Seriously, what's the point in open play?

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With the current community goal going on, there's a lot of player chatter in the Duamta system. When I was there some time ago a lot of the chatter consisted essentially of people saying that they were ganked (when they were bringing commodities for the CG), and other people suggesting them to switch to solo mode. Quite notably, at least one of the gankers was sending message to the chat, in a rather smug and condescending tone.

I asked him what exact he gains from ruining other player's game and pushing them to solo mode. What exactly is the motivation to do that. Why try to ruin the game for others? I got nothing but smugness and mockery as a response.

It is my understanding that gankers don't really get any significant penalty. Maybe they get themselves destroyed sometimes, but I'm assuming they are so rich in-game that it's pocket money to them to rebuy. I doubt it's any sort of punishment nor deterrent.

I have for quite some time semi-jokingly said: "Gankers: Pushing people to solo mode since 2014." Well, it isn't really all that much of a joke. It's just a fact. Just this GC alone seems to be pushing who knows how many people into solo mode because it literally makes no sense to play in open mode, just to get destroyed for no reason, losing tons of material and time. And the gankers seem to revel in how miserable they make other people's game, and how many they succeed in pushing away from open play.

But this brings up the question: If I play in open mode, I risk being randomly destroyed by some idiot ganker, with no recourse against it. So why should I play in open mode at all? What is the counter-balancing benefit that would incentivize me to play in open mode, even at that risk? What do I get from open mode that makes it worth it? What is the positive side that supersedes the risks?

So far I have not encountered any reason to play in open mode. When I have, I have never interacted with another player in any way, shape or form, with the exception of having been ganked and, perhaps a few times, seeing someone fly by in the distance. That's it. So what exactly is the point? Why does open mode even exist? It doesn't incentivize anybody to play it, unless your goal is to ruin the game for others.
 
With the current community goal going on, there's a lot of player chatter in the Duamta system. When I was there some time ago a lot of the chatter consisted essentially of people saying that they were ganked (when they were bringing commodities for the CG), and other people suggesting them to switch to solo mode. Quite notably, at least one of the gankers was sending message to the chat, in a rather smug and condescending tone.

I asked him what exact he gains from ruining other player's game and pushing them to solo mode. What exactly is the motivation to do that. Why try to ruin the game for others? I got nothing but smugness and mockery as a response.

It is my understanding that gankers don't really get any significant penalty. Maybe they get themselves destroyed sometimes, but I'm assuming they are so rich in-game that it's pocket money to them to rebuy. I doubt it's any sort of punishment nor deterrent.

I have for quite some time semi-jokingly said: "Gankers: Pushing people to solo mode since 2014." Well, it isn't really all that much of a joke. It's just a fact. Just this GC alone seems to be pushing who knows how many people into solo mode because it literally makes no sense to play in open mode, just to get destroyed for no reason, losing tons of material and time. And the gankers seem to revel in how miserable they make other people's game, and how many they succeed in pushing away from open play.

But this brings up the question: If I play in open mode, I risk being randomly destroyed by some idiot ganker, with no recourse against it. So why should I play in open mode at all? What is the counter-balancing benefit that would incentivize me to play in open mode, even at that risk? What do I get from open mode that makes it worth it? What is the positive side that supersedes the risks?

So far I have not encountered any reason to play in open mode. When I have, I have never interacted with another player in any way, shape or form, with the exception of having been ganked and, perhaps a few times, seeing someone fly by in the distance. That's it. So what exactly is the point? Why does open mode even exist? It doesn't incentivize anybody to play it, unless your goal is to ruin the game for others.
A fault in it self. Elite alienates its own player base.
Gankers are not at fault.
 
Good to know I'm not the only player wondering about this very question.
This conversation has, almost verbatim, been had thousands and thousands of times. At this point, it is basically a meme, Hotel California and all. It's been a legitimate question, a cheap troll, a visceral argument, a series of jokes... it's so old that it predates every iteration of ED subsequent to the first one.
 
I love open play especially in the CGs when the gankers turn up
Because then the nightmare appears........ my anti-ganker ship
And I hunt them down... interdict them, force them out of supercruise and then their 3 team mates turn up (usually because they're too scared to beat up a T9 by themselves), and lo the magic message appears in chat ....
"A ZARKING SIDEY!!!!!!!!!!" :LOL:
at which point I make my escape at 722 m/sec ....

Bill

<<very good at running away
 
Umm… one of the major reasons I stayed pledged while doing Power-Play oriented BGS work was so that I could be opposed by players supporting the Federation Powers. Are you saying that I was never attacked while doing so was due to some unofficial rule I’ve never heard about???

