Shield Regeneration Lasers

SCB doesn't lower your DPS or make you face your friend to help him. While using SCB you can fight but to heal wing mate you can't deal damage to enemy. Also for lasers you need at least 2 ships and not one. Also healing lasers make teamwork more important and that is always good thing. Also SCB heal you a lot and fast. Healing lasers won't have same effect. Max healing will be same amount than one same size and rating beam laser do damage (this make sense). So to heal as much as other ship deal damage you need to have same amount of these healing lasers than attacker instead of lasers that do damage. So healer can't be effective at dealing damage. So healer can't defend himself and can be destroyed first.

I am mostly thinking here for in between fights. Alone, you have the choice to use your limited SCB+heatsink ammo, or wait 10 minutes. In a wing, some Anaconda can spare a few hardpoints for these healing beams and top you up quickly (much more quickly than shield regeneration for sure). This downtime in between is just boring, and I would find it very unfair if wings can skip most of it while a lone ship still has their 10 minute (or more) shield regeneration time to endure.
 
Healing beam needs no ammo, but (probably) consumes WEP power. SCB needs ammo. Huge difference. If there is a healing beam for other ships, I want a self-healing device to use between fights that also draws from WEP and recharges my own shields.

interesting idea but to self heal with this LASER as would be an inefficient way to transfer energy to your own shields.

For example a 100MW would not deliver 100MW to the LASER because of heat loss - it may only deliver- let's say - 90MW to the LASER itself with 10% lost as heat. So You'd be better off not firing the LASER and just taking the energy directly from your main Power electrically and pushing it to the shields - which your ship does anyway. So you are just diverting energy here with some energy lost to heat. it would be kind of like firing your laser at a solar cell to recharge your own battery - you'd be making a net energy loss...

It does make sense to use this to send energy at a distance however (Even though it's using more of your ships power than it's giving to receiving ship) as there is no other way.

The inefficiency FD introduce will very much determine how useful these devices are, but as long as they are < 100% efficient then I think they're entirely plausible and could be an interesting game mechanic once its balanced.
 
interesting idea but to self heal with this LASER as would be an inefficient way to transfer energy to your own shields.

For example a 100MW would not deliver 100MW to the LASER because of heat loss - it may only deliver- let's say - 90MW to the LASER itself with 10% lost as heat. So You'd be better off not firing the LASER and just taking the energy directly from your main Power electrically and pushing it to the shields - which your ship does anyway. So you are just diverting energy here with some energy lost to heat. it would be kind of like firing your laser at a solar cell to recharge your own battery - you'd be making a net energy loss...

It does make sense to use this to send energy at a distance however (Even though it's using more of your ships power than it's giving to receiving ship) as there is no other way.

The inefficiency FD introduce will very much determine how useful these devices are, but as long as they are < 100% efficient then I think they're entirely plausible and could be an interesting game mechanic once its balanced.

You reasonable people with logic are not welcome around here partner.
 
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interesting idea but to self heal with this LASER as would be an inefficient way to transfer energy to your own shields.

I don't think matter of efficiency is being raised here. Consider your ship a black box. Regardless of how much energy this black box produces internally, it can divert an X amount of it to its own shields, and Y amount of it to another ship's shields via this beam.

The question is, why wouldn't it choose to divert X + Y to it's own shields if the need arises. The pilot won't care about efficiency in the heat of battle, he will care about staying alive.
 
Sounds like a good addition to me, a bit gamey as has been stated but I can see this being useful if you fly PvE with friends, especially newer ones!

As to handwavium maybe the beam has to hit the external field not the internal one, it is a cancellation effect from outside projectiles afterall I doubt it would work on your own weapons for the same reason you don't lose shields for firing your own guns ;)
 
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Wow, what a depressing thread. This is one tiny taster of what is coming in the Engineers, I pity the developers who will have to deal with the fallout from Beta.

Personally, the fact that Engineers might be more interesting than +10% FSD, or +15% shield, is cause for celebration, rather than this ghastly whining.
 
