and Again you only talk about PVP there ar o lot Players who dont want to do PVP
All the NPCs need to be packing shield cells if they stay. I doubt you will enjoy the PvE combats much after that.
and Again you only talk about PVP there ar o lot Players who dont want to do PVP
If that was a reply to me it makes no sense. It's still couched in totally subjective terms and means precisely zilch to any other player. I apologize for being blunt here, but unless you can give me a reason *that means something to me* why the game *I* am playing should be changed to suit you, you're only beating your head against the wall until you get tired of the squishy sound. It's quite possible that you may have such an argument, I look forward to hearing it.
So, with the discussions and videos earlier that summarized how SCB's currently negatively affected combat, you do agree that SCB's need to be removed or reworked?
If not, what are your thoughts on those videos, those discussions?
All the NPCs need to be packing shield cells if they stay. I doubt you will enjoy the PvE combats much after that.
Oh, so PVP should come down to exclusively how you're geared? What a farce. If I'm interdicted by an average player loaded up with shield cells and I'm a multipurpose craft with more skill than he, I should be able to beat his advantage.
The advantage should be surmountable. This was supposed to be a game about skill, not WoW.
Balance was fine before the introduction of shield cells. All shield cells have done is needlessly upset that balance with an arcady MMO trope.
I'm not the poster you were addressing, but my answer is simple. "What's negative about that?" Playing under the rules is playing under the rules. If that includes making strategic decisions to either equip shield cells or to modify your loadout to handle them, where's the problem in that?
Of course, if they make NPC's use them, I doubt Frontier would have the Anaconda's and other ships spam them as much as players do, unfortunately.
I'd like to see peoples reactions when npc anacondas, loaded out with 50 shield cells, are the norm.
The problem is that, as has been discussed in this and the previous threads, using it kind of makes combat suck. Now that's a bit subjective, but there was some videos, and some discussion, and I think it's hard to disagree with the fact that SCB's atleast in some circumstances muddle combat down into a horrible mess.
if that npc has a big fat bounty attached to being setup like that ill bring the rails.
No, it wasn't, I was responding to Targos and gogogreaver. You're clearly just picking a fight and not contributing to the discussion. It was my own fault for stooping to a level where it would incite someone prone to finding an excuse to provoke (with added violent imagery no-less).
quad i have 6.
if that npc has a big fat bounty attached to being setup like that ill bring the rails.
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other then i said they have 0 effect on a good fit i shoot you theirs no shield left to recharge.
So, if they significantly reduce the quality (is that the right word?) of ''low-level'' combat, and are useless in ''high-level'' combat (where everything apparently is destroyed immediatly), you would not agree that there is a problem?
Thank you for the clarification. I'm sorry you feel that way. I'm not picking a fight, I just don't see what's the big deal here. There are means within the game to deal with opponents with SCBs, there are tactical reasons to equip them or not. Why should the game be changed because some folks have a problem getting their heads around that? If it was otherwise and it was you that understood and used the existing mechanic but others didn't would you want it changed? Or would you tell the noobs to go learn how to play?
There are a LOT of game mechanics in ED that divide the player-base's opinion as to whether they are a good thing or not. They have one thing in common. Those that CAN deal with it don't mind it. Those that CANT gripe.
To repeat my statement from another thread "it's like objecting to losing a chess match because the fact that knights can jump other pieces is 'bad gameplay'" Rather than gripe, why don't you play this game according to its rules and see how you do?
rails wont take out a anaconda or python in 1 shot at least not in the asp maybe the python being it has large and medium hard points.
rails wont take out a anaconda or python in 1 shot at least not in the asp maybe the python being it has large and medium hard points.
..You're trying to shut me down by telling me to "deal with it"?
Welcome to the internet.
Thank you for the clarification. I'm sorry you feel that way. I'm not picking a fight, I just don't see what's the big deal here. There are means within the game to deal with opponents with SCBs, there are tactical reasons to equip them or not. Why should the game be changed because some folks have a problem getting their heads around that? If it was otherwise and it was you that understood and used the existing mechanic but others didn't would you want it changed? Or would you tell the noobs to go learn how to play?
There are a LOT of game mechanics in ED that divide the player-base's opinion as to whether they are a good thing or not. They have one thing in common. Those that CAN deal with it don't mind it. Those that CANT gripe.
To repeat my statement from another thread "it's like objecting to losing a chess match because the fact that knights can jump other pieces is 'bad gameplay'" Rather than gripe, why don't you play this game according to its rules and see how you do?
I've not seen anything that rises to that level.
I've been on the internet since before it had that name and know how to use an ignore list