog craps on the lawn, the trash man makes a mess at the corner those type of things are generally handled civilly and locally by the people involved.
That is because generally people are good and they try to live up to the communities norms. However the violent and antisocial part of any community are policed by an authority of some kind. They are sent to an area where they can only hurt themselves and each other. We lack that in this game. We cant banish the lulzbunnies to anywhere. They show up anywhere at any time for any reason.

There is no reason to prepare or even fight back since Engineers. Its disgusting really.
 
Issues that can't be fixed immediately are not actually issues. Interesting stance.

[rolleyes]

You are playing in an open world.

You set a plate of cookies in a room filled with children and then you leave with no instruction or word. 9 times out of 10 when you come back to the room at least some of the cookies will be missing.

It is a non issue.

The PKers want to live an anarchy based environment, then why shouldnt the combat loggers live up to their expectations?

If they dont care, then why should combat loggers? Because of some rules that actually are not written down anywhere in any agreement signed by the player? You assume those are rules because other games have them. However other games are complete products with a balanced experience for everyone. (See COD, Battlefield) You want anarchy and antisocial destruction of someone elses experience, then why should you expect any different?

Are PKers some kind of special snow flakes that somehow matter to anyone but themselves? Nope I think not. Just like everyone else in this game. They are tiny cog in a tiny gear in a tiny corner of the galaxy.

This issue has never been fixed and has barely been addressed. Why should the community care more about this percieved issue than the developers?
 
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That is because generally people are good and they try to live up to the communities norms. However the violent and antisocial part of any community are policed by an authority of some kind. They are sent to an area where they can only hurt themselves and each other. We lack that in this game. We cant banish the lulzbunnies to anywhere. They show up anywhere at any time for any reason.

Eve online solved this problem by creating different zones of security (high, medium, low and none). Players would go to the zones where they would feel better playing, and griefers usually ended in low to none security zones, cause if they tried anything on med and high security areas, they were instantly blown up by security forces. It was a funny concept, cause bullies ended up killing themselves to oblivion without bothering the RPers.
Oh, and don't compare it to anarchy systems. They are mixed up between other security systems, and there is no way to avoid them when plotting a travel route.
In Eve, however, travelling to a low security area was like diving deeper. There were no high security areas beyond, only worse systems.
 
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Eve online solved this problem by creating different zones of security (high, medium, low and none). Players would go to the zones where they would feel better playing, and griefers usually ended in low to none security zones, cause if they tried anything on med and high security areas, they were instantly blown up by security forces. It was a funny concept, cause bullies ended up killing themselves to oblivion without bothering the RPers.
Oh, and don't compare it to anarchy systems. They are mixed up between other security systems, and there is no way to avoid them when plotting a travel route.
In Eve, however, travelling to a low security area was like diving deeper. There were no high security areas beyond, only worse systems.

O I played Eve for many years. I know what you mean. The justice system was great. The mining was actually fun. Everything else felt forced and was behind a time wall of literal years of waiting. Not even grinding just waiting.
 
The "rules" of the game are up for very loose interpretation, especially when the EULA is so out of date. As with combat logging I am sure they did not foresee online bullying of specific groups of people as a potential issue. Until FDEV can fix the issue, we are at in impasse. We agree to disagree so to speak.

The game cant stop you from combat logging because they dont have dedicated servers for instancing. The game also cannot stop people from being antagonistic and disruptive to other players.


Until they are both fixed, they are both a non issue.

There's also the rather important distinction the other side keeps conveniently forgetting or ignoring.

Logging out in combat, long as done via timer menu is fully supported by FD.

Combat logging, via intentional use of Alt-F4 or other immediate disconnect specified as 'unintended' by FD dev post has been deemed to be exploit and undesired behavior.

But a lot of the combat logger screamers are lumping in FD-admitted ok behavior - logging out in combat legitimately via menu - with the actual instant Alt-F4 combat logging.
 
The only point is there is no need to continue to try and justify how a selfish gankers POV outweighs the POV of some scientist just trying to experiment.

The example of the defenceless innocent attacked by merciless gankers - though real, and valid - in truth barely scratches the surface of combat logging.

But it has become a forum meme and a very difficult one to displace.

However, I will say it this one more time - that the worst combat loggers in this game - the ones who have done it not once but scores or hundreds of times - the ones that I and every serious PvP-er could name in a litany of disgrace - are themselves the people you most despise. Those whose entire game is to attack the defenceless.

And yet I'm gradually coming to learn that very few will acknowledge the above ... very, very few ...
 
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So - just for giggles - if you know all the serious combat-loggers off by heart, why not pre-emptively combat log on them? :D

That way you'll get their ire up by not giving them the satisfaction of a precisely timed, pixel-perfect combat disconnection ;)

Oh - and the support tickets would be most delicious...

"CMDR XXyyAAbb combat logged on me before I could combat log on him! Snot fair! I demand recompense!"
 
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And btw. real roleplayers are probably more affected by combat logging and the lack of social interaction than the lulzbunnies.
I mentioned that stream I saw where a player was trying to roleplay "Police" and interdicting and scanning "smuggler ships" (and unlike the rather stupid and limited NPC police, he actually put some effort in it).
There was basically 0 player interaction in the nearly an hour of stream I watched, since everyone high-waked away or disappeared.
That is sad. I felt sorry for thim. With that general attitude, you can just flush that entire open world concept down the toilet.
Back when PP was introduced I would submit to player interdictions and had player to player interactions. Fight or talk, but it happened.

These days of auto-key scripts spewing random gibberish into chat while they open fire on sight; low-wake, drop, highwake. I'm not somebody else's content.
 
Back when PP was introduced I would submit to player interdictions and had player to player interactions. Fight or talk, but it happened.

These days of auto-key scripts spewing random gibberish into chat while they open fire on sight; low-wake, drop, highwake. I'm not somebody else's content.

Besides those that just open fire, people have learned that you only have seconds to reveal your intentions and the first few seconds can determine the outcome of an encounter. Brief prepared text macros for piracy, for example, have their place for that purpose. The chat can come right after.
 
Besides those that just open fire, people have learned that you only have seconds to reveal your intentions and the first few seconds can determine the outcome of an encounter. Brief prepared text macros for piracy, for example, have their place for that purpose. The chat can come right after.
Some smug and condescending paragraph written in pirate talk or five        g pages of "akakakakakakak" doesn't change the fact that they open fire the moment they arrive. They're not even interesting fights; last month I've been attacked 17 times thus far by different pilots all flying the exact same all multigun FDL. Only one of them did the stupid "Arrr yee matey..." which went for a full to pages. And he opened fire the moment the arrived.
 
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