Patch Notes Update Server side update at 11am - 21/04/15

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Mr. Brookes I heard a rumor that how much you can claim in bounty vouchers before turning them in was also capped to 1 million credits. Is this true? If so I feel another option should be visited as limiting how much in vouchers one can carry at a time is the same thing as creating an artificial limit on how long someone is allowed to bounty hunt before having to return to a station which is kinda bad for gameplay... Especially for someone who gets carried away hunting and goes home to realize "Oh hey... I haven't earned anything for the last 3 hours of my 4 hour flight."

I'm however very glad to see attention being paid to this. However long term having a cap on per-minor faction bounties of 1 million is actually kind of sad. I hope that a way to circumvent the exploitation of the bounty system is conceived so we can go back to the old way, sans exploits. However, it does need to be handled to prevent exploitation by players and RMT's alike.
 
That shouldn't be the case as per the known issue in the op - when they try to claim the bounty they'll only get the million.

Michael

But but...someone on the internet claims that you will get billions as long as you pay them...so it must be true!

Personally I'm looking forward to soon getting that money from that Nigerian Prince!!

:D
 
That shouldn't be the case as per the known issue in the op - when they try to claim the bounty they'll only get the million.

Michael

Does this mean hunting down a player for weeks will, at most, rewarded with a single millions ???

Wow, now I'm impressed...

You've just destroy one of the most exCiting interaction in-game.
 
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Does this mean hunting down a player for weeks will, at most, rewarded with a single millions ???

Wow, now I'm impressed...

You've just destroy one of the most exiting interaction in-game.

If you will use bounty scanner, you still will be able to cash in all his bounties, not only local one. So...basically there can still be billion bounty...just will take way more time to collect it (getting 1M bounties with 100 factions).
 
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Michael, are you still storing the >1M bounties internally, just clamping them to 1M for display and kills? This would let you differentiate bad boys from really bad boys.
 

ciger

Banned
so my bounty has been cut to 1m, bulletin board is now updated. looks like the bounty counter per minor faction has been set to zero as i could up my bounty by killing system security vessels. i should be able to do so in my current system of operation until i hit another million of bounty. seems to work fine.

what does not seem to work as intended is (redacted) and this may yet result in huge bounties being farmed within a couple of hours. will have more info on that soon.
if a dev wants more info just PM me for details.
 
No, that's not what it means.

If you will use bounty scanner, you still will be able to cash in all his bounties, not only local one. So...basically there can still be billion bounty...just will take way more time to collect it.

Even if this guy is a very very very bad guy in many many many systems, he will not have 10 Millions on his head (or it's a bounty farmer).
Add to this that this guy is maybe playing in SOLO mode.
 
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Does this mean hunting down a player for weeks will, at most, rewarded with a single millions ???

Wow, now I'm impressed...

You've just destroy one of the most exiting interaction in-game.

FIRST: It's exCiting
SECOND: Your lack of comprehension of what this fix brings it's really sad. I hope in real life you're more careful about what you say.


EDIT: It actually makes me think that you may have have had some gain from the mechanism and now your toy is broken.
But I've been wrong before.
 
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so my bounty has been cut to 1m, bulletin board is now updated. looks like the bounty counter per minor faction has been set to zero as i could up my bounty by killing system security vessels. i should be able to do so in my current system of operation until i hit another million of bounty. seems to work fine.

what does not seem to work as intended is (redacted) and this may yet result in huge bounties being farmed within a couple of hours. will have more info on that soon.
if a dev wants more info just PM me for details.

Just stick a ticket with 'exploit' category in support.elitedangerous.com
 
Does this mean hunting down a player for weeks will, at most, rewarded with a single millions ???

Wow, now I'm impressed...

You've just destroy one of the most exCiting interaction in-game.

Genuine question: how many multi-million credit bounties on Player CMDRs have you hunted down and cashed in on? I know Isinona tried to go after a few big names and then found out how much better the Vulture was than the Viper...
 
