Alright. Much appreciated, wont keep you from your weekend any longer.![]()
I'm still in work
Alright. Much appreciated, wont keep you from your weekend any longer.![]()
I'm still in work![]()
We don't believe you. Post a screenshot of exactly what's on your screen right now.![]()
I'm still in work![]()
It only works against wing members. If you're not in a wing regardless of the reason (solo or otherwise) it's not going to be able to recharge any shields. It still will be a perfectly functional weapon however.
I don't see how hard it is to imagine that in a universe where there are literal energy shields that can absorb and block all incoming energy by consuming from some other source of energy there couldn't be a directed beam from a third party that if tuned correctly (hence the need for a wing) could impart more energy to reconstruct said shield. It's not "healing" the ship, it's just recharging the shields in the same way a SCB can dump extra energy into a shield to recharge it. No shields and it's useless. Not in a wing, it's useless. Concentrating on aiming at a wing member, you're not able to attack anyone else. Get your fire groups confused, you've just attacked your wing mate.
I'm still in work![]()
@Mike Evans, just wanted to say how pleased I am to see you guys going down a more creative route than the +10% to FSD/Thrusters/DPS. That in itself has put me in a very good mood. So thanks!
That's not how we intend the weapon to be used. Additionally the lore suggests you need to know something very important about the target shield to help out and that information is exactly what you don't want random ships finding out as it could be used to compromise their shields.
If i'm not in a wing but engage a wing in battle could members of that wing use it to heal eachother ?
This sounds cool, shield frequencies?
It only works against wing members. If you're not in a wing regardless of the reason (solo or otherwise) it's not going to be able to recharge any shields. It still will be a perfectly functional weapon however.
Not at all. If you have the wrong fire group you'll be hitting your buddy with normal weapons rather than the shield recharging one by accident. The weapon will always regenerate shields on a wing member if they have a shield active and if not won't do any damage to them at all.
I don't see how hard it is to imagine that in a universe where there are literal energy shields that can absorb and block all incoming energy by consuming from some other source of energy there couldn't be a directed beam from a third party that if tuned correctly (hence the need for a wing) could impart more energy to reconstruct said shield. It's not "healing" the ship, it's just recharging the shields in the same way a SCB can dump extra energy into a shield to recharge it. No shields and it's useless. Not in a wing, it's useless. Concentrating on aiming at a wing member, you're not able to attack anyone else. Get your fire groups confused, you've just attacked your wing mate.
More traditional modifications that tweak the underlying stats by trading one aspect for another are also a part.
So it literally is a passive addon to a normal laser, no interactivity or depth to it - you fire it at an enemy it's a hurt beam, you fire it at a wingmate and it's a shield recharge?
Oh please don't tempt them. We have discussed those things to death. These SCB are fine now.
Also they are definitely NOT the exact same thing, so it is entirely possible that someone like me who likes SCB is very much opposed to shield regenerating lasers... which I am not by the way.
I do not know what to think about it yet. I feel I have too little information about this device. It depends on the way it is done I guess.
In general I welcome as much variation in devices and modules as possible.
You dont see how it could be anything but a healing role? I have a FSDi on my explonda ship, does that make me an 'interdictor role'? Will it unfairly punish 'wings with no FSDi'?Or does it just give my ship an extra function whenever I want to use it? And why doesn't providing support make sense, other than that they currently arent in yet? We already have many 'roles' in the game, some of them the staple of coop games in general (tank, stealth). Support 'role' is another one that is even suggested in some ships designs (FGS), but currently has no actual modules for it. Support roles, whether 'medic', 'repair' or whatever are also common in contemporary settings and sci-fi (so definitely not 'fantasy' specific), and there is absolutely nothing in ED lore that suggests navies have suddenly lost the notion of support vessels. Heck, what about 'passenger missions'? Isn't that 'clearly trying to include a new role'?
NPC Wingmen confirmed!I'm sure if you have NPC wing men in future they would also be valid targets for this.