The Arma comparison is understandable I feel, as Bohemia are a fellow small company to FD. But instead of comparing Elite to Arma, you should instead be comparing it to Dayz. Elite and Dayz are in very similar slow development and this is due to the size of the dev team assigned to it. This is the most important part, since it's pretty hard to get around. Of course it would be nice to see a patch that improves things for everyone, but if you look at the man hours that go into each Elite patch, you have to wonder how much good that would do if applied to each aspect of the game that needed attention; that attention would be spread very thin indeed.
I do like the idea of having more modular updates to the game though, even if they're not my cup of tea. The option to avoid buying an additional feature is fine, as long as avoiding it wont impact my gameplay. I'd take an APC or cargo hauler style SRV DLC and drop money on that in an instant, or new ships would be great too. A patch that makes all the professions slightly more interesting? not so much.
The Arma comparison is understandable I feel, as Bohemia are a fellow small company to FD. But instead of comparing Elite to Arma, you should instead be comparing it to Dayz. Elite and Dayz are in very similar slow development and this is due to the size of the dev team assigned to it. This is the most important part, since it's pretty hard to get around. Of course it would be nice to see a patch that improves things for everyone, but if you look at the man hours that go into each Elite patch, you have to wonder how much good that would do if applied to each aspect of the game that needed attention; that attention would be spread very thin indeed.
I do like the idea of having more modular updates to the game though, even if they're not my cup of tea. The option to avoid buying an additional feature is fine, as long as avoiding it wont impact my gameplay. I'd take an APC or cargo hauler style SRV DLC and drop money on that in an instant, or new ships would be great too. A patch that makes all the professions slightly more interesting? not so much.
Dayz Development is the worse thing i ever saw... Arma 3 that is WAY more complex is miles and miles ahead of the Dayz team...I bet Elite has at least 3x more people working on a game than Daisy P )
Yes if the devs expand Content on Non Core mechanics , Lets say SRV update ,you have 3 new SRV ( DLC only ), 5 new SRV paint pack(dlc only, exclusive), 20 new SRVs missions(free), new SRV mechanic(free), SRV outfiting(free)....
FD probably should do what RSI did. Once the funds are large enough, 3rd party out some dev to a better team with more experience doing what they are trying to accomplish. SC wouldn't have gotten as far or farther than ED in some aspects without 3rd party help.
Those who own Horizons have access to the Engineers. Those who only own the base game do not. Both are instanced together, so technically, the Horizon player who has done Engineer mods to his/her ship will have a definite tactical/hardware advantage against a Non-Horizons player in a PvP match.
What part of this don't you understand? Looks like all of it to me.
Your argument is tenuous at best. A Horizons player who hasn't engineered their ship also has a disadvantage against an engineered ship (yet they paid the same). A none-engineered ship is still capable of escaping an engineered ship. There is no "pay to win" here, primarily because you aren't winning anything...
If you don't like FPS games, that's fine, but if you think that ARMA is in any way akin to CoD or BF then you don't know what you're talking about. ARMA is to CoD what Evechron is to ED.
Those who own Horizons have access to the Engineers. Those who only own the base game do not. Both are instanced together, so technically, the Horizon player who has done Engineer mods to his/her ship will have a definite tactical/hardware advantage against a Non-Horizons player in a PvP match.
You're directly comparing player abilities either side of an expansion? So the Legion expansion in WoW is just Pay to Win because players could meet in a PvP world?
What part of "Pay to Win" don't you understand? Try Googling it before you try and apply it to Elite again.
You're directly comparing player abilities either side of an expansion? So the Legion expansion in WoW is just Pay to Win because players could meet in a PvP world?
What part of "Pay to Win" don't you understand? Try Googling it before you try and apply it to Elite again.
He's right though. To a non horizons player, an engineered ship has a significant advantage that you can only mitigate by getting out your debit card. Hence, you pay, you win.
He's right though. To a non horizons player, an engineered ship has a significant advantage that you can only mitigate by getting out your debit card. Hence, you pay, you win.
Victory is being won, obviously. You're not seeing the rebuy screen, your underpowered opponent is. You've not just lost the rebuy cost of your ship, your opponent has. If your opponent has lost, then you have won, have you not?
Victory is being won, obviously. You're not seeing the rebuy screen, your underpowered opponent is. You've not just lost the rebuy cost of your ship, your opponent has. If your opponent has lost, then you have won, have you not?
I understand your point, but don't entirely agree. It's more subtle than that.
I have access to engineers, so it's more like pay-to-grind than pay-to-win. I've only engineered my engine. It's not worth it to me, to engineer weapons, since I'm not engaging in PvP. Ideally, players with engineered ships would not be placed in the same instance as someone with "vanilla" modules. That would be more fair (even for Horizon players).
According to Urban Dictionary, "pay-to-win: Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying."
Horizons doesn't quite meet that definition, imo. For example, you can avoid all that by playing in Mobius or Solo, like I do (even though I have Horizons).
i wonder how many posts like these before a developer start thinking "whats the point"? the OPs think they're doing a big favor to the community by being critical critical critical. What they are achieving is a slow persuasive attrition. the men who killed the golden egg laying goose thinking they'll get all the golden eggs in one go. what they end up is a dead goose. nothing else.
