I could sit for hours designing something I'd like to see implemented into a game (for "free").
The detailed interiors that FRj made are a good example of how ship interiors could be. I doubt you are skilled enough like him to make such detailed interior videos. It's easy to dismiss FRj's great efforts with a few words.
It doesn't mean it's useful to the actual game devs, or indicative of how long it might take the devs to do it properly. So there's no point citing it as how to do ship interiors.
If it was a simple drawing them it wouldn't be useful. However, FRj designed the interiors in detail with 3D walkthroughs. That's not something anyone can do. Of course they don't have to use it.
That video doesn't somehow tell fdev how to do it,
That video does show how the modules could be placed inside those ships, how it could fit, what it could look like, it is useful in that regard like concept art. It's detailed visual suggestions and ideas by a fan of ED. That should be praised.
Believe me, in this forum they have given dozens of ideas and possibilities, some really very creative. Perhaps this topic is the most repeated in the forum, it reappears constantly. It is, I would say, down to the first intuitive idea that appears when playing ED.
Yeah this topic shows up a lot, because so many people do want ship interiors.
what I actually wished was cabin interiors, to see the difference in layouts and sizes 'n all... it was there from the day one.
VR does the job. You will not ask again for ship interiors.
Walking around in a ship with VR would be more immersive and interesting than just sitting imo.
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