Seriously, what's the point in open play?

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They can buy euro track simulator :)

Flying in paper builds simply should be much more dangerous.
I'm talking about SURVVING attack, having enough hp to ESCAPE. Not to fight and kill all enemies.

BASIC rules of elite are simply: if you have cargo it can bait pirates after jumping to system.
ALL types of missions can spawn pirate, which want to kill you.
So basic rule is simple: any action can spawn enemies. If you cannot accept it you simply don't accept basic feature of game. There is no way to avoid any hostile actions from npcs (if we count even attempt to interdiction as hostile action). So if they are doing it, they should be at least effective. They should be threat, not annoying "damn, 5 interdticions in a row, I have to submit, boost and wake 5 times at distance 50ls).
How that does affect you if someone flies in paperbuild? Do you really think harder npc's would make gankers more popular. No they don't. And game allready has those harder NPC's available. If one CHOOSES to meet them. There is that war on. Or one can try those kill pirate lord missions.
 
Far more than ... anyone?? Anyone??

Please don't speak for everyone!
are you saying that mad mike saying that mad mike knows what mad mike wants better than anyone else (who is not mad mike) is speaking for everyone

just to be clear here, this, the thing you are quoting, is the thing you find unbelievable
you consider it preposterous that mad mike, the person quoted, knows what he wants to a higher degree of accuracy than what other people think mad mike wants
is that what you are saying
I know what I want in elite far more than anyone else.
 
Far more than ... anyone?? Anyone??

Please don't speak for everyone!
say what ? is that humour if so i apologise, however if not.... if there is 1 time when i can confidently say I know better than anyone else on this forum............ it is what I want from this game!.

edit...... DOH! and it was you i was quoting who was insisting you know better what other people want......... mind blown :D
 
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As I understand @TiberiusDuval's proposal, only unlawful PvP would provoke a huge insurance fine by the Pilots Federation:

Player has "report crimes against me" off, PvP is lawful.
Player is in a combat zone and hostile, PvP is lawful.
Player is pledged to a hostile Power, PvP is lawful.
Player is an Anarchy system, PvP is lawful.
Player has a bounty on them, PvP is lawful.

Basically, they're proposing that Frontier implement the second, player on player justice system that they proposed way back in 2013, as a way of funneling PvP into situations that are more likely to be a source of fun, rather than frustration, for everyone one involved.
Most of that doesn't look bad, but a few corrections/additions need to what you posted are needed.

Player is pledged to a hostile Power, and Wanted in the Current system, PvP is lawful. You can't even kill hostile power NPC ships (except in Anarchy systems) without getting a bounty/notoriety, so why should players receive less protection?

Player has a bounty on them, and you've scanned and verified they are wanted in the current system. Or they have a bounty on them elsewhere, and you've done a Kill Warrant scan to verify these out of system bounties. Then PvP is lawful. Again, same rules that apply to NPC ships.
 
Most of that doesn't look bad, but a few corrections/additions need to what you posted are needed.

Player is pledged to a hostile Power, and Wanted in the Current system, PvP is lawful. You can't even kill hostile power NPC ships (except in Anarchy systems) without getting a bounty/notoriety, so why should players receive less protection?

Player has a bounty on them, and you've scanned and verified they are wanted in the current system. Or they have a bounty on them elsewhere, and you've done a Kill Warrant scan to verify these out of system bounties. Then PvP is lawful. Again, same rules that apply to NPC ships.
NPC's are one thing PF members other. It all ready seems, that PF members are privileged actors, getting slap on wrist for stuff that would send normal citizen out for a long time.
Plus consequence I propose is in itself not criminal one. It is insurance company trying to get back money they lost because of your criminal activity.

I mentioned that IRL example, burning down neighbors car. That likely will lead to criminal punishment, but on TOP of it, neighbors insurer would like to contact the hooligan, and get their money back in way or another.
 
How that does affect you if someone flies in paperbuild? Do you really think harder npc's would make gankers more popular. No they don't. And game allready has those harder NPC's available. If one CHOOSES to meet them. There is that war on. Or one can try those kill pirate lord missions.
What we need is a kick butt uber police force that can scale properly to the perceived threat, what we have atm is a back water security guard which flies around in ships that are no more threatening to uber gankers than a fly. If the security force scaled properly gankers would be forced into anarchy systems as it should have been ages ago.

Now the anarchy systems are getting few in number i can only assume they would be chased across the galaxy for the most part ;)
 
It is hillarious, when you talk about gankers, when I said about performance rebalance and threat created by BOTS
:D
Enjoy your 10 shields build because max possible range :)

Tell me, if npcs could be more dangerous...would you start build ships with better survivability, or just remove game? Just curious.
NPCs i believe scale with rank? Having been Elite for some time i did notice an increase in skill level from them, but then im mainly out in the black and my mining system near the bubble a good 500LYs out.
And yes i would (and have) tweaked ships to cope with better npc enemy's.

I have no issue at all with npc levels, increase away, ive engineered ships to fight and solo bugs way before the current war took hold.
But here's the thing, npcs don't gank they are serving a purpose to make my game a tad more realistic.
Npcs don't pad block or name their ships to compensate for, well you get the idea.