If you don't like FPS games, that's fine, but if you think that ARMA is in any way akin to CoD or BF then you don't know what you're talking about. ARMA is to CoD what Evechron is to ED.
And it's not that I don't like FPS games.. I've played SO MANY FPS games I've surpassed burned-out by boosted light years.
And I really can't fathom anything that could possibly be done with an FPS game that hasn't already been done a thousand times already.
Sure, the graphics keep getting better, and the details keep expanding, but in the end, it's still the same old thing. And that's just fine if that's what you enjoy - and clearly plenty of people do, or they wouldn't make so many of these types of games. I just keep passing on them. Maybe some day something will come out that gives me that "I have to play this" feeling again.
And it's not that I don't like FPS games.. I've played SO MANY FPS games I've surpassed burned-out by boosted light years.
And I really can't fathom anything that could possibly be done with an FPS game that hasn't already been done a thousand times already.
Sure, the graphics keep getting better, and the details keep expanding, but in the end, it's still the same old thing. And that's just fine if that's what you enjoy - and clearly plenty of people do, or they wouldn't make so many of these types of games. I just keep passing on them. Maybe some day something will come out that gives me that "I have to play this" feeling again.
And it's not that I don't like FPS games.. I've played SO MANY FPS games I've surpassed burned-out by boosted light years.
And I really can't fathom anything that could possibly be done with an FPS game that hasn't already been done a thousand times already.
Sure, the graphics keep getting better, and the details keep expanding, but in the end, it's still the same old thing. And that's just fine if that's what you enjoy - and clearly plenty of people do, or they wouldn't make so many of these types of games. I just keep passing on them. Maybe some day something will come out that gives me that "I have to play this" feeling again.
And indigo one thing that make ArmA way better than any other FPS, Moding community Hell I have about to 20Gb or ArmA and 100Gb of Mods on my computer. Think about a Weapon... arma has...
Think about a Plane... Arma has.. It's just amazing community ArmA series have...
Ok, Ok I got a long time thinking about it... now i think it's time to start writing about it.
Disclaimer THIS IS MY OPINION.
So right now i think the "mile wide , inch deep" meme is long gone , but the effect is still in game. we have a long area and many thing to do, from trading to pirating, to explore to combat. But none of those things can be said to have any depth on the career it self. Missions for example comes into any kind, you can't come and say, HEY I"M A BOUNTY HUNTER, and have only things for a bounty hunter to do,and it's the same for a Trader.
So what Is the I think is wrong with the way things are done since i joined the game (2.0!)
Well, I think it's how the updates are planed, and the objective of each update.
"Wait, what the hell does this mean?"
It's simple, instead of focusing on "functions" and "gameplay mechanics" Focus on careers trough the development plan.
So lets see a simple comparative between games that i know and LOVE:
----
Elite dangerous 2.0:
2.0 Horizons
launch : landable planets
2.1 Engineers
2.2 Ship launched fighters
2.3 Multicrew/ Holo -me
2.4 ????
------
Arma 3 post-Apex (aka bundle 2)
DLC JETs
DLC orange box
DLC Tanks
DLC Tac Ops
Ok, now lets understand why that i think Arma 3 had a better plan on DLCs/Updates
Arma 3 is a Combined arms game, that already have the JETS/TANK/TATICAL ops already in game. so they are not aditing anything NEW to the table, they are actually getting what they already did and polishing and inserting new functions.
Why this is good?
First, it actually encourage everyone to try the new stuff, some people might never tried to fly fixed wings might give it a try.
Second, While they add new functions to all vehicles (like new navigation tools and interactions , and new stuff for editors and etc.) this is not the MAIN theme, it's not a RADAR DLC, It's a new package for the lacking of good fixed wings physics , and depth that Arma 3 was lacking!
So how can Elite use this into a better , more interesting Updates for US?!
Well , Why not start by getting the most beloved activities(careers) and make Updates based on them and only them?
One Example :
3.0 (whatever it will be)
3.1 The Bounty hunters
10 new bounty hunter missions each with 3 optional chained missions.
New wanted board showing NPCs and Players and tracking capabilities (both would have missions critial messages about NPC and player whereabouts leading us to them!)
New USS , "Call for help!Good payout!" , Big trade NPC having trouble with pirates would broadcast that you'd receive a lange credit amount if you save him.
New USS, "Bounty hunters Wanted" (or "opportunity beacon") , on arriving you get in comms with someone interesting in hire you for some killing, could be good or bad.
(like those old 2.0, "follow my wake so we can talk" stuff I miss that somehow...)
3.2 The Traders
New 3 ships made from other company (NOT LAKON PLEASE!, MAYBE DELACY!)
New Missions reward : Subsidy contract (taken from the old school Transport Tycoon Deluxe!)
https://wiki.openttd.org/images/f/fe/Transportsubsidy_multiplayer.png A Transport Subsidy or Subsidy is an incentive for you to transport a designated type of cargo from one specific location to another. The Local Authority will usually notify all players about the subsidy through the Newspaper.
