Settlement Restart Missions

It is specific to that base.
Good to know, maybe when I get one of these already powered up issues I'll try and stealthily power down the settlement, grab the regulator and replace it with A mission one and see if it triggers mission success - If it does you get the mission reward plus a free regulator :D
 
It's so tiring, accepted 2 missions and both times the settlements were already restored, the only thing you get are penalties for uncompleted missions :(

Yeah it really sucks, I've tried previously to get info on what the triggers are for these missions here: https://forums.frontier.co.uk/threa...-restore-settlement-power-up-missions.614038/

But that got zero responses - The game loop is broken, it looks as if FDev just copied the existing settlement restart missions and added the power-up status to them as part of the system restore mechanics without actually updating the game-loop to include stopping the missions spawning when the "magic" number of restarts is achieved, I think the original missions were triggered by system/faction state so only spawned when certain conditions occurred - they only came back on-line when the state changed and the missions then stopped spawning, I don't think the conditions have been correctly changed to match the new mechanic of "number of restarts" to prevent them spawning , I know I've made this comment before as well but nobody seems to have picked up on it :(

Just add it to the ever growing list of bugs to never be fixed - I suppose that it'll get resolved when the Thargoid's have taken over every system in the bubble in 80 years or so as I've seen quoted somewhere......
 
It's so tiring, accepted 2 missions and both times the settlements were already restored, the only thing you get are penalties for uncompleted missions :(
I agree.
But there is at least a way how to avoid taking such mission.

You have to check the mission board for restore missions first, note down the settlement name and then check the settlement state in system map - it must be in abandoned state.

It’s a bit more clickity (the UI flow does not help this at all) but so far I was able to avoid 100% of missions already powered up settlement.
 
I agree.
But there is at least a way how to avoid taking such mission.

You have to check the mission board for restore missions first, note down the settlement name and then check the settlement state in system map - it must be in abandoned state.

It’s a bit more clickity (the UI flow does not help this at all) but so far I was able to avoid 100% of missions already powered up settlement.
Same experience here - from mission click to go to map (which annoyingly takes you to galaxy map rather than relevant system map), open the system map, then pick the location pin icon from the left panel (that takes you to list of stations, landables, settlements, etc), then click the bottom Odyssey settlements icon, then scroll down the alphabetical list of settlements to find the settlement named in this mission, then click that which takes you to the planet/moon that settlement is on, then zoom in to open the body map, then roll around that map until you find the settlement you just clicked on, then look to see if that settlement has the black/grey abandoned icon on it - and if it does, accept this mission.

And can I just say, the Odyssey UI sucks the sweat of a dead dog's balls! Every little thing it could theoretically do well, it does as badly and as unhelpfully as one could possibly imagine. It feels as if Frontier actively designed the UI with the intention of requiring as many clicks as possible to achieve the desired result.
 
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...then roll around that map until you find the settlement you just clicked on, then look to see if that settlement has the black/grey abandoned icon on it - and if it does, accept this mission.
UI in Odyssey is awful, I agree. It's just way too many clicks and buttons and whatnot. Plus, very often the buttons are inconsistent (hello, back button!?), the mouse wheel scrolls the list AND zooms the system/galaxy map in and out... it just feels like a very unfinished and unpolished experience.

But to be fair you don't have to do the clicking on the planet and rolling it over to find the settlement.
You can select the settlement from the alphabetical list and the game zooms to it with the details. Plus, if the settlement is indeed abandoned, you can also long press in the list to set a route directly to it.
 
But to be fair you don't have to do the clicking on the planet and rolling it over to find the settlement.
You can select the settlement from the alphabetical list and the game zooms to it with the details.
Not if you're using HOTAS (I only just discovered this). If you're using HOTAS then the button press on a settlement in the list only takes you to the appropriate body and you do then have to zoom in to open the surface map and then manually find that settlement. If you click on a settlement in the list using the mouse then it does go straight to the settlement as you say.
 
