mechanics

  1. hurikhan77

    please add non-lethal takedowns to on-foot missions

    While grinding for mats, my only choice currently (or at least often) seems to be murdering NPCs. Also, a lot of missions require you to tactically murder some NPCs to not lose your cover. I'd rather see an option for non-lethal takedowns, e.g. when using electrical charge or melee attacks. To...
  2. Dushess74

    Let us store some small amount of cargo in SRV garage

    Only if your car is not there, just 4 tons may be stored in really free space. There is some combat-based configs which has no space for our modular cargo bays, but such mechanics may be great.
  3. A

    Ship specialization

    Hello again. So, thinking about the ships and their specialization. I decided to make a proposal to add some kind of mechanics for these ships. For example, take such ships as [Ship name] explorer - for example, such ships may have mechanics that allow them to sell scan data at a distance...
  4. A

    General Suggestions for developers to make it easier to work on ships

    Good afternoon. Decided to make some suggesions for current (mostly) and new ships that both developers and players might like, but that doesn't consist of a simple "add interior". So what do I mean? Despite the fact that players are asking to add an interior in spite of everything, I see that...
  5. Alex Korr V

    Making Odyssey FPS mechanics more realistic - add inertia to the movement

    This one is very short & simple: giving awesome realistic newtonian mechanics that everyone enjoys in space, you'd expect no less from on foot gameplay as well. Possibility to strafe left-right as turn like crazy as if inertia didn't exist breaks immersion and contributes to very common and...
  6. Baklavah

    HUD Elements [Limpet Controllers]

    So, I have a suggestion based on me staring at the controllers while I'm mining. Doesn't just have to be for mining, but this would be extremely helpful. Please refer to the screenshot below: Where I've highlighted green, I think controllers that have timers attached to the limpets should be...
  7. S

    future DLC to include new mechanics

    I don't know what the future holds for Planet Zoos DLC, if it stays as it is or they will offer both small and larger ($$) DLC in the future, but I personally think it would be great to have a larger DLC that's a bit more expensive that offers a new mechanic for the game as well as some animals...
  8. Super King Ghidorah

    Dinosaurs General Gameplay Hunting Success Rate

    After seeing the hunting mechanics for the Rex against the raptor and small carnivores against the compy I had an idea for a revised hunting mechanic. The idea isn't entirely new as it was in JPOG. Where a carnivore would chase a herbivore (hunting) and depending on the size of the herbivore it...
  9. C

    Why are player interdictions so impossible to evade?

    I don't know if there's a mechanic that I'm not aware of, I'm a fairly new player. But I just got interdicted and instantly killed by another Commander. During the interdiction, I stayed in the circle almost the entire time, but despite that the red progress bar went up far faster than I could...
  10. X

    CRISIS! In a park full of Dino's... where's the action?

    I wanted to post this as I feel like this game has so so so much potential, but seeing the content of the latest patch I feel like the ongoing development of this game isn't heading in the right direction. I understand that fleshing out the number of dinosaurs and allowing the players to engage...
  11. Incandescence

    C&P Refinement suggestion.

    Strap in guys, its a bit of a long post! As we all know the new C&P is...well honestly a bit of a mess. The previous system didn't stop grief, but also didnt do much in terms of adding to it, beside the occasional friendly fire, and needing to warp in and out of the system. Now we've got a...
  12. CMDR KRITIKOSK8

    STORAGE

    simple and short: store cargo in stations why not?
  13. L

    Elite Dangerous' flight model is severely flawed

    I have to say that the absolute biggest offender in this game is the flight mechanics; they are so severely broken and boring. I love simulation but above all a video game should be fun.. that is the first principle of why people play them and can escape in video game worlds. Otherwise, people...
  14. Reneta Scian

    More Wing Mission Nerfs - AKA We work hard for our money

    The fact is, FDev has a history of failing to properly balance and incentivize both solo and especially multiplayer activities, and we have all seen this happen time and time again. Something pays too high to the wrong rank of player, and instead of redesign the mechanics of credit payouts to...
  15. D0lphin

    Quality of Life: When Themes and Mechanics Collide

    JWE has clearly had a lot of love poured into it to make it operate the way it does. The attention to detail is impressive in every respect. Jurassic Park was the reason I started drawing, and later started modeling in 3D. It's my favourite film, and in a roundabout way, it got me into the games...
  16. J

    Hear me out...

    When will we see thargoids pop in and out of instances like in Haz Rez while bounty hunting or mining? Picture it.....going about your business when all of a sudden the area is given a "unknown slip space signature" warning. Scouts start pouring in attacking anything within the vicinity NPC...
  17. A

    Park Status mechanics

    So, I’m sure a lot of us play Planet Coaster, right? Well, as you know, you have the option to open and close a park. I was wondering if this might be in the game, since it’s quite important... You can’t keep your park open when a Spinosaurus is eating guests, am I right? I really hope that...
  18. Reneta Scian

    Limpets are Awful - Loot Collection Woes

    After doing lots of material scouring about the cosmos for every bit of goodness I can use for synthesis, as well as engineering it occurred to me. LIMPETS ARE AWFUL! It often takes longer to collect loot with limpets than it takes to liberate them from either the bum of an Anaconda, or a...
  19. V

    Long Term Ideas for the Future of ED

    I am unsure if ideas like these have been suggested (or are publicly known as being planned to be added), I thought that they might be interesting ideas that would bring some good gameplay and interactions to Elite Dangerous. I am going to reference Eve Online (even though I did not play the...
  20. Anubite

    Plebeian: Safe

    Current: No fire zones out to mass lock range or greater, enemies mean nothing after you drop or before jump. Interdictions that result in entering orbital cruise no longer pancake you and them, instead the tether breaks. Practically infinite shields and hull. NPCs always warn you about...
  21. C

    Proposed Changes to Crime/Punishment

    Reposting this from the official thread to here, because the other thread is not intended for user/user interaction. I'm curious as to peoples thoughts on this. Understand the post is a general concept, but I think it conveys the gist. Apologize about the length. I have to echo some of the...
  22. ElectricZ

    Announcing... The Buckyball Braben Star-to-Shining-Star Memorial Trophy Dash (Beta)

    Done it all? Try the Buckyball Braben Star-to-Shining-Star Memorial Trophy Dash The race may be over but anyone can still make the run! Post your screenshotted times and they will be recorded. The record stands at 6 minutes, 34 seconds. Can you beat it? And if you've already completed the...
  23. W

    What currently happens if you fly into the atmosphere?

    I was curious as nobody seemed to have tried supercruisin' as close as they could into planets and suns, then riding impulse into the atmosphere. What happens? I know atmospheric skimming isnt implemented yet but I'm curious because of my plans for a starship race. My race idea involves racing...
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