Of course, I can count on one finger the number of times I was attacked while running fortification, so…
He seemed to be asking for clarification of what "powerplay PvP" was and how the group in question were participating in it. My answer was roughly to indicate "in the normal way". Being attacked in BGS for powerplay reasons is normal. A little less likely than in a powerplay expansion, due to the spread out nature of BGS work a lot of the time. The group in question were attacking me in a BGS context, so it does happen though (particularly due to a vague truce around expansions at the moment related to the Thargoid invasion).
 
One major argument for Open Only would be that 5th column would be forced to come into the light (not that it would help much I guess, and we get along anyway). Otherwise, at a certain point, you've seen it all and feel up for it, got enough money to laugh at rebuys and if you want to play with your squad, they're in Open too, so what. Elite is twice the fun in a squad for most, including me (TBAG). It's not better or worse than any mode, I had great times in Mobius or Solo. And ofc there are certain no-go areas like Deciat, Jameson, Maia and CG systems you better visit in some other mode (I did the current CG in Open because I did not fear anyone in that Cutter and could easily pay a 50m rebuy + 110m profit loss). Open can be dangerous, but 99% of times it's definitely not, we went to the end of the galaxy in Open and safely returned, Colonia and Helgoland included. It's an individual choice whether it fits you or not, and that's just great. At least we got that choice, and the modes are brilliant. Each and every mode is a valid playstyle and nothing to be frowned upon. And to complete heresy, I have Dockers on about every ship except the dedicated AX and PvP ones (I don't do PvP, being a good & law-abiding citizen, but I possibly could, what else to do with all the mats).

So, tldr; Open is optional, and that's good. I like it anyway and can't recall my last rebuy actually. The most important skill in PvP is knowing how to safely escape, and that I was taught by a CODE member. YMMV.

O7,
🙃
 
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What people? In all the time I tried playing in open mode I never met anybody. (The only interaction I ever had with other players was being killed for no reason.)

There's the occasional system chat, but that isn't tied to open mode, as it works in solo mode as well.
I have met heaps of people, both exploring and mucking about with the BGS. It's a rare occurrence in the Black, but it happens and I cherish those moments.

:D S
 
One major argument for Open Only would be that 5th column would be forced to come into the light
Given that just about every mission can influence the BGS, it would put a target on everyone running missions to a station if they were not beneficial to the controlling faction. And even then, others may take a hand. Effectively severely affecting inter system commerce (unless the system controller allowed it).

Steve
 
Given that just about every mission can influence the BGS, it would put a target on everyone running missions to a station if they were not beneficial to the controlling faction. And even then, others may take a hand. Effectively severely affecting inter system commerce (unless the system controller allowed it).

Steve

I think it's easy to overestimate the amount of resources you can actually put into controlling traffic that way, and you can never be sure whether that open square works against you or not ;)

O7,
🙃
 
You'd be welcome to fly along with me, probably other members of the squadron, doing missions, murder or mayhem. Just for the experience rather than be expected to join the squadron (which is by invitation only) and if we are a little too exuberant for your style, nothing but a little of your time is wasted.
BUT, we DO have a good time when we play together...some might say...

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Which, I suppose, is how one ends up in a "jail" in the first place...
 
As others wrote, some like the challenge that gankers offer. I'm pleased Solo mode is an option, vice Star Citizen, where they're simply ubiquitous.
 
<<very good at running away
Me too! It's great. Boosting above 800 and not even bothering to wake because you're off the grid is the way.

At this point, I've become convinced that this thread is just another troll, and I've come to this conclusion because the OP has not actually responded to a single thoughtful piece of advice provided by anyone here who bothered.

This just tells me that open mode, while perhaps not completely deliberately, is pretty much in essence a "multiplayer space combat game". You can log into open mode for other goals if you want, but there's very few reasons or incentives why you would do that, and the only thing you get in return is the danger of being ganked by someone.
This is not at all a conclusion you should have drawn at this point. Open is exactly what it says on the tin: open. In Open, neither actions nor interactions are in any way restricted in a practical sense. It's a place where you can encounter anyone and anything. "Open Only", "PvE Open", "PvPvE Closed Open", whatever... these things are never happening, so they aren't really worth waxing philosophical about.

Fly in Open with pixels you can afford to lose and the attitude that "Yes, I may in fact die, but that's part of the experience and the challenge", and Open will be a lot of fun. You'll meet people. You'll make friends and enemies. You'll die in fires. So on. And you always have the option to use Solo or a PG when the risk is too great. That's the long and the short of it, but despite that, nobody will just accept it and we'll be on page 20 before you know it.

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Given that just about every mission can influence the BGS, it would put a target on everyone running missions to a station if they were not beneficial to the controlling faction. And even then, others may take a hand. Effectively severely affecting inter system commerce (unless the system controller allowed it).

Steve
Well, you see...everyone, including NPCs, has different goals (🤔 just like reality, well no NPCs in reality, or are there...) and that's, ultimately, why our spaceships have slots for weapons & defenses...and why the three different game modes were created.
 
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