Shield Regeneration Lasers

There's a ton of stuff in the DDA still not implemented. I'd pick that any day over healing lasers. Yet instead of taking a look at what the fans have, in some way, already approved, they go for space unicorns.

I do not see the analogy with space unicorns and lasers that fix shields.
 
i could have diged it if it was a missile.


can we get a emp missle? one for cutting engines and the other for shields?

Missiles which will damage external ship modules are already confirmed by Sandro himself ( that includes weapons and yes drives too ) but after beating shields of course. An emp missile which does huge shield damage but useless against hull would be definitely interesting but long range high velocity high impact anti ship missiles and/or torpedoes or emp mines would be more interesting.
 
It's an IFF weapon, you fire on enemies it does damage, you fire on friendlies it heals their shields. That's messed up right there, a repair beam of some sort, fine with that, but make it a dedicated repair tool, NOT a hurt the bad guys, fix the good guys tool. What the hell, you're a cleric tossing Heals and the enemy are ALWAYS undead?

A way to repair someone else's ship, I can go with that, it's a logical thing in a space genre game, Star Citizen is doing that, even have a large ship dedicated to doing exactly that, repairs in space on the fly to ships both smaller and larger than itself.

So, dump this 'heals friends, hurts enemies!' and give us dedicated REPAIR tools for use on other ships, specific ones for physical damage and another tool for recharging shields of another ship, at some cost our own ships for the shield recharge, either cost us our own energy(Wep cap) or steal it from our own shields, that works, that fits the genre, and NO ONE would be doing what me and others are doing right now, scratching our heads, making sure we're on the right website, and asking what the hell?

Give us repair limpets. The idea of firing a drone from your ship to another ship with the purpose of performing repairs is at least plausible and isn't a magic laser beam. Repair limpets would work by draining your own AFMU ammo and using it via the limpet drone on your buddy's ship.

I don't mind having a way to replenish my wingman's shields ... I just don't like that it will be done with a laser. I'd much rather see something plausible like draining my shields to boost my wingmate's. If the energy source for this comes from weapon energy then ... why not put one of these on a hardpoint and aim it at myself?
 
Never mind shield regeneration lasers, what I want to know is when are we getting re-arming multi-canons (who's bullets are programmed to fly up a friendly pilots gun barrel and re-arm their weapon). Or maybe some sort of heat reducing flamethrower which can be used to bathe an over heating co-explorer in a cooling ball of fire?
 
Dunno, we don't know what else is there, and you could just go armour tank instead and then it wouldn't touch you at all? and we don't know what limitations, power usage or anything, I really don't think it will be as effective as a normal weapon.

Yes, this.
We don't know all the other new things and changes that will happen, and how these healing lasers will fit into it.
Instead we are discussing one isolated piece of engineers news and apply it to the gameplay we currently know, a mere snippet.
As skeptical as i generally am, we have to see the whole pic before we can have a qualified discussion about this.
Looking forward to more news, especially non-combat related ones, they are still sparse.
 
Never mind shield regeneration lasers, what I want to know is when are we getting re-arming multi-canons (who's bullets are programmed to fly up a friendly pilots gun barrel and re-arm their weapon). Or maybe some sort of heat reducing flamethrower which can be used to bathe an over heating co-explorer in a cooling ball of fire?

I don't know about flying down the barrel, but drones that transfer ammo would be a nice touch.
 
Never mind shield regeneration lasers, what I want to know is when are we getting re-arming multi-canons (who's bullets are programmed to fly up a friendly pilots gun barrel and re-arm their weapon). Or maybe some sort of heat reducing flamethrower which can be used to bathe an over heating co-explorer in a cooling ball of fire?

I really wish I could rep this right now. [haha]
 
My worry is this:
Well it is quite easy to make up a scenario that doesn't exist, for something that will never happen and say "It won't work if they make it like that!" I really don't think it is going to be a standard loot system, I think it is more along the lines of now instead of just going boom, stuff on the ship might actually drop, and maybe even modules, will be salvageable after explosion....so yeah Elite doesn't really lend itself towards 'dungeon' runs. So that seems like searching for a worry that isn't there currently and might not even exist.
Closest I could find after a 30s look:

https://www.youtube.com/watch?v=588ilYDY5Ng

Capacitors hold electrical charge (I guess) on the ships - using this weapon you're transferring energy to them <shrug>
Dang, 50% efficiency, they've gotten much farther then last I checked, mega cool :) but yeah, knew the tech existed.
 