Basically i will take any level of npc, however tough over the muppets i used to encounter in Open.
Until there is an Open PVE mode i wont set foot in open again, its just not worth the effort to deal with some of the low life there.
I go back to the statement i make on all of these HC threads, it aint the Solo and PG folks complaining, we are fine as things are.

O7
 
Just out of interest, am I the only commander here who doesn't PvP but also wants everything to stay exactly like it is because the element of danger associated with Open is attractive?

I mean, I genuinely enjoy the fact that undocking in Open isn't safe. Space isn't safe. It's extremely hard to police, because it's vast and impossible to monitor the same way you would a road or a highway or a community here on earth. On top of that, there's so much going on that we can't reasonably expect response times like we see from the cops in Cyberpunk; instantly spawning as though they were magically summoned from another dimension to bring someone down.

I understand that some people get blown up and then shut down. They get instantly turned off by the fact that someone else greased them while trying to land at Farseer Inc. and they run off to Solo or a PG, never to return. That never happened to me though. Maybe there's something wrong with me.
 
NPC's are one thing PF members other. It all ready seems, that PF members are privileged actors, getting slap on wrist for stuff that would send normal citizen out for a long time.
Plus consequence I propose is in itself not criminal one. It is insurance company trying to get back money they lost because of your criminal activity.

I mentioned that IRL example, burning down neighbors car. That likely will lead to criminal punishment, but on TOP of it, neighbors insurer would like to contact the hooligan, and get their money back in way or another.
Umm, then you should be agreeing with my changes instead of how it was originally phrased. What I proposed meant that the same rules/due diligence we have to apply to NPCs would also apply to PF members. That isn't affording special privileges to Pilot's Federation members, but rather expecting them to at least be treated as much as non-PF pilots. Also, do we know for certain NPCs aren't also in the Pilot's Federation? If they aren't, why the heck do they have PF combat ranks?

Anyway, I was trying to offer some constructive criticism. I really don't care and will remain in solo mode.
 
i think personally i would enjoy it more if there was any actual risk to the gankers.
unlike some due to my strict rules i am not loaded...... if i lose t T9 loaded up its gonna sting (less so now actually as a few months back i threw in the towel and joined the gravy train, but for years i tried to play the role of a cmdr scrathing out an exitstence.


if i knew that ok so i have been splatted for no reason what so ever in high sec space... if i knew there would be some repercussions for the ganker i would be much happier.... but knowing it is risk free for them and yet they have the front to lol and jeer at care bears (the one that took the biscuit was the wanna be wizard telling folk to get gud before having his stuff confiscated and a temp ban after being caught cheating.

so long as the game is consequence free from uber 1 sided pvp i am not interested. which is fine btw, so long as all features are in PG or solo i can live with it.
 
Just out of interest, am I the only commander here who doesn't PvP but also wants everything to stay exactly like it is because the element of danger associated with Open is attractive?

I mean, I genuinely enjoy the fact that undocking in Open isn't safe. Space isn't safe. It's extremely hard to police, because it's vast and impossible to monitor the same way you would a road or a highway or a community here on earth. On top of that, there's so much going on that we can't reasonably expect response times like we see from the cops in Cyberpunk; instantly spawning as though they were magically summoned from another dimension to bring someone down.

I understand that some people get blown up and then shut down. They get instantly turned off by the fact that someone else greased them while trying to land at Farseer Inc. and they run off to Solo or a PG, never to return. That never happened to me though. Maybe there's something wrong with me.
Everybody bought a game called Elite Dangerous, so should expect a bit of danger in a space trady shooter (or shooty trader?). I think the issues is with the lack of logic behind the danger.

:D S
 
Just out of interest, am I the only commander here who doesn't PvP but also wants everything to stay exactly like it is because the element of danger associated with Open is attractive?
I honestly cannot remember the last time I used my hardpoints against a hollow pip on purpose.
I don't even think it was in a ship, it was a guy whose frontline dropship I followed down to a surface CZ to see who he was fighting for, and found that it was "not the guys I was supporting" and acted accordingly.
The last person I ran into during a war ended up on my friends list after I explained to them what I was doing and they ended up helping me out with the ol' "do CZs for the lawful faction in space and the anarchy faction on the ground so we can flip the surface settlements to anarchy and farm them later" switcheroo.
 
Just out of interest, am I the only commander here who doesn't PvP but also wants everything to stay exactly like it is because the element of danger associated with Open is attractive?
Maybe
I have no issue with PvP but Elite isn't a level playing field when hacks and folks using third party tools (allegedly) in order to win battles goes unchecked.
PvP in a fair fight, no worries but unless they sort out the muppets who use 'PvP' as an excuse to deliberately grief its never going to work.
And come on lets face it Open isn't even remotely dangerous unless you go to a ganker system.

O7
 
No more popcorns in my bag, time to ask a question : FD stated I don't remember when, that the engine doesn't mechanically know the difference between a player and a NPC. Has this changed ?
 
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