Not if you're using HOTAS (I only just discovered this). If you're using HOTAS then the button press on a settlement in the list only takes you to the appropriate body and you do then have to zoom in to open the surface map and then manually find that settlement. If you click on a settlement in the list using the mouse then it does go straight to the settlement as you say.
Really? Wow, didn't know that. I use KB+M so for me it works alright-ish.
But this just underlines and proves how god awful the UI is.
 
i just reactivated a settlement and was looking around when i got alert about ships power plant operating at lower capacity or something. ran back only to see some ship destroy my landed ship. there were only the ax npc pilots circling around. no raiders landed or anything. playing in solo. what the arx happened?
had to long range shuttle to an orbis, rebuy there and then wait for the rebought ship to transfer there from where i was when it got destroyed. smh.
Aand i had to relog for the game to even recognize the ship arrived. Aand the game froze on login.
Talk about starting the week right... :p
 
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i just reactivated a settlement and was looking around when i got alert about ships power plant operating at lower capacity or something. ran back only to see some ship destroy my landed ship. there were only the ax npc pilots circling around. no raiders landed or anything. playing in solo. what the arx happened?
had to long range shuttle to an orbis, rebuy there and then wait for the rebought ship to transfer there from where i was when it got destroyed. smh.
Aand i had to relog for the game to even recognize the ship arrived. Aand the game froze on login.
Talk about starting the week right... :p
I've had this a couple of times. Never fully managed to get a lock on who's been shooting at me. There are AX NPC ships around for sure, some even sending me repair limpets. I wonder if there's a lone scavenger ship in amongst them. It's kinda annoying that it's not clear because it feels like the people who's base I just flippin' repaired are shooting me.
 
I've had this a couple of times. Never fully managed to get a lock on who's been shooting at me. There are AX NPC ships around for sure, some even sending me repair limpets. I wonder if there's a lone scavenger ship in amongst them. It's kinda annoying that it's not clear because it feels like the people who's base I just flippin' repaired are shooting me.
As far as I have seen scavenger ships don't attack, they just drop scavs and leave.

My immediate guess would be that some scavs dropped in and they shot up the ship themselves. On foot weapons do unrealistic amounts of damage to ships, and they will shoot your ship if they see it. They can also detect your ship from a fair distance. You'll see they won't go off alert if your ship is anywhere in the area, which is why you should always dismiss it.
 
on the contrary, im getting
As far as I have seen scavenger ships don't attack, they just drop scavs and leave.

My immediate guess would be that some scavs dropped in and they shot up the ship themselves. On foot weapons do unrealistic amounts of damage to ships, and they will shoot your ship if they see it. They can also detect your ship from a fair distance. You'll see they won't go off alert if your ship is anywhere in the area, which is why you should always dismiss it.
there were no scavengers, just a ship that never landed and escaped after.
dismissing ship is a good advice, but i think ill be going the other way. reinforcing hull, outifting shield boosters, equiping rocket launcher and keeping scorpion at hand. ill make that bozo land one way or the other :p
 
If you do "extra" activities after powering up the base and set off the alarms, base defences will fire on your ship (unless you've disabled them).
what alarms are there to be triggered in empty base?
also shouldnt then the whole base agro and turn red? mine was still allied and turrets were green...
im almost sure i saw the fire coming from a ship, but came in line of sight just for the explosion and was too dumbfounded in the moment to properly look for the culprit, so might have been a weird angle of some turret(?)
 
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This could explain one of the occasions where I was fired on (it seems you can take items from lockers without issue but the minute you try to download data the alarms go off). On the other occasion it happened tho' I hadn't touched anything (well, unless you count cutting a few panels). That one may well have been on foot scavs tho, I didn't stick around to find out.
 
Thargoids invaded a system. Later the bases are in recovery with missions to find a Power Regulator to start them back up and reduce the system time for recovery. Great.
Still we are in a Thargoid war so if a megaship like the Imperial Sanctum in Cemiss sells me Power Regulators for 100,000 credits I'll pay the cost. Buy 20 for 2 million credits and I'll go help out.

But oh no that messes up the normal Odyssey game making it a challenge to acquire Power Regulators. We cannot have that with players stocking up on them messing up the 'balance' of the game. This is one of the worse missions that the Devs have ever offered so let the system recover slowly while we are busy fighting other Thargoids.

Players who have amassed lots of Power Regulators don't waste your time on this. Sell them to new players who need them then feel good about it.

Regards
 
Thargoids invaded a system. Later the bases are in recovery with missions to find a Power Regulator to start them back up and reduce the system time for recovery. Great.
Still we are in a Thargoid war so if a megaship like the Imperial Sanctum in Cemiss sells me Power Regulators for 100,000 credits I'll pay the cost. Buy 20 for 2 million credits and I'll go help out.

But oh no that messes up the normal Odyssey game making it a challenge to acquire Power Regulators. We cannot have that with players stocking up on them messing up the 'balance' of the game. This is one of the worse missions that the Devs have ever offered so let the system recover slowly while we are busy fighting other Thargoids.

Players who have amassed lots of Power Regulators don't waste your time on this. Sell them to new players who need them then feel good about it.

Regards
Some of the new missions offer a set of three Power Regulators as a reward. Their availability is not going to be a problem for long.
 
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