Exactly. A granny smith apple just cant compare to a nice big round orange.![]()
Apparently one could simply compare the shape and size,
but it seems the forums work on flavour and taste...
Exactly. A granny smith apple just cant compare to a nice big round orange.![]()
Sneaky! Dirty pool old man, rep. Ever thought of working for the police?
Yeah, I think there's a distinction between FSD's, weapons etc. stocked in the station where you are but if you found a rare one, advertsied on Galnet, and ordered it from far away it would have to be transported AND fitted. Fitting doesn't take any time in ED (except on my dual core machine) .. travel, pretty much does.
https://www.youtube.com/watch?v=dS12p0Zqlt0
Apparently one could simply compare the shape and size,
but it seems the forums work on flavour and taste...
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.
Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).
Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.
Let me know your thoughts.
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.
Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).
Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.
Let me know your thoughts.
It is exactly as trollish and valid as a request for an arbitrary wait time for ship transfer.
Nice one. [yesnod]It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.
Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).
Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.
Let me know your thoughts.
Having time delayed ship outfitting also allows for the possibility of more compelling game mechanics being added in the future – for example, watching your ship being outfitted, watching your ship being fixed, etc. – even if it isn't viable and practical to do so currently, given the current game mechanics and features.
It is good to have a contrasting post allowing the player base to reflect and
rethink what is demanded by having other functions take time aswell.
Outfitting is a key mechanic we are used to so much,
not even wasting a thought on it every time we use it,
same applies to other core mechanics already in the game,
for playability.
It is easy to demand a time delay on a not already included mechanic,
since people are not use to it and won't cry out for touching a novelty mechanic.
Outfitting however?
Realism states, that everything you do takes time,
but how would the game evolve, if a lot of players
would have to stay for hours in a dock, only to fit a ship?
I think if the outfitting would be done in real time you would not be happy.