Say goodbye to Anarchies

Why lawful factions have massacre pirates missions, but always against anarchy factions, not all factions (like in anarchy with massacre civilians)? If only massacre pirates would include also other lawful factions (I don't believe that these factions don't have pirates), then stacking and attacks only anarchy faction will be way less effective.

Anarchy factions also have own 'laws' and wants be respected, but for now all of their efforts is wasted by constant settlement raiding. Anarchies needs a lot of changes, otherwise we'll disappear or there will be few of us. We'll can't allow this to happen!
 
That's in your mind then. I have no personal grievance with DtEA; I think he's a stand up fellow who makes consistent, useful, and detailed content, and he has a very stable and pleasant personality. But my use of 'thirsty' is one I'd stand by, because YouTube does tend to encourage people to grow somewhat addicted to channel growth and views. Call it an occupational hazard, I guess.
You’re thirsty for attention, which is why you keep posting to these forums.

This is a totally neutral and non-judgemental statement of objective fact. Hope it doesn’t sound aggressive to you, but if it does, that’s all in your head.
 
You’re thirsty for attention, which is why you keep posting to these forums.

This is a totally neutral and non-judgemental statement of objective fact. Hope it doesn’t sound aggressive to you, but if it does, that’s all in your head.
Nah, that's an opinion by someone who's terrible at trolling. Bai.
 
I'm not 'aggressive' towards DtEA at all. My original statement was a blanket one about content creators, who have absolutely created videos advertising exploits, gold rushes, and farming guides. And I made it quite clear that these problems are for FDev to fix. Please don't put words in my mouth and lecture me with the very point I made. It's weird (and aggressive).

I am.

I really hate these 'grind guides' that he puts out that are a large part of the "now what" problem many players run into. You know why I say that. I started out watching his stuff. My first ED experience was way early on and it was so hard to get a few credits I gave it up (too far the other way that the time IMO). Came back and I got into mining and started out following some of his "earn insane credits per hour" for mining and soon came to realize that it was going to be just days before I was past any consideration of credits at all. I quit using his method and went back to taking things a little slower but of course now I had to do that by choice and many people think that's nuts.

I did say "a large part". Another "large part" is the just poor economic model and busted to pieces progression. The baseline expectations are now set on tens of millions per hour so everything is a mess economy wise. Guns cost more than 3 small starships. Backpack upgrades can cost as much a T6. 5 Billion for a carrier and billions needed per year to keep it. Hundreds of millions paid for a decorative mineral that people can haul in by the Cutter-load and difficult to obtain core-only materials pay peanuts.

Fuel costs make size differences in ships pointless. Who cares if fuel costs 1000cr or 100cr? Why is it even there?

Yep, the mat grind is FDev's fault and so are the constant gold-rushes. These rare dropped items being required in stupid quantity to unlock an engineer or make a tiny suit modification in combination with everything needed must be stolen in combination with only Anarchy doesn't punish that action... One just shakes their head. Doesn't mean I don't also hate these "Spawn camp here 100 times to get X" guides any less either.
 
I am.

I really hate these 'grind guides' that he puts out that are a large part of the "now what" problem many players run into.
He's not the worst offender though, from what I've seen. They were all pushing stacked surface drone killing missions back in the day, which advocated dumbfire spam and self-destruction to speed up the farming process IIRC.
 
He's not the worst offender though, from what I've seen. They were all pushing stacked surface drone killing missions back in the day, which advocated dumbfire spam and self-destruction to speed up the farming process IIRC.

Probably true. He's just the one the Algorithm pushes into my feed.
 
I am.

I really hate these 'grind guides' that he puts out that are a large part of the "now what" problem many players run into. You know why I say that. I started out watching his stuff. My first ED experience was way early on and it was so hard to get a few credits I gave it up (too far the other way that the time IMO). Came back and I got into mining and started out following some of his "earn insane credits per hour" for mining and soon came to realize that it was going to be just days before I was past any consideration of credits at all. I quit using his method and went back to taking things a little slower but of course now I had to do that by choice and many people think that's nuts.

I did say "a large part". Another "large part" is the just poor economic model and busted to pieces progression. The baseline expectations are now set on tens of millions per hour so everything is a mess economy wise. Guns cost more than 3 small starships. Backpack upgrades can cost as much a T6. 5 Billion for a carrier and billions needed per year to keep it. Hundreds of millions paid for a decorative mineral that people can haul in by the Cutter-load and difficult to obtain core-only materials pay peanuts.