To be honest, I'm not convinced that you'd ever come across those players in open....
Now - with that level of bounty, I'd be expecting NPC's to camp the commander's location, interdict them every few seconds and hunt them with killer fleets of Fer De Lances or Anacondas. Fixing it using the game mechanics and making it near impossible to accumulate that level of bounty all at once!

Station death ray, refusal to grant docking permission, bounty hunters across known space hunting them down.

Doesn't matter whether it is in open, private group or solo, people with large bounties should expect large danger.
 
brilliant, one hole in the fence sorted :)

Mr. Brookes (or Sandro) with regards to the pending crime update :

Has any due consideration been given to using the crimes people commit as a method of determining how long before they can pay off their bounties instead of a fixed timeframe?

Has consideration been given to putting in the (previous elites Lawful, offender, outlaw, (desparado?), fugitive) legal status as part of the crimes and punishment system which would give FDev more granularity over implementing authority responses to different crimes?

I did post a fairly indepth suggestion for implementing a more responsive and more in depth system that reacts to the players actual crimes committed in the crimes and punishment discussion thread and wondering why we would have a fixed timeframe for paying off ALL bounties when once based on players actions might be more conducive to lessening the 'griefing' aspect while still allowing psychopathic play styles and not impacting on minor offenders (single friendly fire bounties, etc) anywhere near as much as it should impact on the 'bad boys' and still allows piracy etc with consequences of course for the various crimes and offender levels...
 
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Why not just limit the bounty payout to the rebuy cost?

It would also mean you can't clear the bounty using a basic sidewinder if you wished to do so.
 
THIS...

Why FDevs you don't hear good Ideas... It is an ego think ? It is "this is the game we FDevs want to make!!! We don't care what customers have to say ?"
You have done a Very beautiful game... A game that many of us we dreamed for 30 years...
And you made some childish bad designs like you never designed a game before.
Please fix them before you add more cosmetic thinks and flowers in space...

I am on the side of the people that believes Open mode must have separate saves from Group/Solo and I am proud for my stance...
You will never persuade me... Free the Open mode from The solo/group captivity...

I still believe that the in-game bounty system is fundamentally flawed. (even with this update)

In real life, bounties were issued to apprehend or kill criminals and were only payed out when the target war dead or incarcerated. Both results were a significant and long-time punishment.

But the in-game insurance mechanics means that heaving even a multi-million credit bounty brings the harshest punishment of one-time ship destruction/re-buy.
No long time punishment, no scaling of punishment by bounty.


general implications of the current bounty system:

1.Bounty is not locked to modes -> easy to rack up bounties in solo without the possibility of player bounty hunting, then going group/open in a sidewinder for "exploits"

2.Bounty is not locked to ships -> If you get a multi-million cr bounty in an Anaconda, no problem. Just jump in to a sidewinder and get killed by someone "exploit" and you dont need to pay anything for it.

3.Bounty Hunter receives full bounty no matter the consequence/damage caused to the criminal -> Bounty has no meaning currently in game, factions issue millions/ billions of credits as bounties. and bounty-hunters can get it, by blowing up a stock sidewinder. Causing no setback for the criminal whatsoever.

These points are intertwined and limiting Bounties to 1M cr does not solve any of them.

The easiest and simplest solution would be to reward the bounty-hunter only with a maximum equaling the damage caused to the criminal i.e. Bounty amount payed out == Insurance cost payed.

Every profession in game has risks, all but the psychotic murderers.

If you cant pay the price, dont do the crime.

Absolutely this!
I have no idea why solo mode and open is linked.... they should be completely separate. It leaves barely any incentive to play on one or the other...
 
Genuine question: how many multi-million credit bounties on Player CMDRs have you hunted down and cashed in on? I know Isinona tried to go after a few big names and then found out how much better the Vulture was than the Viper...

I tried against Derath, the only one I found. I failed.
Every other CMDRs seemd to be on SOLO because I waited hours and hours where they were supposed to be (the TOP 5 showed them moving, I concluded they were playing).

The bounties systems wasn't perfect. But it was here. Does this is a reason to just to put away this gameplay option ?

PS: Don't mess with me. I didn't hurt you... not yet.
 
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