Good to know I'm not the only player wondering about this very question.We just had this conversation like last week.
Good to know I'm not the only player wondering about this very question.We just had this conversation like last week.
With the current community goal going on, there's a lot of player chatter in the Duamta system. When I was there some time ago a lot of the chatter consisted essentially of people saying that they were ganked (when they were bringing commodities for the CG), and other people suggesting them to switch to solo mode. Quite notably, at least one of the gankers was sending message to the chat, in a rather smug and condescending tone.
I asked him what exact he gains from ruining other player's game and pushing them to solo mode. What exactly is the motivation to do that. Why try to ruin the game for others? I got nothing but smugness and mockery as a response.
It is my understanding that gankers don't really get any significant penalty. Maybe they get themselves destroyed sometimes, but I'm assuming they are so rich in-game that it's pocket money to them to rebuy. I doubt it's any sort of punishment nor deterrent.
I have for quite some time semi-jokingly said: "Gankers: Pushing people to solo mode since 2014." Well, it isn't really all that much of a joke. It's just a fact. Just this GC alone seems to be pushing who knows how many people into solo mode because it literally makes no sense to play in open mode, just to get destroyed for no reason, losing tons of material and time. And the gankers seem to revel in how miserable they make other people's game, and how many they succeed in pushing away from open play.
But this brings up the question: If I play in open mode, I risk being randomly destroyed by some idiot ganker, with no recourse against it. So why should I play in open mode at all? What is the counter-balancing benefit that would incentivize me to play in open mode, even at that risk? What do I get from open mode that makes it worth it? What is the positive side that supersedes the risks?
So far I have not encountered any reason to play in open mode. When I have, I have never interacted with another player in any way, shape or form, with the exception of having been ganked and, perhaps a few times, seeing someone fly by in the distance. That's it. So what exactly is the point? Why does open mode even exist? It doesn't incentivize anybody to play it, unless your goal is to ruin the game for others.
A fault in it self. Elite alienates its own player base.With the current community goal going on, there's a lot of player chatter in the Duamta system. When I was there some time ago a lot of the chatter consisted essentially of people saying that they were ganked (when they were bringing commodities for the CG), and other people suggesting them to switch to solo mode. Quite notably, at least one of the gankers was sending message to the chat, in a rather smug and condescending tone.
I asked him what exact he gains from ruining other player's game and pushing them to solo mode. What exactly is the motivation to do that. Why try to ruin the game for others? I got nothing but smugness and mockery as a response.
It is my understanding that gankers don't really get any significant penalty. Maybe they get themselves destroyed sometimes, but I'm assuming they are so rich in-game that it's pocket money to them to rebuy. I doubt it's any sort of punishment nor deterrent.
I have for quite some time semi-jokingly said: "Gankers: Pushing people to solo mode since 2014." Well, it isn't really all that much of a joke. It's just a fact. Just this GC alone seems to be pushing who knows how many people into solo mode because it literally makes no sense to play in open mode, just to get destroyed for no reason, losing tons of material and time. And the gankers seem to revel in how miserable they make other people's game, and how many they succeed in pushing away from open play.
But this brings up the question: If I play in open mode, I risk being randomly destroyed by some idiot ganker, with no recourse against it. So why should I play in open mode at all? What is the counter-balancing benefit that would incentivize me to play in open mode, even at that risk? What do I get from open mode that makes it worth it? What is the positive side that supersedes the risks?
So far I have not encountered any reason to play in open mode. When I have, I have never interacted with another player in any way, shape or form, with the exception of having been ganked and, perhaps a few times, seeing someone fly by in the distance. That's it. So what exactly is the point? Why does open mode even exist? It doesn't incentivize anybody to play it, unless your goal is to ruin the game for others.
This conversation has, almost verbatim, been had thousands and thousands of times. At this point, it is basically a meme, Hotel California and all. It's been a legitimate question, a cheap troll, a visceral argument, a series of jokes... it's so old that it predates every iteration of ED subsequent to the first one.Good to know I'm not the only player wondering about this very question.
Out of game rules?One is free to play by out-of-game rules if one wishes - no other player needs to abide by those rules.
Indeed - created by those who would like players to affect particular game features when playing in Open only.Out of game rules?
We do - but some players don't like the rules of the game, preferring to promote their alternatives instead.Every one here is. There.
Playing the same game.
Playing the same rules. No?
He seemed to be asking for clarification of what "powerplay PvP" was and how the group in question were participating in it. My answer was roughly to indicate "in the normal way". Being attacked in BGS for powerplay reasons is normal. A little less likely than in a powerplay expansion, due to the spread out nature of BGS work a lot of the time. The group in question were attacking me in a BGS context, so it does happen though (particularly due to a vague truce around expansions at the moment related to the Thargoid invasion).Umm… one of the major reasons I stayed pledged while doing Power-Play oriented BGS work was so that I could be opposed by players supporting the Federation Powers. Are you saying that I was never attacked while doing so was due to some unofficial rule I’ve never heard about???
Of course, I can count on one finger the number of times I was attacked while running fortification, so…
Yet deception is the better part of valour...Because I am a pirate and a powerplayer.. unfortunately I couldn't find players to rob in other game modes and powerplayers should be always play in open (never hide from your enemies!).
I have met heaps of people, both exploring and mucking about with the BGS. It's a rare occurrence in the Black, but it happens and I cherish those moments.What people? In all the time I tried playing in open mode I never met anybody. (The only interaction I ever had with other players was being killed for no reason.)
There's the occasional system chat, but that isn't tied to open mode, as it works in solo mode as well.
Given that just about every mission can influence the BGS, it would put a target on everyone running missions to a station if they were not beneficial to the controlling faction. And even then, others may take a hand. Effectively severely affecting inter system commerce (unless the system controller allowed it).One major argument for Open Only would be that 5th column would be forced to come into the light
Given that just about every mission can influence the BGS, it would put a target on everyone running missions to a station if they were not beneficial to the controlling faction. And even then, others may take a hand. Effectively severely affecting inter system commerce (unless the system controller allowed it).
Steve
BUT, we DO have a good time when we play together...some might say...You'd be welcome to fly along with me, probably other members of the squadron, doing missions, murder or mayhem. Just for the experience rather than be expected to join the squadron (which is by invitation only) and if we are a little too exuberant for your style, nothing but a little of your time is wasted.
can we hug and hold hands, too?
you don't have to if you don't want to.
Me too! It's great. Boosting above 800 and not even bothering to wake because you're off the grid is the way.<<very good at running away
This is not at all a conclusion you should have drawn at this point. Open is exactly what it says on the tin: open. In Open, neither actions nor interactions are in any way restricted in a practical sense. It's a place where you can encounter anyone and anything. "Open Only", "PvE Open", "PvPvE Closed Open", whatever... these things are never happening, so they aren't really worth waxing philosophical about.This just tells me that open mode, while perhaps not completely deliberately, is pretty much in essence a "multiplayer space combat game". You can log into open mode for other goals if you want, but there's very few reasons or incentives why you would do that, and the only thing you get in return is the danger of being ganked by someone.
Well, you see...everyone, including NPCs, has different goals ( just like reality, well no NPCs in reality, or are there...) and that's, ultimately, why our spaceships have slots for weapons & defenses...and why the three different game modes were created.Given that just about every mission can influence the BGS, it would put a target on everyone running missions to a station if they were not beneficial to the controlling faction. And even then, others may take a hand. Effectively severely affecting inter system commerce (unless the system controller allowed it).
Steve