Fuel costs make size differences in ships pointless. Who cares if fuel costs 1000cr or 100cr? Why is it even there?

Yep, the mat grind is FDev's fault and so are the constant gold-rushes. These rare dropped items being required in stupid quantity to unlock an engineer or make a tiny suit modification in combination with everything needed must be stolen in combination with only Anarchy doesn't punish that action... One just shakes their head. Doesn't mean I don't also hate these "Spawn camp here 100 times to get X" guides any less either.
Some of his grind guides lead to other side-effects.

Before the mining nerf I lost count of the number of people I saw who were flying DTEA's 192t python mining build - but skipped the engineering or put regular 3A shields on it instead of prismatics. DTEA, as far as I'm aware, never intended for that build to be ready for open - it barely stands up to the occasional NPC - but because it's "the meta mining python" loads of people copied it.

I was always happy to see one of those pythons when I was out pirating.
 
Some of his grind guides lead to other side-effects.

Before the mining nerf I lost count of the number of people I saw who were flying DTEA's 192t python mining build - but skipped the engineering or put regular 3A shields on it instead of prismatics. DTEA, as far as I'm aware, never intended for that build to be ready for open - it barely stands up to the occasional NPC - but because it's "the meta mining python" loads of people copied it.

I was always happy to see one of those pythons when I was out pirating.
It's certainly a catalyisng factor causing people to play the game in absolutely stupid, pointless ways.
 
I dont mind using someone's build as a starting point or a concept ship but I always find a lot of changes that would taylor the ship more to my style making it my own build.
Absolutely. I stack Massacres because it's a good way to get cash while fighting (sorry anarchies!). But I play to fight ships, not minmax grinding credits. I won't wait for multiple board generations to play out and spend an hour getting an optimal stack before going out; I take what I can find because I'm not there to earn credits[1]

Likewise, I play Odyssey to do missions. I might target specific mission types, locations or rewards along the way, but that's secondary, even tertiary, to getting on and playing the game.

[1] Cue "groan some vet exploiter who doesn't need credits" trash argument; it's inherent to my argument that I've never done that sort of trash style of playing. Still several billion off an FC.

Edit: i did forget to mention, in an attempt to bring this post back on topic; these grind guides certainly exacerbate the situation when it's things which, at their core, are "find an anarchy and risk- free pinyata-hit them for loot"
 
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Absolutely. I stack Massacres because it's a good way to get cash while fighting (sorry anarchies!). But I play to fight ships, not minmax grinding credits. I won't wait for multiple board generations to play out and spend an hour getting an optimal stack before going out; I take what I can find because I'm not there to earn credits[1]

Likewise, I play Odyssey to do missions. I might target specific mission types, locations or rewards along the way, but that's secondary, even tertiary, to getting on and playing the game.

[1] Cue "groan some vet exploiter who doesn't need credits" trash argument; it's inherent to my argument that I've never done that sort of trash style of playing. Still several billion off an FC.

Edit: i did forget to mention, in an attempt to bring this post back on topic; these grind guides certainly exacerbate the situation when it's things which, at their core, are "find an anarchy and risk- free pinyata-hit them for loot"
In my deviant mind I really really want FD to update anarchies so they become the hardest places in the game again. G5 ships, actual wings / gangs of ships (imagine a wing of six G3 Sidewinders :D ) to really make these places the 'go to'.

People will most likely moan, but the type that would do so are the weak ones anyway.
 
When Guardian content was first introduced you needed 25 blueprints to unlock one module, and there are still only ~5 distinct sites that produce module blueprints. The designers who implemented these unlock goals did so knowing full well that players would need to reset instances one way or another. Frontier isn't coy about implementing one-dimensional time-gates to content, presumably they do it to increase player retention as some Important Metrics show that people are more likely to stop playing once they've unlocked everything.

While it's true that guides are exacerbating the situation in some cases (you don't need a guide to work out it's less faff to attack anarchy settlements) it's genuinely fascinating to see more ire in this thread for random youtube nerds than for the game developers who're directly responsible for this release, and more broadly for player engagement. Sorry guys, I know this is a contentious topic and some people are extremely proud of their capacity to avoid grindy patterns, but the buck stops with the developers. If large numbers of players aren't engaging with your game as intended then something went wrong at a design level - this isn't some radical opinion I'm pushing here, this is accepted truth in the field.

