With the current community goal going on, there's a lot of player chatter in the Duamta system. When I was there some time ago a lot of the chatter consisted essentially of people saying that they were ganked (when they were bringing commodities for the CG), and other people suggesting them to switch to solo mode. Quite notably, at least one of the gankers was sending message to the chat, in a rather smug and condescending tone.
I asked him what exact he gains from ruining other player's game and pushing them to solo mode. What exactly is the motivation to do that. Why try to ruin the game for others? I got nothing but smugness and mockery as a response.
It is my understanding that gankers don't really get any significant penalty. Maybe they get themselves destroyed sometimes, but I'm assuming they are so rich in-game that it's pocket money to them to rebuy. I doubt it's any sort of punishment nor deterrent.
I have for quite some time semi-jokingly said: "Gankers: Pushing people to solo mode since 2014." Well, it isn't really all that much of a joke. It's just a fact. Just this GC alone seems to be pushing who knows how many people into solo mode because it literally makes no sense to play in open mode, just to get destroyed for no reason, losing tons of material and time. And the gankers seem to revel in how miserable they make other people's game, and how many they succeed in pushing away from open play.
But this brings up the question: If I play in open mode, I risk being randomly destroyed by some idiot ganker, with no recourse against it. So why should I play in open mode at all? What is the counter-balancing benefit that would incentivize me to play in open mode, even at that risk? What do I get from open mode that makes it worth it? What is the positive side that supersedes the risks?
So far I have not encountered any reason to play in open mode. When I have, I have never interacted with another player in any way, shape or form, with the exception of having been ganked and, perhaps a few times, seeing someone fly by in the distance. That's it. So what exactly is the point? Why does open mode even exist? It doesn't incentivize anybody to play it, unless your goal is to ruin the game for others.
I asked him what exact he gains from ruining other player's game and pushing them to solo mode. What exactly is the motivation to do that. Why try to ruin the game for others? I got nothing but smugness and mockery as a response.
It is my understanding that gankers don't really get any significant penalty. Maybe they get themselves destroyed sometimes, but I'm assuming they are so rich in-game that it's pocket money to them to rebuy. I doubt it's any sort of punishment nor deterrent.
I have for quite some time semi-jokingly said: "Gankers: Pushing people to solo mode since 2014." Well, it isn't really all that much of a joke. It's just a fact. Just this GC alone seems to be pushing who knows how many people into solo mode because it literally makes no sense to play in open mode, just to get destroyed for no reason, losing tons of material and time. And the gankers seem to revel in how miserable they make other people's game, and how many they succeed in pushing away from open play.
But this brings up the question: If I play in open mode, I risk being randomly destroyed by some idiot ganker, with no recourse against it. So why should I play in open mode at all? What is the counter-balancing benefit that would incentivize me to play in open mode, even at that risk? What do I get from open mode that makes it worth it? What is the positive side that supersedes the risks?
So far I have not encountered any reason to play in open mode. When I have, I have never interacted with another player in any way, shape or form, with the exception of having been ganked and, perhaps a few times, seeing someone fly by in the distance. That's it. So what exactly is the point? Why does open mode even exist? It doesn't incentivize anybody to play it, unless your goal is to ruin the game for others.