I like the idea I think it brings a lot of variation to the game... What I find funniest is the posts comparing this to an off the shelf MMORPG class feature, I can just see the impact:

Wing Leader: Bob, your our tank, so get the agro, your FAS can take the damge. Frank, your on DPS with the Vulture and Larry, you and I will be the healers, OK? Right every one, after 3, 1,2,3, LEROY JENKINS!!!!

Later in the bar Bob turn's to Frank, "That poor Sidewinder never stood a chance!"
 
interesting idea but to self heal with this LASER as would be an inefficient way to transfer energy to your own shields.

For example a 100MW would not deliver 100MW to the LASER because of heat loss - it may only deliver- let's say - 90MW to the LASER itself with 10% lost as heat. So You'd be better off not firing the LASER and just taking the energy directly from your main Power electrically and pushing it to the shields - which your ship does anyway. So you are just diverting energy here with some energy lost to heat. it would be kind of like firing your laser at a solar cell to recharge your own battery - you'd be making a net energy loss...

It does make sense to use this to send energy at a distance however (Even though it's using more of your ships power than it's giving to receiving ship) as there is no other way.

The inefficiency FD introduce will very much determine how useful these devices are, but as long as they are < 100% efficient then I think they're entirely plausible and could be an interesting game mechanic once its balanced.

That's why I said a different module for self-healing. Probably in a utility slot, an engineer-modified shield booster that acts instead as a manually triggered self-healing device.
 
********** YES

So with turreted healers you can sit near station in cutters and farm incoming ships while being healed by healing turrets and healing drones (fighters with healing lasers) just like you do in EVE.

dock hugging ftw
 
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I like the idea I think it brings a lot of variation to the game... What I find funniest is the posts comparing this to an off the shelf MMORPG class feature, I can just see the impact:

Wing Leader: Bob, your our tank, so get the agro, your FAS can take the damge. Frank, your on DPS with the Vulture and Larry, you and I will be the healers, OK? Right every one, after 3, 1,2,3, LEROY JENKINS!!!!

Later in the bar Bob turn's to Frank, "That poor Sidewinder never stood a chance!"

Repped!
I saw that scenario as well!

"1337 CB LF 1 Healer and 2 DPS HazRES GRP!!!!11" :D
 
********** YES

So with turreted healers you can sit near station in cutters and farm incoming ships while being healed by healing turrets and healing drones (fighters with healing lasers) just like you do in EVE.

dock hugging ftw

Why would you even want to do that? Plus, the station defense guns should be strong enough anyway to easily burst through even the most concentrated healing effort; and if they are not: buff the station defense guns. :)
 
OK, I've just realised that this is a real engineer Idea from FD - Perfect for a wing of Trolls, can't see any other use for them. I don't think it will affect my game as I'm an explorer, but for Open and PvP players these magic TROLL lasers are going to cause more trouble than they are worth. Terrible, awful idea, I guess the dev inventor likes playing RPG's. I don't believe for one moment that David Braben fully endorses this idea.

I just hope that there are enhancements for the general player, a ship launched fighter with a hull repair laser for explorers would be great.
 
I don't think matter of efficiency is being raised here. Consider your ship a black box. Regardless of how much energy this black box produces internally, it can divert an X amount of it to its own shields, and Y amount of it to another ship's shields via this beam.

The question is, why wouldn't it choose to divert X + Y to it's own shields if the need arises. The pilot won't care about efficiency in the heat of battle, he will care about staying alive.

Yes I see your point (If I've understood you correctly) - you'd like to be able to use the laser to be a way of redirecting more energy to your shields beyond what you can via your Capacitor - kind of like adding an extra pip to shields beyond 4 (All be it an inefficient one).

I guess my take is that it would be better to just allow us to set LASER pips to 0 (rather than the minimum of 1 that we have at the moment) and allow us to redirect all LASER power to shields as we'd get all of the power to the shields rather than 90% of it via the healing laser.
 
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