LOLOLthere's always plenty of flat ground around the settlement.
LOLOLthere's always plenty of flat ground around the settlement.
raises hand........ i need to get back to it. another game fabulous in vr that i would not touch on a screen... its online radio streaming is genius as well. simple but so effective.
Neither is ganking that bad in general. However, I'm not planning a trip to Mexico anytime soon (and I could if I wanted to), especially in light of recent events. This is analogous of those who feel forced into Solo because of the perceived threat of being ganked.despite what some think even Mexico isn't that bad in general
Far more than ... anyone?? Anyone??I know what I want in elite far more than anyone else.
How that does affect you if someone flies in paperbuild? Do you really think harder npc's would make gankers more popular. No they don't. And game allready has those harder NPC's available. If one CHOOSES to meet them. There is that war on. Or one can try those kill pirate lord missions.They can buy euro track simulator
Flying in paper builds simply should be much more dangerous.
I'm talking about SURVVING attack, having enough hp to ESCAPE. Not to fight and kill all enemies.
BASIC rules of elite are simply: if you have cargo it can bait pirates after jumping to system.
ALL types of missions can spawn pirate, which want to kill you.
So basic rule is simple: any action can spawn enemies. If you cannot accept it you simply don't accept basic feature of game. There is no way to avoid any hostile actions from npcs (if we count even attempt to interdiction as hostile action). So if they are doing it, they should be at least effective. They should be threat, not annoying "damn, 5 interdticions in a row, I have to submit, boost and wake 5 times at distance 50ls).
The consortium appeared in the codex when odyssey launched and hasn't been mentioned since.as for the criminal organisation... there is. it is the dark wheel but it isn't fleshed out
are you saying that mad mike saying that mad mike knows what mad mike wants better than anyone else (who is not mad mike) is speaking for everyoneFar more than ... anyone?? Anyone??
Please don't speak for everyone!
I know what I want in elite far more than anyone else.
say what ? is that humour if so i apologise, however if not.... if there is 1 time when i can confidently say I know better than anyone else on this forum............ it is what I want from this game!.Far more than ... anyone?? Anyone??
Please don't speak for everyone!
Most of that doesn't look bad, but a few corrections/additions need to what you posted are needed.As I understand @TiberiusDuval's proposal, only unlawful PvP would provoke a huge insurance fine by the Pilots Federation:
Player has "report crimes against me" off, PvP is lawful.
Player is in a combat zone and hostile, PvP is lawful.
Player is pledged to a hostile Power, PvP is lawful.
Player is an Anarchy system, PvP is lawful.
Player has a bounty on them, PvP is lawful.
Basically, they're proposing that Frontier implement the second, player on player justice system that they proposed way back in 2013, as a way of funneling PvP into situations that are more likely to be a source of fun, rather than frustration, for everyone one involved.
NPC's are one thing PF members other. It all ready seems, that PF members are privileged actors, getting slap on wrist for stuff that would send normal citizen out for a long time.Most of that doesn't look bad, but a few corrections/additions need to what you posted are needed.
Player is pledged to a hostile Power, and Wanted in the Current system, PvP is lawful. You can't even kill hostile power NPC ships (except in Anarchy systems) without getting a bounty/notoriety, so why should players receive less protection?
Player has a bounty on them, and you've scanned and verified they are wanted in the current system. Or they have a bounty on them elsewhere, and you've done a Kill Warrant scan to verify these out of system bounties. Then PvP is lawful. Again, same rules that apply to NPC ships.
What we need is a kick butt uber police force that can scale properly to the perceived threat, what we have atm is a back water security guard which flies around in ships that are no more threatening to uber gankers than a fly. If the security force scaled properly gankers would be forced into anarchy systems as it should have been ages ago.How that does affect you if someone flies in paperbuild? Do you really think harder npc's would make gankers more popular. No they don't. And game allready has those harder NPC's available. If one CHOOSES to meet them. There is that war on. Or one can try those kill pirate lord missions.
NPCs i believe scale with rank? Having been Elite for some time i did notice an increase in skill level from them, but then im mainly out in the black and my mining system near the bubble a good 500LYs out.It is hillarious, when you talk about gankers, when I said about performance rebalance and threat created by BOTS
Enjoy your 10 shields build because max possible range
Tell me, if npcs could be more dangerous...would you start build ships with better survivability, or just remove game? Just curious.
Umm, then you should be agreeing with my changes instead of how it was originally phrased. What I proposed meant that the same rules/due diligence we have to apply to NPCs would also apply to PF members. That isn't affording special privileges to Pilot's Federation members, but rather expecting them to at least be treated as much as non-PF pilots. Also, do we know for certain NPCs aren't also in the Pilot's Federation? If they aren't, why the heck do they have PF combat ranks?NPC's are one thing PF members other. It all ready seems, that PF members are privileged actors, getting slap on wrist for stuff that would send normal citizen out for a long time.
Plus consequence I propose is in itself not criminal one. It is insurance company trying to get back money they lost because of your criminal activity.
I mentioned that IRL example, burning down neighbors car. That likely will lead to criminal punishment, but on TOP of it, neighbors insurer would like to contact the hooligan, and get their money back in way or another.
Everybody bought a game called Elite Dangerous, so should expect a bit of danger in a space trady shooter (or shooty trader?). I think the issues is with the lack of logic behind the danger.Just out of interest, am I the only commander here who doesn't PvP but also wants everything to stay exactly like it is because the element of danger associated with Open is attractive?
I mean, I genuinely enjoy the fact that undocking in Open isn't safe. Space isn't safe. It's extremely hard to police, because it's vast and impossible to monitor the same way you would a road or a highway or a community here on earth. On top of that, there's so much going on that we can't reasonably expect response times like we see from the cops in Cyberpunk; instantly spawning as though they were magically summoned from another dimension to bring someone down.
I understand that some people get blown up and then shut down. They get instantly turned off by the fact that someone else greased them while trying to land at Farseer Inc. and they run off to Solo or a PG, never to return. That never happened to me though. Maybe there's something wrong with me.
I honestly cannot remember the last time I used my hardpoints against a hollow pip on purpose.Just out of interest, am I the only commander here who doesn't PvP but also wants everything to stay exactly like it is because the element of danger associated with Open is attractive?
MaybeJust out of interest, am I the only commander here who doesn't PvP but also wants everything to stay exactly like it is because the element of danger associated with Open is attractive?
Ah - but it does, at some level at least - the scanner is evidence of that.No more popcorns in my bag, time to ask a question : FD stated I don't remember when, that the engine doesn't mechanically know the difference between a player and a NPC. Has this changed ?