ship interiors - will they happen

Sorry but just the interiors are not the direction of Elite that makes this game unique.
Ironically Colonization, myself personally skeptical of it, emphasize the uniqueness of Elite.

Ofc not.
As was said before, Ship Interiors will likely never surpass the rest of Elite.
Nobody (serious) ever asked for that

HOWEVER³
They will 100% improve on it a lot :)
(And surely much more so than Colonisation)
 
Ofc not.
As was said before, Ship Interiors will likely never surpass the rest of Elite.
Nobody (serious) ever asked for that

HOWEVER³
They will 100% improve on it a lot :)
(And surely much more so than Colonisation)
Colonization is a game progression.
Interiors are just visual improvements, for example the same painting of the ships or if you want the ships themselves. Yes it improves the game but not expand it, no promote it.
 
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If manually repairing our ship was a fun method, I’d do it all the time - as I always tend to fly my Cobra Mk3 and don’t have an AFMU fitted, I’d probably use it anyway. Even if it was the usual point’n’click’n’wait gameplay then I can imagine it tickling the same satisfaction neurons as exobiology, though I’d prefer some logic-based mini game instead.

There have been many, many ideas presented by players over the years for ship interiors and the gameplay it could entail, but they all seem to be wiped from collective memory whenever a new thread pops up.
It might be fun to tinker with our ship having landed on a wilderness planet. Far from space ports etc. They would probably have to introduce some kind of thruster failure or mis-jump mechanic to explain why you couldn't just pop to a friendly nearby fleet carrier. It's nice to look (and leap) around/on your ship, when it is parked outside, so might be even nicer to get the panels off both exterior and interior and repair the wires (or 4th millennium equivalent).
 
It might be fun to tinker with our ship having landed on a wilderness planet. Far from space ports etc. They would probably have to introduce some kind of thruster failure or mis-jump mechanic to explain why you couldn't just pop to a friendly nearby fleet carrier. It's nice to look (and leap) around/on your ship, when it is parked outside, so might be even nicer to get the panels off both exterior and interior and repair the wires (or 4th millennium equivalent).
I once had my thrusters shot out during a battle above a moon and I ended up slowly tumbling towards the surface - it would have taken around 40 minutes to make the litho-braking manoeuvre. I thought how cool it would be to scramble around the ship doing hasty repairs or perhaps even an EVA to fix stuff, then I just hit Reboot/Repair and waited for the game to do it for me.

Having the ability to tinker with our ships, perhaps for a small increase in the relevant stats, would be a step closer to the Han Solo simulator I’ve wanted since playing original flavour Elite.
 
It might be fun to tinker with our ship having landed on a wilderness planet. Far from space ports etc. They would probably have to introduce some kind of thruster failure or mis-jump mechanic to explain why you couldn't just pop to a friendly nearby fleet carrier. It's nice to look (and leap) around/on your ship, when it is parked outside, so might be even nicer to get the panels off both exterior and interior and repair the wires (or 4th millennium equivalent).

I don't think adding random malfunctions would necessary, as long as the game rewarded risk taking while out exploring. The only reward for taking risks while out exploring right now is time, and even then it isn't much risk for even smaller reward. Having your FSD or thrusters get damaged to the point where it's actually a problem takes a long time, and even then all you have to do is stop taking such minor risks for such minor gains.

That being said, I'd much prefer to repair my ship in the field, rather than "popping" over to a DSSA carrier. Because even "popping" over to carrier and back takes quite a bit of boring time, unless I intend to Buckyball it, which is the only way I'd have gotten into that situation in the first place. As long as the process of repair is interesting enough, I'd have no issues with field repairs, especially if sacrificing an AFMU is due to having additional exploration optional modules in my ship.

I once had my thrusters shot out during a battle above a moon and I ended up slowly tumbling towards the surface - it would have taken around 40 minutes to make the litho-braking manoeuvre. I thought how cool it would be to scramble around the ship doing hasty repairs or perhaps even an EVA to fix stuff, then I just hit Reboot/Repair and waited for the game to do it for me.

Having the ability to tinker with our ships, perhaps for a small increase in the relevant stats, would be a step closer to the Han Solo simulator I’ve wanted since playing original flavour Elite.

^^^
This.

Options are always nice. I'd much rather have a wider variety of worlds to explore, but as I've said repeatedly, if ship interiors are a thing, I hope that we can repair (and sabotage) ships. I can think of so many ways that this simple function could make the game much more interesting, especially missions to sabotage (or repair) other people's ships. Doubly so if station interiors are also a thing.
 
Given what was written in Elite Dangerous newsletter 32, perhaps the question is how could Frontier justify not including ship interiors.

To Launch, And Beyond with the Lifetime Expansion Pass​

Elite: Dangerous is on track to launch in late 2014 (Q4).