Never mind shield regeneration lasers, what I want to know is when are we getting re-arming multi-canons (who's bullets are programmed to fly up a friendly pilots gun barrel and re-arm their weapon). Or maybe some sort of heat reducing flamethrower which can be used to bathe an over heating co-explorer in a cooling ball of fire?

That was brilliant.
 
I guess taking on a npc wing alone will probably now end terribly for a solo pilot.
With rail gun sidewinder and eagles healing each other. Lets see how this pans out.

Maybe with the engineeers we will have to go on ruby and emerald hunts braking open crates on the planets.
 
Give FD a chance mate. We don't know the specifics yet about the modifications - it could, for all we know, ramp up the power usage / heat generated/ whatever.

I am a solo player so this weapon modification is probably redundant so unless they give out wing missions (with NPCs) then I won't be using it, but I can at the same time see wings using them will might open up possibilities and change the dynamics of combat.

Exactly my first thought. Beam lasers already turn your ship into a toaster oven (well some ships... imperial beauties with beams.. sigh). So for instance if this C3 (C4) Hybrid Laser has increased power consumption and heat generation, it's already not a swiss army knife. Some ships that are already power managing like crazy probably won't stack these ad infinitum.
 
That is already in game. You know SCB.

Healing beam needs no ammo, but (probably) consumes WEP power. SCB needs ammo. Huge difference. If there is a healing beam for other ships, I want a self-healing device to use between fights that also draws from WEP and recharges my own shields.
 
If your own wingmen (AI) can be ordered to do this to yourself then great. Otherwise it's very much a multiplayer-focused feature, or maybe you'll get missions where you need to escort/protect an AI and so this 'weapon' will become useful for that?

Personally, I'd have preferred a heavily revised shield mechanic that made them more than the "20 second buffer at the start of an engagement to allow you time to run away or take out your enemies shields before yours" :)

I suspect it will be another point of discussion for the PvE/PvP people!
 
Yeah...
I'm really not sure this is a good idea, I certainly like the idea of more weapon and equipment options but this feels far too much like trying shunt things over to a standard RPGish type format.
Also, unless as a single player you can get some actual wingmates you are going to further miss out.

Perhaps if this has some more subtleties to it, the danger of overloading and damaging your wingmates shields for instance. Or perhaps it can't regenerate shields but helps harden them versus attack so they will drop more slowly under fire? Hmm..
 
While we are at it, give me a tractor beam to pull containers directly out of the commodities market into my Cutter. Across the entire system. Those rustics with their inadequate spinning stations!... What, did the wall switch for the artificial gravity broke or something? We live in the era of green healing omg lazors, for crying out loud!
 
These will be probably worthless because a wing can only field 4 people and you want as much DPS as possible.

Sure, you want DPS in combat, but on ships with lots of hardpoints, often you do not need all those hardpoints. A healing laser or two, and you can help your wingmates get back into battle sooner. They might also have a use we don't know about yet, such as escort missions where you have to face waves of enemies and keep a ship alive (like we have in some distress call USS). With healing lasers you can top up their shields between waves, and without them maybe the target will die.

I certainly can see uses for PvE. I'm guessing some enterprising people will find a use for them in PvP as well.
 
Healing beam needs no ammo, but (probably) consumes WEP power. SCB needs ammo. Huge difference. If there is a healing beam for other ships, I want a self-healing device to use between fights that also draws from WEP and recharges my own shields.

SCB doesn't lower your DPS or make you face your friend to help him. While using SCB you can fight but to heal wing mate you can't deal damage to enemy. Also for lasers you need at least 2 ships and not one. Also healing lasers make teamwork more important and that is always good thing. Also SCB heal you a lot and fast. Healing lasers won't have same effect. Max healing will be same amount than one same size and rating beam laser do damage (this make sense). So to heal as much as other ship deal damage you need to have same amount of these healing lasers than attacker instead of lasers that do damage. So healer can't be effective at dealing damage. So healer can't defend himself and can be destroyed first.
 
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