Okay so do you accept that it will always be possible for players to combat log, even if they do so in the sure knowledge that their ship is lost.
Even though it denys you your satisfaction of a kill (and potentially any bounty). I'm trying to paint an extreme picture here. Thus is not a loaded question btw, just interested![]()
Alright so I suppose the thought process I'm following here is that, to my mind, the ideal situation is that nobody combat logs (ie nobody feels the need to, we can't stop them killing the process). I don't fight, I run from (or simply avoid) player conflict.
However from the other player's perspective (ie the one that is left behind after the other disconnects), they are denied a kill. If instead of the ganker vs sheep scenario we look at the CLing Ganker vs wolf in sheeps clothing, I can see how being attacked, defending yourself successfully & having your attacker disconnect can be frustrating.
In the Ganker vs CLing sheep, the sheep want no part of this, so combat logs. The Ganker is in a position to be able to persuade the sheep to stay & be entertained (and I deride them for not doing so. Cheap kills are pathetic). I see no reason to massively increase the punishment for CLing here. Sure it's bad (m'kay) but it's a fight or flight reaction, however misguided. It also seems to wind up the gankers, and wrong as CLing may be, I'm in favour of winding up gankers.
For the CLing Ganker vs Wolf in Sheeps Clothing (ganker attacks, realises they are losing, disconnects), the ganker is still initiating the scenario, but the Wolf is not motivated to encourage the Ganker to be entertained, only to take their punishment. So again the ideal is nobody combat logs, but in this scenario the Wolf has no real control over the situation (they are reacting to it), they just want to see the CLing Ganker punished. In this situation I would absolutely favour maximum punishment for the combat logging SoB.
I think mostly I just wrote this to get it clear in my own mind. Does it make sense?