Hello again.
So, thinking about the ships and their specialization. I decided to make a proposal to add some kind of mechanics for these ships.
For example, take such ships as [Ship name] explorer - for example, such ships may have mechanics that allow them to sell scan data at a distance (20-50 light sheets), and in the odyssey, for example, they may have special ones (selectively, available only for researchers or ships assembled for exploitation (0 weapons or 1g weapons, the lightest ship, trp, etc.); Vista Genomics tools or modules.
scout ships, let's say they can be colder and receive less heat from internal systems, which will allow them to be not "visible" (I hope you understand what I mean, I just forgot what this function is).
etc.
I believe that it is necessary to introduce into the elite something like that, maybe not exactly as I suggested, but something similar. For scout ships are essentially useless because their exploration version is better in everything. Cargo ships, in addition, must have some kind of mechanics or counter.
This will make the games more interesting and will benefit or facilitate the game for people who own such ships.
So, thinking about the ships and their specialization. I decided to make a proposal to add some kind of mechanics for these ships.
For example, take such ships as [Ship name] explorer - for example, such ships may have mechanics that allow them to sell scan data at a distance (20-50 light sheets), and in the odyssey, for example, they may have special ones (selectively, available only for researchers or ships assembled for exploitation (0 weapons or 1g weapons, the lightest ship, trp, etc.); Vista Genomics tools or modules.
scout ships, let's say they can be colder and receive less heat from internal systems, which will allow them to be not "visible" (I hope you understand what I mean, I just forgot what this function is).
etc.
I believe that it is necessary to introduce into the elite something like that, maybe not exactly as I suggested, but something similar. For scout ships are essentially useless because their exploration version is better in everything. Cargo ships, in addition, must have some kind of mechanics or counter.
This will make the games more interesting and will benefit or facilitate the game for people who own such ships.