Hello again.

So, thinking about the ships and their specialization. I decided to make a proposal to add some kind of mechanics for these ships.
For example, take such ships as [Ship name] explorer - for example, such ships may have mechanics that allow them to sell scan data at a distance (20-50 light sheets), and in the odyssey, for example, they may have special ones (selectively, available only for researchers or ships assembled for exploitation (0 weapons or 1g weapons, the lightest ship, trp, etc.); Vista Genomics tools or modules.
scout ships, let's say they can be colder and receive less heat from internal systems, which will allow them to be not "visible" (I hope you understand what I mean, I just forgot what this function is).
etc.
I believe that it is necessary to introduce into the elite something like that, maybe not exactly as I suggested, but something similar. For scout ships are essentially useless because their exploration version is better in everything. Cargo ships, in addition, must have some kind of mechanics or counter.
This will make the games more interesting and will benefit or facilitate the game for people who own such ships.
 
Sorry. I not really sure, what it is you're asking for.
What?

Things I'm not understanding.
  • light sheets
  • selling scan data at a distance.
  • assembled ships
  • vista Genomic tools or modules

Scout ships being colder?
- For what you're asking, grab an A rated power plant and low emmision engineering and a mix of Silent running and heat sinks.



Re. Orange text.
- The Asp scout has way better thrusters for planet landing. Like it better than the Asp explorer.
The scouts are cheaper. And smaller.

This next part I not understanding you.
Cargo ships?

Q -Mechanics?
(1)What problem are you encountering?

Q- counters?
(2) Is this a ship interior request?
 
Hello again.

So, thinking about the ships and their specialization. I decided to make a proposal to add some kind of mechanics for these ships.
For example, take such ships as [Ship name] explorer - for example, such ships may have mechanics that allow them to sell scan data at a distance (20-50 light sheets), and in the odyssey, for example, they may have special ones (selectively, available only for researchers or ships assembled for exploitation (0 weapons or 1g weapons, the lightest ship, trp, etc.); Vista Genomics tools or modules.
scout ships, let's say they can be colder and receive less heat from internal systems, which will allow them to be not "visible" (I hope you understand what I mean, I just forgot what this function is).
etc.
I believe that it is necessary to introduce into the elite something like that, maybe not exactly as I suggested, but something similar. For scout ships are essentially useless because their exploration version is better in everything. Cargo ships, in addition, must have some kind of mechanics or counter.
This will make the games more interesting and will benefit or facilitate the game for people who own such ships.

I can seel exploration data anywhere I want at my carrier, so that's already ok.

My explorer has no weapons so that's already available.

I have installed all lightweight mods on my ship so that's already done.

Low, emission, low power, cooler running, heatsinks, all possible already, silent running also.

Since everything you specifically mention is already possible, but your rather obscure stuff like "cargo ships mechanics or counter" don't mention anything specific I can't comment in that, but it does seem everything you want is already there as part of engineering.

It would help if you could elaborate your specific desires and why they aren't already available as part of engineering.
 
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