Of course, the catch there is that all of those things, approximately, can be done at Odyssey surface settlements.What does make sense when it comes ship interiors are other people's ships: derelect ships being searched for salvage or rescue ops, landed ships requiring repairs or sabotage, boarding ships to assassinate or capture targets, and so on.
Kickstarting a DLC already pitched as a future DLC in the original Kickstarter and included in pledge levels above £90?I did add a suggestion that FDev start a Kickstarter for interiors. If they’re as popular as claimed, it would fund taking on a new team to do the expansion without taking away from the current development. But it got no response, so I’m guessing it’s not so popular after all…![]()
First we have to have a suit to go into space from the ship.Of course, the catch there is that all of those things, approximately, can be done at Odyssey surface settlements.
A bit more variety of map layout would be no bad thing; being able to come across those scenarios in deep space signal sources would add a bit of interest; it would probably have required Odyssey to have been a much more popular success before (loosely) "more of the same" looked like a good bet for development time.
Again, OBVIOUSLY that would have to be replaced by the option to do it in your ship at a special console.Just synth it from the right hand panel, much easier.
Well, sometimes there is someone who tried to shoot my PP, and I might have some pesky notoriety, and it might be nice to do some repairs that are both cool and useful. Other times, many light years from anything, PP might get overused quite a bit and since AMFU can't do anything about it - also nice to have this ability.Cool, yes - but how often does your own Power Plant get damaged so much that it needs repairing anyway (but the rest of the ship is still intact)?
Sub-surface mining is a really cool mechanic - a decent amount of skill, interesting tools, much less point-and-shoot than laser mining ... and virtually no-one does it (except for a few deep space Tritium hunters) because the other methods are just far more efficient.
AMFU mats are, slot for AMFU isn't. A lot of Odyssey mats and goods have no use - they could have in this, useless Ody good could be used/broken down for parts in these repairs. Or these repairs could use regular mats (maybe same used to refill AMFU), I don't think there is much difference from which invisible inventory to pull a number.But why? AFMU mats are easy to come by, why waste valuable Odyssey mats?
What makes you think that ships don't already have needed station/workshop as a tool? There is a one very small tool on Artemis suit that is capable of biological analysis of a full blow modern lab, and it's doing it in seconds not days/weeks.What makes you think that you wouldn’t need a repair station/workshop module? Or can FDev only do interiors in a way that suits your ideas?
The first, since NPCs don't subtarget and general spread weapons fire will rarely take out the PP before the hull, narrows it down to some very specific PvP contexts ... contexts where you then have to get to sufficient safety that you can mess around for several minutes without being able to pilot your ship against further attacks.Well, sometimes there is someone who tried to shoot my PP, and I might have some pesky notoriety, and it might be nice to do some repairs that are both cool and useful. Other times, many light years from anything, PP might get overused quite a bit and since AMFU can't do anything about it - also nice to have this ability.
Certainly if Frontier were to implement ship interiors, then sure, they might as well include a way to repair your Power Plant while they were at it, why not.It is not the most important feature by any stretch of imagination, and it's also not among the big cool stuff of Interriors/EVA,
Sub-surface mining, not core mining. Core mining is both cool and reasonably profitable (in some cases very much so) which is how it should be.but details like that are important for immersive simulation that ED is very good at. Even if this particular feature is not important for immersion and/or coolness for everybody, but just like Deep-core mining is very cool for someone (yeah, it is very cool) so are details like this one. Add multiple small seemingly not important details for something that enhance that coolness and immersion - and you'll get a very nice part of the game that a lot of players will enjoy.
