Ship Outfitting should have a time delay

It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.
 
There's no issue currently with the system implemented. And if others don't commit to a load out that should not concern you. This would be nothing but a time sink and is quite distasteful considering there is plenty of it throughout the game already.
 
Having time delayed ship outfitting also allows for the possibility of more compelling game mechanics being added in the future – for example, watching your ship being outfitted, watching your ship being fixed, etc. – even if it isn't viable and practical to do so currently, given the current game mechanics and features.
 
Quality pooppost (I improvised around the filter). But even then, you do raise a good point about watching your ship being outfitted and fixed. That could be an awesome sight. Even if the module system as its name indicates is modular so you just have to unclamp the module and swap it, which wouldn't take an hour, barely half of that with the 32nd century technology (accurate and fast coordinated moving arms are already a thing today after all) Same for the hardpoints. Sorry your naval gun example is ridiculous and in no way representative of ship outfitting.

Now for loading 700tons of cargo in a second though... :D
 
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It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.
You know maybe you are on to something. Maybe also we should wait for an npc to go pick up our ships when destroyed then wait for it to be fixed then wait for it to be repainted then wait for your.... You see where your idea has holes? Its fine the way it is good sir. It would make it more realistic but so would havin to buckle your seat belt before taking off in your ship.
 
You know maybe you are on to something. Maybe also we should wait for an npc to go pick up our ships when destroyed then wait for it to be fixed then wait for it to be repainted then wait for your.... You see where your idea has holes? Its fine the way it is good sir. It would make it more realistic but so would havin to buckle your seat belt before taking off in your ship.

I would fully support having a hotkey for that. Especially in an Orca with passenger missions.

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Quality pooppost (I improvised around the filter). But even then, you do raise a good point about watching your ship being outfitted and fixed. That could be an awesome sight. Even if the module system as its name indicates is modular so you just have to unclamp the module and swap it, which wouldn't take an hour, barely half of that with the 32nd century technology (accurate and fast coordinated moving arms are already a thing today after all) Same for the hardpoints. Sorry your naval gun example is ridiculous and in no way representative of ship outfitting.

Now for loading 700tons of cargo in a second though... :D

I agree good sir, even though I do not own a Cutter. When I load up my Anaconda with goods I want to see either imperial slaves or robots doing the work. I want to watch them and make sure they do not screw up.
 
I see what you did there.

Even though I think it is a bit apples-to-oranges when considering ship transport outside the bubble (like to Jacques), I will still give you rep for the post. Even though I think it was said in the transport threads, yours is the first dedicated thread to contrast against the idea by going along with it.
 
It is good to have a contrasting post allowing the player base to reflect and
rethink what is demanded by having other functions take time aswell.

Outfitting is a key mechanic we are used to so much,
not even wasting a thought on it every time we use it,
same applies to other core mechanics already in the game,
for playability.

It is easy to demand a time delay on a not already included mechanic,
since people are not use to it and won't cry out for touching a novelty mechanic.
Outfitting however?
Realism states, that everything you do takes time,
but how would the game evolve, if a lot of players
would have to stay for hours in a dock, only to fit a ship?
 
It is good to have a contrasting post allowing the player base to reflect and
rethink what is demanded by having other functions take time aswell.

Outfitting is a key mechanic we are used to so much,
not even wasting a thought on it every time we use it,
same applies to other core mechanics already in the game,
for playability.

It is easy to demand a time delay on a not already included mechanic,
since people are not use to it and won't cry out for touching a novelty mechanic.
Outfitting however?
Realism states, that everything you do takes time,
but how would the game evolve, if a lot of players
would have to stay for hours in a dock, only to fit a ship?

Well they could presumably fly something else. For example, if it takes an hour for their changes to their Corvette to be put in place they can go and fly one of their other ships. It would encourage players to own more than 1 or 2 ships.
 
Ok, this is getting a bit silly. I'll take a stab at what the next post is going to be:

"Engineer upgrades should have a time delay"
 
Well they could presumably fly something else. For example, if it takes an hour for their changes to their Corvette to be put in place they can go and fly one of their other ships. It would encourage players to own more than 1 or 2 ships.

Agreed on. But then again, that CMDR would have the downtime of waiting for his other ship to come in;)
Bait swallowed whole. :p

Ok, this is getting a bit silly. I'll take a stab at what the next post is going to be:

"Engineer upgrades should have a time delay"

They already have one, it is called farming and rerolls. ;)
 
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Sneaky! Dirty pool old man, rep. Ever thought of working for the police?

Yeah, I think there's a distinction between FSD's, weapons etc. stocked in the station where you are but if you found a rare one, advertsied on Galnet, and ordered it from far away it would have to be transported AND fitted. Fitting doesn't take any time in ED (except on my dual core machine) .. travel, pretty much does.

[video=youtube;dS12p0Zqlt0]https://www.youtube.com/watch?v=dS12p0Zqlt0[/video]
 
Hey man, oranges are just outright better than apples... I mean, I enjoy a nice tart granny smith, but a good orange... the sheer depth of flavor and juiciness is just something you can't get from an apple.
 
Ok, this is getting a bit silly. I'll take a stab at what the next post is going to be:

"Engineer upgrades should have a time delay"

Thats kinda rude of you.... look if you wish to discuss that, then please make your own topic and I am sure that many people will be happy to share their thoughts. Do not hijack my topic. This topic has to do with outfitting and I would ask you not to deviate from that. Thanks.
 
I want to be able to sit in my escape pod after my ship is destroyed, wait til my distress beacon is received, and the rescue vessel flies out and picks me up. Snacks and alcohol are usually provided on said rescue vessel upon request.

Also looking forward to sightseeing as we fly back to the station that is rebuilding my ship to my previous specs.

Hope someone has taken it to the various engineers for them to re mod it before I get back.
 
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Hey man, oranges are just outright better than apples... I mean, I enjoy a nice tart granny smith, but a good orange... the sheer depth of flavor and juiciness is just something you can't get from an apple.

Exactly. A granny smith apple just cant compare to a nice big round orange. :p
 
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