It's not newsworthy that some people like to find exploits and loopholes, just look at the speedrunning community - this can even be a positive thing if it's contained. The difference is, say, exploiting an error with collision detection to bypass an entire segment of a linear level in DOOM is not something that appeals to a broad audience. Even knowing that it's possible most people will choose to play the whole level from start to finish. If vast swathes of players are doing the equivalent of this in Elite then maybe, just maybe, gating Bill Tachyon behind 500 copies of Viz, spawning at a rate of 0.005% in your momma's footlocker, is not a particularly great piece of design.

To bring this post back on topic, surely a better means of player retention in the long-term would be to support the core communities who cling like beleaguered limpets to this game's actually decent, endlessly repeatable and unique mechanics like the BGS, Powerplay, Racing and PvP. Again, I'm astonished that people can muster more outrage toward an individual like D2EA than they can for the thread topic which is that a subsection of the community is currently being eradicated by what amounts to a negligent beta release.

If steam charts are anything to go by player numbers are now the lowest they've been since last August which to me implies that there's a limit to how much engagement you can get out of 40 Opinion Polls et al. As I've said a few times in this thread already, I actually like a lot of Odyssey's content and think there are plenty of things for devs to be proud of, but the release state and the catastrophic effects it's had on our group makes it nigh-impossible for us to be positive about it. Collectively our will to even boot the game up at this point is being severely challenged and, surprisingly enough, the first person I choose to blame for this is not Johnny Content Creator.
 
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Those systems (anarchies) could be also spawns Vettes and Cutters (both as a traders for a target pirating and pirates). Anarchies should be both lucrative and dangerous places for work.
 
I don't really mind how difficult or challenging any PvE threat is in Anarchy systems, what's important is how much of a challenge maintaining one is relative to other government types & I have little time for those that want something to be difficult just because they think it will work to their advantage because they think they are better than average at some aspect of the game.

I don't particularly favour Anarchy factions, I support variety & like to think of differing government types as part of a holistic ecosystem where the only bad faction type is one that is dominant over a large region (single factions in particular).

I think the game should generally create circumstances that make variety favourable, if that's by manufacturing grinds that influence unfocused BGS player activity (players that don't support or oppose a specific faction, power, superpower etc) that's fine by me, I use(d) ambient traffic trends as a force multiplier to oppose large factions with some significant success.

The main issue I have with the changes brought about by the Odd launch is that it appears to be unintended and unjustified, particularly this long after the game originally launched. Players have established routines & a reasonable understanding of cause & effect which an optional DLC package should not be disrupting. That it provides additional BGS levers to pull is fine, that they disrupt the balance of the existing, mature game is not and if that balance cannot be maintained imo the Odd gameplay elements should not influence non-Odd BGS assets & balance at all.

That this imbalance in the main game is still an issue this long after the launch of an optional DLC is ridiculous imo.
 
In my deviant mind I really really want FD to update anarchies so they become the hardest places in the game again. G5 ships, actual wings / gangs of ships (imagine a wing of six G3 Sidewinders :D ) to really make these places the 'go to'.

People will most likely moan, but the type that would do so are the weak ones anyway.
I agree. I've been playing through 84 Elite again and an Anarchy ystem was something to be afraid of even in a well tooled up ship.

Pirates everywhere. Danger
 
While it's true that guides are exacerbating the situation in some cases (you don't need a guide to work out it's less faff to attack anarchy settlements) it's genuinely fascinating to see more ire in this thread for random youtube nerds than for the game developers who're directly responsible for this release

It's not a binary choice. I can have distain for both. The guardian sites as you mention are kind of a related but different issue. A neat experience that is atmospheric and genuinely cool when you do it the first few times, but forcing you to return, over and over and over again ruins them to the point I now dread every trip out. So yes. It's FD responsible for that, not the guy that showed me how to relog the sites and gather the 2 or 3 mats you have to re-aquire to synth ammo for AX combat. But those sites are one-off deals and there is no other way to obtain those mats at all nor is there any impact to other players from you doing so. That's not the same as something that is generated on a rare basis needed for upgrades that are intended to be acquired over a player's career in the game being re-log farmed along with the BGS penalty from the 100's of runs. Yes, here again... It's FDevs fault for allowing it at all but the grind guide for the "I need G5 everything right now so I win" crowd is just as sad.
 
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