No, of course - I assure you, I am entirely incapable of min-maxing, too. But it's only actually "immersive" if the situations where you'd need to use it start coming up more often too - otherwise, it's like the various types of creature behaviour they implemented for the NSP lifeforms: they're great, but even most explorers don't talk about them, or build their ships to investigate them.Not everybody play ED only for min-maxed efficiency (or all the time), a lot of players play it for that same immersion, so saying "virtually no-one" to an immersive (and sometimes useful) feature is quite a stretch.
ammmhh, this discussion is about adding ship interiors. If ships already had them - we wouldn't need to discuss adding them. So, since there is no ship interiors now, we don't know if there is a tool similar to Artemis analyzer but for repairs. And if Artemis analyzer exists - there is a possibility for similar repair tool to be added with ship interiors, maybe even as a part of EVA suits.Because we don’t actually have interiors - I’ve seen the videos where people in VR clip through the bulkheads.![]()
Why remove AMFU??? It is convenient and easy to use module that player has to give up a module slot for. It should stay as it is.Yeah, and unless they want to split the player base again, they will do it with an eye on balance. Removing any purpose for the AFMU seems unlikely.
Yes. And if you don't have Odyssey, you just can't repair , or reboot and repair takes longer than that, etc.What you’re suggesting would require boosting past, getting out of you chair, running through the ship to all the various modules that need repairing, running to the cargo bay to shift over the munitions, and then running back to the pilot’s chair…
Don’t see many AX pilots being on board with that.
Example was about the second part. Since repairing PP would require to shut down the ship completely - ho heat (or any other) signature at all. Ship can also drift in FA Off at max speed. Obviously not in a middle of a battle (but who knows, lol). Getting PP repaired even after the battle, before venturing further and risking interdiction/encounter that could break what's left of it - also nice. Not an everyday use feature, but could be handy from time to time.The first, since NPCs don't subtarget and general spread weapons fire will rarely take out the PP before the hull, narrows it down to some very specific PvP contexts ... contexts where you then have to get to sufficient safety that you can mess around for several minutes without being able to pilot your ship against further attacks.
I never saw the point of having only ship interiors. There are useful features, mostly immersive tho - ability to look more detailed exploration / exobio info from different consoles/terminals/nav computer on the ship, cosmetics and ability to make a unique interior, another place for ppl to socialize and maybe ship could be a dropship (players have an option to jump out on surface like NPCs do), stowaway and/or someone who could sabotage a ship with mechanics for that that could be used in gmae-play loops/missions, ships to be able to dock with each other...The first, since NPCs don't subtarget and general spread weapons fire will rarely take out the PP before the hull, narrows it down to some very specific PvP contexts ... contexts where you then have to get to sufficient safety that you can mess around for several minutes without being able to pilot your ship against further attacks.
For the second, the key word is "might" - yes, it might happen. But the game has been going for ten years and I don't recall ever hearing a story about an explorer who had to cut short their exploration trip due to a broken Power Plant. Other modules, yes. Hull, very frequently. Power plant? It's something explorers regularly complain about not being able to repair in theory but I don't recall anyone actually having trouble with it in practice. I'm sure it's happened once or twice in the history of the game, yes.
Certainly if Frontier were to implement ship interiors, then sure, they might as well include a way to repair your Power Plant while they were at it, why not.
But then, what are the big cool features that don't fall into one of the following buckets?
- solely cosmetic/immersive (e.g. walk around your ship and look at it, decorations, etc.): important, yes, but Odyssey showed that they're insufficient on their own
- require a rare situation to actually come up (e.g. very specific module damage that somehow doesn't destroy your ship entirely)
- actually require ship interiors in the first place (i.e. couldn't be implemented more easily as a menu from the cockpit, or as a walking activity in existing surface settlements or starports)
Sub-surface mining, not core mining. Core mining is both cool and reasonably profitable (in some cases very much so) which is how it should be.
Sub-surface just ended up in an odd place where most of the things you could get from it you could get considerably quicker by laser mining, and since it takes up the same hardpoint slots as mining lasers, few ships can reasonably be equipped to do both at once.
