SC Flightmodel Discussion

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i was really surprised that Roberts demo'd it himself...he's clearly not able to play his own game very well. im sure there must have been better people to show it off than his effort did.

This was probably the most surprising thing to me. So it wasn't just me that thought Chris Roberts seemed to not know anything about his own game?

Naah, can't be....Plus that's probably being a little too harsh considering they were probably using a brand new build that day.
 
i was really surprised that Roberts demo'd it himself...he's clearly not able to play his own game very well. im sure there must have been better people to show it off than his effort did.

Roberts is the trademark. He has to be the "face".
 
I backed $35 for SC and a low $20 for Limit Theory, that $20 is looking like the best $20 that I put into an American game.

If these games where films then

Star Citizen would be a Roland Emmerich film 2012, Day After Tomorrow
Limit Theory would be a J,J Abrams. Super 8, Fringe
Elite Dangerous would be Ridley Scott. bladerunner, Alien
 
I don't really understand all this us vs them drama. It's not like everyone has to choose only 1 of the 2 games. If they're both good I don't doubt most of us will buy both games. Then we'll have 2 good games instead of 1, right? ;)
 
One small problem with G-forces in space ... the G stands for gravity.
You get G-force from gravity, and there is no gravity in space, unless it's articially made. There are two ways to do that, 1) spin, suchs as the stations do in ED. 2) Handwavium. It's a McGuyver ... it's just "there" and not explained, something Frontier decided wasn't acceptable.
 
I don't really understand all this us vs them drama. It's not like everyone has to choose only 1 of the 2 games. If they're both good I don't doubt most of us will buy both games. Then we'll have 2 good games instead of 1, right? ;)

Well we're hoping that we'll have 2 good games instead of 1. I don't think anyone wants to see SC fail. I certainly don't and I've backed both games. Though I think the consensus is that we're not liking the direction SC seems to be taking.
 
I don't really understand all this us vs them drama. It's not like everyone has to choose only 1 of the 2 games. If they're both good I don't doubt most of us will buy both games. Then we'll have 2 good games instead of 1, right? ;)

I've already substantially been supporting both games, and wish nothing more than to see both succeed, especially as they complement each other. I am however starting to be worried about the state of one of them and would hate to see my investment lost.

I agree, the more (good ones) the merrier. :cool:
 
Yesterday unveil indicated to me that everything in the above paragraph was wrong as nothing appears top have changed in their flight model. While it may be using 'Newtonian' characteristics, the values for mass and inertia was simply not even close to what they should be.

I'm not sure if I agree with you here - If you can tell anything from this video, to me it seems no different from what Elite flight model looks like with the flight assist on. Chris Roberts turns the flight assist off at one point and the ship is following newtonian characteristics and gliding sideways on the video.
 
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One small problem with G-forces in space ... the G stands for gravity.
You get G-force from gravity, and there is no gravity in space, unless it's articially made. There are two ways to do that, 1) spin, suchs as the stations do in ED. 2) Handwavium. It's a McGuyver ... it's just "there" and not explained, something Frontier decided wasn't acceptable.

"Weightlessness, or an absence of 'weight', is in fact an absence of stress and strain resulting from externally applied forces, typically contact forces from floors, seats, beds, scales, and the like. Counterintuitively, a uniform gravitational field does not by itself cause stress or strain, and a body in free fall in such an environment experiences no g-force acceleration and feels weightless. This is also termed zero-g.

When bodies are acted upon by non-gravitational forces, as in a centrifuge, a rotating space station, or within a space ship with rockets firing, a sensation of weight is produced, as the forces overcome the body's inertia. In such cases, a sensation of weight, in the sense of a state of stress can occur, even if the gravitational field were zero. In such cases, g-forces are felt, and bodies are not weightless."

http://en.wikipedia.org/wiki/Weightlessness

It's in wikipedia so it must be true.... ;)
 
I'm not sure if I agree with you in here. If you can tell anything from this video, to me it seems no different from what Elite flight model looks like with the flight assist on. In the new SC video Chris Roberts even turns the flight assist off at some point and it seems that the ship is following newtonian characteristics with the sideways glide in the video.

It is if you took, or skewed, mass and inertia. That ship moved / twisted / stopped / rotated like if it had 0 mass; no acceleration to the movements; simply from still to moved without an acceleration and deceleration.

Hard to describe, but like a leaf in the wind and very unrealistic.

But it makes for good space turrets and is very COD like.
 
One small problem with G-forces in space ... the G stands for gravity.
You get G-force from gravity, and there is no gravity in space, unless it's articially made. There are two ways to do that, 1) spin, suchs as the stations do in ED. 2) Handwavium. It's a McGuyver ... it's just "there" and not explained, something Frontier decided wasn't acceptable.

Yes, the G in G-force is for gravity, but G-forces has more to do with acceleration and vector changes (not exactly the best explanation but oh well). It is very much possible to experience G-forces and thus black-out in space.

Also, there is gravity all over in space... It might be experienced differently but it's all over the place.
 
"Weightlessness, or an absence of 'weight', is in fact an absence of stress and strain resulting from externally applied forces, typically contact forces from floors, seats, beds, scales, and the like. Counterintuitively, a uniform gravitational field does not by itself cause stress or strain, and a body in free fall in such an environment experiences no g-force acceleration and feels weightless. This is also termed zero-g.

When bodies are acted upon by non-gravitational forces, as in a centrifuge, a rotating space station, or within a space ship with rockets firing, a sensation of weight is produced, as the forces overcome the body's inertia. In such cases, a sensation of weight, in the sense of a state of stress can occur, even if the gravitational field were zero. In such cases, g-forces are felt, and bodies are not weightless."

http://en.wikipedia.org/wiki/Weightlessness

It's in wikipedia so it must be true.... ;)
Hmpf ... *mutters line about wikipedia can't be trusted* :D
I sit corrected. (I'm not standing)
 
Today I upped my pledge to FD to Beta Premium, and glad I did so.
I also already have an Alpha pledge for SC.

I don't see a problem enjoying both games fully; they are different but both are great for different reasons.

There is no "them" and "us". That's simply childish.

There are simply two great space based games, reminding me of the original greats that I played as a kid and even back then started thinking "What if one day..." and that one day seems to be closer and closer to being realised for both of them.

We as customers should be happy to have the option to play either, or both, but this "them" and "us" should be beneath every real gamer.
 
It is if you took, or skewed, mass and inertia. That ship moved / twisted / stopped / rotated like if it had 0 mass; no acceleration to the movements; simply from still to moved without an acceleration and deceleration.

Well, again very hard to judge from this video, but I would be very surprised if the game would not follow newtonian characteristics, especially as Chris Roberts was specifically demonstrating how G-forces were affecting the player character movement inside the cockpit from the outside view..
 
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Today I upped my pledge to FD to Backer Premium, and glad I did so.
I also already have an Alpha pledge for SC.

I don't see a problem enjoying both games fully; they are different but both are great for different reasons.

There is no "them" and "us". That's simply childish.

There are simply two great space based games, reminding me of the original greats that I played as a kid and even back then started thinking "What if one day..." and that one day seems to be closer and closer to being realised for both of them.

We as customers should be happy to have the option to play either, or both, but this "them" and "us" should be beneath every real gamer.

don't really see that much in the thread here. just folk voicing their concerns mainly as backers of both in fairness.
 
don't really see that much in the thread here. just folk voicing their concerns mainly as backers of both in fairness.

Referring to OP -"SC we have nothing to fear" and the premise for the thread. I'm not wading through 10 pages of it, I'm about to go play FD single player instead.
 
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