Patch Notes Update Server Side Update 10/10/14

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Does this mean market prices are private, not public?

My guess (guesses are all we are going to get until a dev steps in and says how it actually is ^^) is that prices are driven by demand and supply. If a station has a high demand and no supply of commodity X then they will pay a lot for commodity X, let us call that value Y. If someone with 400 units of cargo comes along they would get 400*Y.

If on the other hand you come in with 10 units of caro and run repeated runs (40 to reach the 400 cargo capacity of the first example), you would get 10*Y + 10*0.9Y + 10*0.8Y.. 10*(1-0.1n)Y.

My guess is the fix is supposed to account for that when you sell large quantities. The effect could probably get pretty extreme if Y does not decrease linear with supply, but rather exponentially (which makes sense, prices escaleate quicker when you get very desperate for a product).

/Merf - Guesswork!
 
Does this mean market prices are private, not public?
What I mean by this question is, will a station adjust prices for everyone based on the actions of a single individual, as soon as they attempt to sell?

A few other related questions..

If the market prices are not adjusted publicly, then how is this not a punitive mechanic for one playstyle (traders)?
If the market prices are adjusted publicly, does this mean solo players affect multiplayer players? Is this intended?
Are there any differences to this mechanic for solo play vs. non-solo play?
What are the intended rates of adjustment, and what exactly is the threshold for "large quantities" ?
Does this adjustment apply to fulfilling "sell xxxxx at this station now!" missions, or all trading in general?

Interesting questions... Be nice for some clarification on this. I assume that somebody who is going back and fro between two systems buying and selling will have an effect on the global price on the market.

In theory depending on rep that person has with said station, they would be given a discount on prices? I.e if fish cost X for players, players with very good rep with a station find their prices adjusted by % for the cost of fish?
 
Thanks for all your questions guys.

The Lead Server Developer, Andrew Barlow, might pop in from time to time (when he gets the time) to answer whatever he can.

Cheers! You're all brilliant (and you know it).
 
So it was this update that cause problem for me :D
I cant access the Universal cartographic.
When I try to get info or sell data I just get the spinning diamond that says: Stand by,,,

Then after 1.30 sec a text pops up and say:
Unable to get cartography listings from the webserver.

Ive tried to relog and Ive tried 3 different systems and 4 stations.
 
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Sometimes when I hyperspace to any star systems the game just endlessly hyperspace and the only thing to do is just kill the program, I let it run for 15 minutes and it just kept on hyper spacing.

Also, it seems that P2P connections suck, E.G. I'm in a populated zone full of NPC, my game is perfect, I am in a zone full of Commanders, game is unresponsive and sometimes the station does a 180 degree spawn and I end up in the side of the station - I feel that allowing us to turn off P2P and just run with HTTP would help a lot for some people that live in places like australia when the majority of players are in the northern hemisphere and we make connections for everyone else worse by dragging our latency with their P2P..If that's how i'd understand it.

anyway, Great work on the server update, I did notice good improvements to loadtimes in/out of Supercruise but as the hours went by my game just got more laggier (in supercruise loadscreens) as I went to more and more places especially with those full of players. (referring to update 2.05)
 
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This is what we refer to internally as the "Lakon Effect".

This basically means "We only demand 80 of your commodity, but we will buy all 500 - just not at full price".

Apologies Andrew I must be being stupid but I'm not understanding this.

A lakon carries 500t of fish. The station has a buy price of 200 and a demand of 20000 for example.

The lakon sells his fish, the first 80 are sold at 200 and the demand goes down 80. The last 420 are sold at what price? Does the demand in the station still go down by 420 assuming the commander sells the entire load?

Is reputation having ANY sort of effect in prices?
 
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This is what we refer to internally as the "Lakon Effect".

This basically means "We only demand 80 of your commodity, but we will buy all 500 - just not at full price".

That's good, I'm glad to see lower demand will push prices down.

I'm also hoping to see the opposite effect. You take goods to a system with big shortages and much higher demand, and you can score a huge mark-up in the price.

I know we're supposed to get charts for commodity prices later. So I'm looking forward to those.
 
Do these exploration fixes include that we can buy detailed surface scanners now for other ships than just the sidewinder?
 
Great job guys - and please, more of these server side update updates!

It really helps *us* provide you with useful beta testing tickets.

Indeed, thanks for the update guys. :)

Hopefully this is the start of a trend in terms of what's happening server-side between client updates. It's really useful for us to know what is being tweaked so we can look out for it.
 
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