Hello Frontier
This long period of minor updates seems a good opportunity to tie up loose ends.
I love the ship launched fighters. Everything about them, the sounds, the immersion, the system itself. Your developers went to a great deal to make SLFs an absolute joy and I commend them for that.
Yet when it came to putting the icing on the cake (icing which, with the evident skill and experience of your developers, is in no short supply), the cake was left dry.
What really grinds my gears with the SLFs is the inability to launch two NPC fighters using a class 6 fighter bay. The system is in place, it is possible in multicrew, and yet I find myself unable to justify carrying a dual fighter bay with one NPC pilot. I feel short changed.
I can't believe that this is due to a technical boundary. It doesn't seem likely. I'm wondering if the reason for this is to encourage multicrew. This seems a low blow for players who choose at times not to use multicrew. But I can only speculate.
Commanding two NPC fighters would be controlled the same as the status quo: you would command each NPC fighter individually, and you can introduce an option to give both fighters the same command. In other words "Fighter Wing - Attack Target" or "Joe Bloggs - Defend". Fighters would be recalled individually.
Carrying two NPC fighters would be more expensive (in wages) and present a higher risk of losing both NPC pilots if the mothership is destroyed. This seems a fair risk and a fair reward.
I really hope this can be implemented, even if only for player controlled motherships and not NPC.
In future I would like to see more customisation options for ship launched fighters and new SLF ships. You have already developed new SLF ships with the Guardian ships and the Taipan. I hope this can continue.
I think the whole system of choosing individual ship models with different loadouts is tedious, and a scaled down version of the outfitting, with customisation options (weapons, utilities, core modules) would be a far better experience.
I hope this can be given consideration. I'm 100% convinced this would be a worthwhile improvement to the game.
#MakeShipLaunchedFightersGreatAgain
Thanks Again Frontier
CMDR Tarka Dal
This long period of minor updates seems a good opportunity to tie up loose ends.
I love the ship launched fighters. Everything about them, the sounds, the immersion, the system itself. Your developers went to a great deal to make SLFs an absolute joy and I commend them for that.
Yet when it came to putting the icing on the cake (icing which, with the evident skill and experience of your developers, is in no short supply), the cake was left dry.
What really grinds my gears with the SLFs is the inability to launch two NPC fighters using a class 6 fighter bay. The system is in place, it is possible in multicrew, and yet I find myself unable to justify carrying a dual fighter bay with one NPC pilot. I feel short changed.
I can't believe that this is due to a technical boundary. It doesn't seem likely. I'm wondering if the reason for this is to encourage multicrew. This seems a low blow for players who choose at times not to use multicrew. But I can only speculate.
Commanding two NPC fighters would be controlled the same as the status quo: you would command each NPC fighter individually, and you can introduce an option to give both fighters the same command. In other words "Fighter Wing - Attack Target" or "Joe Bloggs - Defend". Fighters would be recalled individually.
Carrying two NPC fighters would be more expensive (in wages) and present a higher risk of losing both NPC pilots if the mothership is destroyed. This seems a fair risk and a fair reward.
I really hope this can be implemented, even if only for player controlled motherships and not NPC.
In future I would like to see more customisation options for ship launched fighters and new SLF ships. You have already developed new SLF ships with the Guardian ships and the Taipan. I hope this can continue.
I think the whole system of choosing individual ship models with different loadouts is tedious, and a scaled down version of the outfitting, with customisation options (weapons, utilities, core modules) would be a far better experience.
I hope this can be given consideration. I'm 100% convinced this would be a worthwhile improvement to the game.
#MakeShipLaunchedFightersGreatAgain
Thanks Again Frontier
CMDR Tarka Dal