The Local Authority will increase the amount of revenue made by delivering the designated cargo type between the two locations mentioned in the subsidy in the next year, which can range from two up to four times the original revenue.
Translating it to E.D. would be something like extra 50% discount on Bought products (maybe one kind only!) or extra 50% on selling for X station (again one kind of product only)
It will have an expiration date of maybe 1 week.
Also, Some USS that SELLS stuff should be added and making trader might have some interest on getting some Collector limpets on their ships?!
USS mission giver that ejects cargo for you to Deliver , Motives might be a lots of those, maybe he dont have time to deliver the cargo or they are with Ship problems , or he dont actually want to go there (ha ha) and he dumps the cargo and you go deliver for some money.
3.3 The Explorers
3.4 The Mercenaries
3.5 The Pirates
And so it goes...
Of course we would be able to get some nice features like SLF and Multicrew yeah! but when they are not the MAIN thing would make more sense since they would be immersed into ONE CONTEXT, for example Multicrew IN It's actual state would go into the Bounty hunter update, since is a focused BH tool right now!
What do you think? Am I crazy? or Am I thinking it right?
He's right though. To a non horizons player, an engineered ship has a significant advantage that you can only mitigate by getting out your debit card. Hence, you pay, you win.
You don't think 6x stronger shields is a significant advantage?
Haven't done the math but you can probably achieve some similar increase to armour.
And not to mention the probable 5x (?) increase in DPS an engineered ship can achieve.
Faster top speed.
Better agility.
Debuffs.
Regular ship VS engineered ship with 6x stronger shield, 6x(?) stronger armour, 5x(?) dps, that has higher top speed, better agility and uses debuffs.
The more I think about it, the more lopsided the fight sounds.
You don't think 6x stronger shields is a significant advantage?
Haven't checked it but you you can probably achieve some similar increase to armour.
And not to mention the probable 5x (?) increase in DPS an engineered ship can achieve.
Love Horizons, ALL OF IT.
Love the game, play it daily.
I rotate all aspects of the game, keeps it interesting.
If you only explore looking for new earthlike worlds and scan systems, you may get bored
if you only mine roids ...you may get bored
if you only do combat... you may get bored
If you only do engineering... you may get bored
if you only work the back ground simulation... you may get bored
if you only ship cargo... you may get bored
if you only used the docking computer and never learn to fly it in all ways... you may get bored
if you only play solo... you may get bored
if you only fly the same ship... you may get bored
if you only play one mission type... you may get bored
if you only drive the SRV and collect rocks... you may get bored
If you only do power play.. you may get bored
if you only search Unidentified signal sources ... you may get bored
If you use the same weapons and never try others.. you may get bored
If you only play it safe... you may get bored
If you can't use your imagination and never role play.. you may get bored
If you read the forums too much.. You may get bored
If you never add new music while playing.. You may get bored
If you are hoping this game will fill some kind of void in your life... you may get bored, depressed, angry, despondent, NO GAME HELPS HERE.
This is just a partial list.
Rotate every couple of days and the game holds you easily.
Its a game, relax, enjoy it. I do somehow. others do. yes.. we are due for this update. It adds more. happy with most of what i see coming. GL
You make a good point. Ive done this myself and it works.
At some point though and the timing for this is different for everyone, one of those rotation times triggers an awakening, and the ability to see things
outside the fog.
When I did, what I saw was what I liked about the game and why ive spent weeeeeeeeeeks of gameplay here and with the same magnitude of clarity I also saw what no longer
works for me-and to the extent ive stepped out of the game with zero rage, and directing that same attention I had for ED elsewhere.
What was that I saw? The loading screens!
-FSD charging time
-Time to enter not so supercruise
-Supercruise crawl time
-Final approach and dropping into ones target area
Additionally if I want to experience supercruise/ long range travel as I do fishing in ESO (which offers a relaxed atmosphere with of course the occasional combat interruption, wonderful emersion with graphics & audio in such a way I feel I'm right there ocean/riverside ---then I would engage supercruise here and engage blackness sprinkled with luminary bodies---on a productive journey to some long distance target..( IF and ONLY IF FD allowed for this without hideous interruptive jumps) and even then, probably only once a year.
Besides the above time element--basically going offline in awareness and into a moderate coma there are too many disjointed mechanics that prevent one from really getting into the game. Goods from pirates remaining illegal---nonsense and ive mentioned it before--trivial kinda, but still... They do not code in lively game responses to your actions with delivering goods wherein you get what you have done as all those aspects are hidden. All you hear is some distant subtle-clink ---BIG bloody deal. They have coded this game completely in accord with their communications philosophy with players---One way communication cycles. They dismiss you as does the game itself.
When you finally awaken out of the ED coma---hopefully you will step past the negativity of active dismissing of them into a healthy 2 way communication with another game or games.
In recap----Brutal time sinks. This game was meant for those in prison!