But that won’t stop development. We plan to continue to significantly enhance the game via further expansions after the launch date, using the same incremental development philosophy that we’ve used so far.

Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces with time.

For those who have a Lifetime Expansion Pass (included in Premium Beta and Alpha, and also still available here until 29th July) all such significant expansion will be included. Those without the Lifetime Expansion Pass will be charged for each expansion as they are released.
 
Given what was written in Elite Dangerous newsletter 32, perhaps the question is how could Frontier justify not including ship interiors.
Eh, two out of three ain't bad.

In all honesty though, I'd welcome ship interiors with open arms, if only for the experience when I want to properly detach from reality. Inspiring gameplay to go alongside them would simply be a bonus to me. I'd really enjoy going hulk diving on-foot.
 
Eh, two out of three ain't bad.

In all honesty though, I'd welcome ship interiors with open arms, if only for the experience when I want to properly detach from reality. Inspiring gameplay to go alongside them would simply be a bonus to me. I'd really enjoy going hulk diving on-foot.

Or three out of five, if you go by the later pre-Horizons newsletter.

Given the speculative nature of Lifetime Expansion Packs in general, which are highly dependent upon a game and its future expansions being profitable, I never understood why anyone thought the Horizons LEP was, in any way, a good deal. My Alpha access LEP paid for itself with Horizons, so anything after that it’s icing on the cake, but the Horizons one was a huge gamble, given the information we had at the time.
 
Colonization is a game progression.
Interiors are just visual improvements, for example the same painting of the ships or if you want the ships themselves. Yes it improves the game but not expand it, no promote it.
Ship interior are not just visual improvements, unless they are only there for a players own ship, which wouldn't make any sense.

Ship interiors can open up many more gameplay experiences and locations. For instance, all those crashed ships we see on the ground, after getting the stuff around the ship, now you could enter it to salvage stuff from inside the ship (maybe it's not empty) for either engineers for your personal gear or for missions objectives. This could also open up space walking to wrecked ships in space that you need to enter for mission objectives or other things.

Then there is of course, the customisation of the inside of your ship, a place to put trophies in your captains cabin etc. The airlock where you can choose what suit to wear.

To say that it's for visual improvements only is very very short sighted.
 
To say that it's for visual improvements only is very very short sighted.

I agree… though I don’t see any room for “captain’s quarters” in any if the ships I fly. Ships interiors, when done right, are a setting in which gameplay takes place, and I can think of numerous examples of gameplay that can take place in them.

I still imagine an Elite Dangerous of the future where I accept a rescue mission to an uninhabited system, in search of a missing survey ship. Once there, I detect human signal on an uncharted Earthlike world. After I map it, my ship descends towards that signal, the missing survey ship, and land as close to it as possible to the crashed ship.

Will I find that the stranded crew members had built a base around the ship? Maybe all I’ll fund are an apocalyptic log detailing their fate, survey data, and salvage to bring home. What happened to them? Maybe they were eaten by the local apex predators, who made a nest in the ship. Were they perhaps infected with an alien disease, and I’ll be attacked by the “not-a-zombiefied” crew? Maybe they were enslaved by pre-industrial sapients, who have claimed the ship’s “magic” for their own, and will defend it.
 
Ship interiors can open up many more gameplay experiences and locations. For instance, all those crashed ships we see on the ground, after getting the stuff around the ship, now you could enter it to salvage stuff from inside the ship (maybe it's not empty)
They haven't even bothered making those weird pyramids and other surface buildings enterable. Heck, even some locked garages and other buildings (like the guard "silos") in Odyssey settlements are not enterable. You can enter some of the crash wreckage "corridors" on surfaces though.
 
Ship interior are not just visual improvements, unless they are only there for a players own ship, which wouldn't make any sense.

Ship interiors can open up many more gameplay experiences and locations. For instance, all those crashed ships we see on the ground, after getting the stuff around the ship, now you could enter it to salvage stuff from inside the ship (maybe it's not empty) for either engineers for your personal gear or for missions objectives. This could also open up space walking to wrecked ships in space that you need to enter for mission objectives or other things.

Then there is of course, the customisation of the inside of your ship, a place to put trophies in your captains cabin etc. The airlock where you can choose what suit to wear.

To say that it's for visual improvements only is very very short sighted.
I don't agree. What you described is not the interiors of the ship, but the actions associated with it, which is not the same thing.

Please give me an example:
1. Here we have the insides of a station, a large station and they are represented by one large hall, why the interiors of ships will not include only 1 corridor from the gangway to the cabin?
2. Have you been to a burning station? Is there a lot of burning inside the station?
3. Where are the abandoned stations where you can walk the corridors in the dark and look for something?

