Just wait until you see the insurance and taxes...Like being gifted a Lamborghini.
Except when you touch it you get instantly electrocuted. Not enough to kill you of course. But just enough to where you can never actually drive it.
Just wait until you see the insurance and taxes...Like being gifted a Lamborghini.
Except when you touch it you get instantly electrocuted. Not enough to kill you of course. But just enough to where you can never actually drive it.
Hey @CMDR Karrde Sun,
Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!
There is currently no technical issue known with everyone owning
Hey @CMDR Karrde Sun,
Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!
There is currently no technical issue known with everyone owning one,
The problem with FC is even that a player with 100 billions, not have any reason for buy (price of purchasing is not the problem) and maintain one, because it's just a black hole for money that eat credits at all times, and make all your future gaming time mindless grinding just for keep it running. And all the activities that you enjoy doing, with the FC are going to be awfully painful if you need to move the carrier. Please listen to you community and left marketing messages and treat us as humans not consumers. Tell us things!!Hey @CMDR Karrde Sun,
Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!
I can understand them wanting to remove unused Fleet Carriers, but the upkeep prices are just unrealistic. There is just no need for them to be so high.Soooo, the incredibly high upkeep costs are NOT a means to limit the number of carriers in game?
Then, that means those prices were on purpose, for gameplay balance reasons?
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PS: Stephen please note, nothing against you, thanks for communicating, but understand this reality from a design point of view is very concerning.
Hey @CMDR Karrde Sun,
Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Conmmanders get the chance to own their very own Fleet Carrier!
Now having explained that, just what do you consider an end game player? Is an end game player measured merely in amount of credits they have accrued and nothing else? This seems bizarre since many players with more experience and game time than myself are also in a similar financial position. And yet players who enter the game and focus on the gold rushes could potentially in less than 6 months from starting have far more in credits than I can ever hope to accrue, simply because they choose to chase the credit. They will be the ones buying Fleet Carriers.
If that's so, then why did you implement such a deterrent mechanic to push players away from them?Hey @CMDR Karrde Sun,
Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!
Hey @CMDR Karrde Sun,
Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!
So if the reason for the crushing financial burden of the FCs is not a technical one then why are you willfully punishing players for daring to buy one in the first place?Hey @CMDR Karrde Sun,
Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!
Well said. I have 60 weeks of ingame playing. I think thats about 10000 hours. I have every ship and upgrade but i dont play for credits alone. I explore and do the bgs. I used to like galnet and explore storylines and such but they removed that. It seems they are pushing players to one style of gameplay with the credit hunting ....mining.....which i hate to do.I have played for years as an explorer and have barely enough to buy one now, not enough to equip it with what I want, and certainly don't get enough out of exploring to cover even the base maintenance cost per week let alone anything else. By the time FC's drop my entire game time will have earned me about 8b credits, once I take into spend on ships and other stuff I will have just under 7b available. I have been around the galaxy several times, spent weeks surveying planets before the surface scanner was available searching for vulcanism and the same searching for biology in various systems right across the galaxy.
Now having explained that, just what do you consider an end game player? Is an end game player measured merely in amount of credits they have accrued and nothing else? This seems bizarre since many players with more experience and game time than myself are also in a similar financial position. And yet players who enter the game and focus on the gold rushes could potentially in less than 6 months from starting have far more in credits than I can ever hope to accrue, simply because they choose to chase the credit. They will be the ones buying Fleet Carriers.
Hi Stephen, as someone who has played since launch I have about 1.6B credits. You said on (I think) Lave Radio that they were intended for 'experienced' commanders. Well, I am an experienced commander but one who only does a little mining and as such I can't see myself ever having the chance to own a fleet carrier, just for the upfront cost alone (maybe in another 10 years) never mind the upkeep. They are priced on earning potential (mining) that is broken in comparison to the other careers and as such if I were to own one I wouldn't be able blaze my own trail, I'd have to be a miner (or do Robigo I suppose) to the exclusion of activities I prefer where I actually have fun playing a game.Hey @CMDR Karrde Sun,
Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!
Hey @CMDR Karrde Sun,
Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!