Shield Regeneration Lasers

My 10 Credits worth....

I think this works provided:

1. It's handled as an energy transfer.

2. It's not 100% efficient - in other words to transfer 1MJ/s costs me say 1.2 to 1.4MJ/s from my own ships power. We know this must be true to some extent or another as the Lasers generate heat - so not all the energy from my power supply can be going to the Laser!

This would be a good reason why you wouldn't use it to recharge your own shields as it would be inefficient and you'd be better off just sending that energy directly to your own shields via a power line rather than by the Laser.

It would be kind of like using a battery to fire a laser at a solar cell to recharge the same battery - not a great idea....

However, it would be worth the energy cost (even though inefficient) when necessary to be able to recharge another ships shield at a distance as there's no other way.

Furthermore - not being 100% efficient will mean it won't be sustainable for prolonged periods and would put the "Healer" ship at a serious disadvantage if over used.
 
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  • I have no trouble with giving player the ability to player support ships. More ship roles in combat = better combat. Hell, toss in battle repair/sabotage/amo refill drones.

As an aside, I would point that combat specialized roles are the backbone of coop gameplay since like, forever. (actually, more like since D&D first ed).
Having a wing for PvE where you have one stealth fighter with rails/torps, one long range missile/lasers heavy ship, one sturdy support ship and and agile close quarter figther
to takle well designed missions like a staged pirate base assault ? Count me in.

I love coop gameplay, and would welcome more ways support friends. More drone use li0Ek your suggested would be great.

I also really like your suggestions of long-range focused ships and that sort of thing. That kind of thing, in my opinion, is the kind of specialization that should be taking place.
 
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Forums :We demand more MMORPG Features like team player support ships, give us a reason to wing up

Devs: Here you go, a Engineering modification of as yet unknown cost that can do that

Forum: Booo stop making the game like an MMORPG

Devs:...




Upon seeing that there is one of many possible weapon mods is a laser that can heal "Gah the DE are forcing everyone to be one of three MMORPG classes, more options on how to outfit our ships in roles beyond pew pew pew, which we also hate the devs focusing on only Pew Pew pew, is making this game a version of Galaxy: Kandy Krush"




A weapon that can heal and harm: That is sooooo like cleric only fighting undead in MMORPG, it is so DURRRH.
I mean IFF systems are so fantasy
Yet people wanting drones armed with tools that could both be used fight and repair, ie the same thing - oh that is a brilliant idea, why are the devs so DURRRH they haven't already put that it in version alpha 0.00025


 
Ok first the science of the "healing" lasers.

To my knowledge shields do not exist as practical shields yet, all we have are theories, so lets store that one for a moment.
Lasers, do exist however not visible as in ED, so game play reasons is to be applied here.

Lasers that can transfer energy exist, they can also be used as carriers of other waveforms. Far field theories for using lasers a carriers of electrical current is possible today in varies stages.

Now the game mechanics of the healing lasers in ED, well we already have the SCB in the game, so it is weird that we receive this feature.

1. Will the lasers send a synchronisation code to the wing to be activated as "healing" lasers?
2. Do they work like this all the time or do you need to activate the feature, then it will work for all friendlies?
3. Wasn't better to make it in a limpet instead of lasers?
4. Are there any science backup for this idea or is it a eureka moment out of the blue, without vetting the idea against science?

I would really really like to know the thought process behind this idea.
 
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two things: 1) Immersion: can any healing lasers (or other stuff) be implemented in a technical plausible way (within the game world) --> I am sceptic from what I have been reading so far (at least regarding this laser which can magically switch between healing and dealing damage by only switching target).
2) Impact on gameplay (Meta RPG classes): I am not sure if it would be good to introduce classes like tanks/healers/stealth-rouges, etc. It would at least mean to work more in wings rather then alone. What I can see, what someone mentioned above, is to have dedicated "repair" ships, which send out repair drones, etc.
 
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I like this, all it's going to do is add a cool little thing you can do to help bolster your Wingmates during combat. I can only picture it being a game major changer in carefully organized PvP situations. You will not see legions of CMDRs out there speccing "healer" so their Wings can run "space dungeons".

Also, with the addition of fighter bays and deployable attack ships, there will an application for this in Solo, so it is not strictly co-op content. In fact I suspect this change is to pave the way for the possibility of having a little AI controlled healer Eagle buddy when we get fighter bays, which could actually make this feature valuable.
 
A picture is worth a thousand words...

iWKad22.jpg


Looks at calendar....April 15th. April fools joke was delayed for more in-house testing?
 
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A picture is worth a thousand words...

http://i.imgur.com/iWKad22.jpg

Unfortunately the picture I would use to answer would probably not stay up for long before the moderators decide to censor it.

Anyway, I like the idea of the beams draining from both SYS and to a lesser extent WEP. Meaning a ship could not heal more than the standard shield recharge speed when the SYS is drained.
 
This is where Imperial ships, with hardpoints out on the wingtips, really start to shine. They can have turreted heal lasers and shoot themselves to victory!
 
I was tempted to post a couple times to this thread but i just wanted to wait and see what kind of knee jerk reactions we will get.

This is just one of the dozens of module upgrades we will be getting in engineers update. I really wonder what kind of reactions we will be seeing when missiles which actually do damage reveals.
 
Maybe there's a toggle switch from damage to heal..
So when you forgot to switch, you become.. hostile??


btw,.. can solo player self heal?
 
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