I'm not asking (SystemShock, AlienIsolation,Prey(new)), but at least something simplified, and in fact we already have stations.
 
I don't agree. What you described is not the interiors of the ship, but the actions associated with it, which is not the same thing.

Please give me an example:
1. Here we have the insides of a station, a large station and they are represented by one large hall, why the interiors of ships will not include only 1 corridor from the gangway to the cabin?
2. Have you been to a burning station? Is there a lot of burning inside the station?
3. Where are the abandoned stations where you can walk the corridors in the dark and look for something?

I'm not asking (SystemShock, AlienIsolation,Prey(new)), but at least something simplified, and in fact we already have stations.
All of those should be a thing too. There is no reason with the station lift system, why they can't open up other areas of the station for missions etc.

Maybe that's the plan in the future. But the EVA part of the game could do with a bit of a boost. It's a bit limited at the moment.
 
I don't agree. What you described is not the interiors of the ship, but the actions associated with it, which is not the same thing.

Please give me an example:
1. Here we have the insides of a station, a large station and they are represented by one large hall, why the interiors of ships will not include only 1 corridor from the gangway to the cabin?
2. Have you been to a burning station? Is there a lot of burning inside the station?
3. Where are the abandoned stations where you can walk the corridors in the dark and look for something?

I'm not asking (SystemShock, AlienIsolation,Prey(new)), but at least something simplified, and in fact we already have stations.
Abandoned stations. Hmmm, interesting. Would the station be rotating? Would you be able to land? Would you have a free choice of any pad? (no ATC to assign you a pad, unless we're talking an automated system), would the lift even work? (if automated system, then maybe yes)

Which then prompts another set of questions in regards to colonization: what would a station look like during building? Can you land in it during building? Once it ticks over to built=true, what does it look like inside then? Does it automatically have 100,000 citizens suddenly pop up inside? If not, will the main hall, vendor desks and bar be almost empty? (yes I know, this isn't a colonization thread, I am sorry, but those questions came to me because of the abandoned station questions)
 
Which then prompts another set of questions in regards to colonization: what would a station look like during building? Can you land in it during building? Once it ticks over to built=true, what does it look like inside then? Does it automatically have 100,000 citizens suddenly pop up inside? If not, will the main hall, vendor desks and bar be almost empty?
They showed in the livestream that you can visit the station before it ticks over and there is indeed an empty concourse, I don't know if it will gradually populate though, but I doubt it. :)
 
They showed in the livestream that you can visit the station before it ticks over and there is indeed an empty concourse, I don't know if it will gradually populate though, but I doubt it. :)
Don't take it as set in stone that you can visit the station during building until the feature is live and you are there on the station during building. Frontier have said many times you will be able to do something and then not implement that feature. That's why there is such an ongoing discussion about ship interiors, because Frontier said during the kickstarter it would happen, and here we are 10 years later still without ship interiors beyond looking inside the ship from outside.

Oh hey, look at that, I brought the discussion back on topic :ROFLMAO:
 
Abandoned stations. Hmmm, interesting. Would the station be rotating? Would you be able to land? Would you have a free choice of any pad? (no ATC to assign you a pad, unless we're talking an automated system), would the lift even work? (if automated system, then maybe yes)
From the parallel abandoned Odyssey settlement gameplay, I'd guess:
- rotating: maybe
- land: yes
- pad: assigned by some automated system running on auxilliary power
- lift: works once you've cut off the emergency access cover and recharged the local battery from your suit
 
I don't agree. What you described is not the interiors of the ship, but the actions associated with it, which is not the same thing.

Please give me an example:
1. Here we have the insides of a station, a large station and they are represented by one large hall, why the interiors of ships will not include only 1 corridor from the gangway to the cabin?

Because it would be as useless as those station concourses are, in terms of gameplay. There’s nothing on that concourse that can’t be replaced by a menu aboard your ship… with one notable exception. They’re needed if a player doesn’t have a ship at a station.

That is why I find them so irritating most of the time. They’re an unnecessary time sink with no gameplay attached. At least with settlements, stepping off my ship is a gateway to adventure. It’s possible for me to get into trouble, or cause trouble of my own. The interior of a station is something I sprint through as fast as possible, and I have a special suit just for that chore.

2. Have you been to a burning station? Is there a lot of burning inside the station?
3. Where are the abandoned stations where you can walk the corridors in the dark and look for something?

I'm not asking (SystemShock, AlienIsolation,Prey(new)), but at least something simplified, and in fact we already have stations.

On that I agree with you. I would much rather have them flesh out the interiors of stations, mega-ships, and the wide variety of Horizons surface structures that should be enterable, but are not. That includes Guardian and Thargoid structures. I would much rather Frontier polish existing settings with existing on-foot gameplay, than add a new one with new gameplay.

Let alone no gameplay at all.
 
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