No, of course - I assure you, I am entirely incapable of min-maxing, too. But it's only actually "immersive" if the situations where you'd need to use it start coming up more often too - otherwise, it's like the various types of creature behaviour they implemented for the NSP lifeforms: they're great, but even most explorers don't talk about them, or build their ships to investigate them.
I don't think any subset of mining is a good example - because it is more about the balance in mining. If in mining different things would require different approach and couldn't be done any other way (or way way way less efficient) - then all mining features would be useful. But if there is an overlap between tools used for the same result - yep, one will inevitably replace the other.Sub-surface mining, not core mining. Core mining is both cool and reasonably profitable (in some cases very much so) which is how it should be.
Sub-surface just ended up in an odd place where most of the things you could get from it you could get considerably quicker by laser mining, and since it takes up the same hardpoint slots as mining lasers, few ships can reasonably be equipped to do both at once.
I agree. That's is why - Interiors + EVA, so there is new game-play and mechanics, and if there is any overlap with existing stuff - then it is for extending functionality (without overbloating already heavy loaded cockpit pannels) or it's is a side effect that doesn't really affect how current stuff is.But it's only actually "immersive" if the situations where you'd need to use it start coming up more often too - otherwise, it's like the various types of creature behaviour they implemented for the NSP lifeforms: they're great, but even most explorers don't talk about them, or build their ships to investigate them.
What?And no the ships don’t have them.![]()
Have you seen repair station/workshop module inside current bits and pieces of interiors? Nope, so since we are talking about how it could be - repair tool similar to Artemis analyzer could be a good idea, instead of an extra module or whatever-needless-AMFU-replacement.What makes you think that you wouldn’t need a repair station/workshop module?
Ok, so lets not expand the game, lets not add new features, because if players don't have an expansion - they won't have these features. Objectively, this could be said about any feature of the game - doesn't make it a good reason, because with this logic - game should never change and should not add new features - as from some point of view - players without these features are at disadvantage. Come on, it is not realistic.Allowing players to repair without an AFMU in the way you suggest would give an advantage to those with the expansion over those who don’t. In order to keep things balanced you’d need to split the player base.
There is a thread demanding exactly that...Ok, so lets not expand the game
No, seriously, why would it matter if people get "on board" with any change Frontier makes?Of course, the only thing that matters is what you want.
Not at all opposite. Fixing bugs are quite substantial changes for the game, especially if you read what players want to get fixed. The difference is some players want changes with one thing, others with the other thing. Everybody is advocating for what is important for them individually.There is a thread demanding exactly that...
Stop developing the game and fix bugs!
Amazing how players of the same game wish for diametrically opposite solutions, isn't it?
There are class 1 AMFUs. Tool would still use materials, regular or Ody or both, less efficiently than AMFU. If it doesn't make sense, then Artemis analyzer that does days/weeks amount of work of a full blown modern laboratory in a matter of seconds - also doesn't make sense, yet there it is, so it makes it plausible.Why would a hand tool do the job of something that takes a class 7 slot? Doesn’t make sense.
So what!Hyperbole!
and yet:I didn’t say it would disadvantage anyone
Ok, so lets not expand the game, lets not add new features, because if players don't have an expansion - they won't have these features. Objectively, this could be said about any feature of the game - doesn't make it a good reason, because with this logic - game should never change and should not add new features - as from some point of view - players with these features would have an advantage over those who don't. Come on, it is not realistic.Allowing players to repair without an AFMU in the way you suggest would give an advantage to those with the expansion over those who don’t. In order to keep things balanced you’d need to split the player base.
No multiplayer game is balanced in everything. Sometimes it is simply balanced for your subjective view of what you want and how you want it.And if we’re to fly around in the same galaxy it needs to be balanced, that’s the nature of multiplayer games.
Exactly!There’s nothing stopping additional gameplay being added.
Allowing players to repair without an AFMU in the way you suggest would give an advantage to those with the expansion over those who don’t. In order to keep things balanced you’d need to split the player base.