Ship Outfitting should have a time delay

Sneaky! Dirty pool old man, rep. Ever thought of working for the police?

Yeah, I think there's a distinction between FSD's, weapons etc. stocked in the station where you are but if you found a rare one, advertsied on Galnet, and ordered it from far away it would have to be transported AND fitted. Fitting doesn't take any time in ED (except on my dual core machine) .. travel, pretty much does.

https://www.youtube.com/watch?v=dS12p0Zqlt0


I have thought about law enforcement actually. At one point things were really bad for me in the job market and I applied, but they were too slow to hire me. By the time they called me for the next part of the application process, over a year had passed and I was employed in Engineering.
 
I would actually be cool with that. It'd force me to think about my ships and how I use them. Then I'd just fly one of my other ships for a while.
 
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.
:D ... nice one, +rep given :D
 
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.


If you change Modules automaticly in a slot where every Modul had the same groundplate, why should it not take only seconds to change it ;)

Please nooo, my time is getting alreda lost in Supercrzise and the Jumps that I have to make in a game Session. I cannot spend more time on my playing Sessions ^^
 
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It is exactly as trollish and valid as a request for an arbitrary wait time for ship transfer.

Instant ship transfer simply breaks the game. Being able to instantly summon your FDL or Vulture everywhere, flying around in your 60+ly Conda, renders different jumpranges irrelevent. Ship outfitting is perfectly fine. Troll thread should be closed and OP banned. :3
 
Yeah, timers are fun...lets add timers everywhere!

Best one: 15 min timer to log in game, since its not immersive to log in virtual Galaxy too fast :D

To be Sirius - if for you something instant is not immersive, you can wait real time - wait 2h in outfitting screen, to get your immersion ;)
 
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No.

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Then we can pay with premium currency to speed up the outfitting process, ship and module transfers! What a brilliant idea!
 
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.
Nice one. [yesnod]
It would be best if it took a couple of days to get the ships fixed after combat. :D
 
The modules are all standardized, probably even with click in connections. Today you can change the complete motor and gearbox of a Leopard A6 tank in 15 minutes... in the field. So i have no problems with standardized hardpoints being fitted within a few minutes in 3302.
Change of internals however could take their time, especially bulkheads... Itsa major change to the ship, parts of the hull probably need to be removed and so on. I think it would be a nice mechanic, once we can leave our ships, while in a station. Otherwise outfitting would be only for players who can afford more than one ship. And it should not take hours or days but something around 5 - 15 minutes, with nice robotic animations that de- and reassamble the ship, so you can either watch the procedure or meet fellow pilots, shady contacts, customers and passengers.
 
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Having time delayed ship outfitting also allows for the possibility of more compelling game mechanics being added in the future – for example, watching your ship being outfitted, watching your ship being fixed, etc. – even if it isn't viable and practical to do so currently, given the current game mechanics and features.



I think if the outfitting would be done in real time you would not be happy.
Installing a new gun might take an hour or more.
Imagine a refit of your power plant.
You would sit there all they. Watching and watching and watching.

On the other hand it would be cool to have a few glimpses of technicians working on ships. Just for atmosphere.
I hope that will come eventually: People at work in stations.
 
It is good to have a contrasting post allowing the player base to reflect and
rethink what is demanded by having other functions take time aswell.

Outfitting is a key mechanic we are used to so much,
not even wasting a thought on it every time we use it,
same applies to other core mechanics already in the game,
for playability.

It is easy to demand a time delay on a not already included mechanic,
since people are not use to it and won't cry out for touching a novelty mechanic.
Outfitting however?
Realism states, that everything you do takes time,
but how would the game evolve, if a lot of players
would have to stay for hours in a dock, only to fit a ship?

Very well said.

Personally I really look forward to the instant transfer. It will allow us to use a variety of more specialized ships instead of just using the same ship all of the time. Having multiple ships is not appealing at all when you're forced to spend hours just to get them. Also, the fact that we'll be able to easily transfer weapons and internals between ships will make it even more appealing for players to try new ships, instead of always sticking with the same thing. And of course, since having multiple ships is a lot more expensive than just having a single one, it will enhance the feeling of progression trough the game, not only because it give players a bigger credit sink, but also because it will make the sidegrade a viable and cheaper alternative to the upgrade (ex: instead of selling my FDL to upgrade to a python or anaconda, maybe I'll keep my fdl and buy an exploration or trading ship instead.)
 
Yes, ridiculing the other side of a discussion is obviously always the best way to go. I think I don't have to explain to anybody that there's a difference between these two things.
 
I am really struggling to understand the issue players are having with ship transfer time or lack there of. If you do not like a feature of a game you still have the option not to use it!
 
Response to first post.

I don't mind a delay on module fitment, however there needs to be something to do during this time. I think once station/ship walking and related activities is delivered they can fit a timer to your HUD to let you know when your modifications are complete, the more you change the longer it takes. During this time you can visit a stations cafe/bar, the shipyard to browse the available ships for sale, an armoury to browse hand weapons (guns/knives), clothing stores for suits and other items of clothing, ship interior stores to upgrade your ship interior and so on.

Edit: The time shouldn't be real-time, or extravagant and some creative lee-way could be added; such as taking up to 10 minutes for a complete refit. Alternatively, you could also simply just select a "instant" or "delayed" instalment option when applying your fitment (though this would rely on the outfitting being adjusted to only apply your changes when you're finished and hit "Apply changes" before you exit the Outfitter).
 
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OP, this is a troll thread and you should feel badly for ridiculing the other side's ludicrous position. Cease all discussion of your ideas immediately.

Now, if we could just talk about how my immersion is shattered by cargo being instantly loaded and unloaded? I believe that it should take at least ten minutes per cargo container to be unloaded, and a new one loaded in it's place when I dock. And that I should have to go unbuckle the cargo manually. My immersion is at stake!
 
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