I finally got around to unlocking and using shock cannons earlier, and found that they're actually probably the single most fun and mechanically interesting and satisfying weapon in this entire game in my opinion. Their model, sound design, and firing mechanics are absolutely beautiful. To add to it, their damage output, range, and accuracy fill a unique niche between other kinetic weapons. While I understand not being able to engineer them (dear god that'd be horrifying), I simply cannot understand their atrocious ammo pool.
Sure, their damage output is pretty scary. But compare their damage (factoring in reload time, the need to stop shooting to let heat and accumulated spread dissipate, etc.) to that of engineered multicannons (overcharged or rapid fire) and they're honestly about on par. In fact, shock cannons are quite possibly the only tech broker weapon that actually stacks up VERY closely to fully engineered normal weapons. Hell, they're nowhere near as horrifying as double shot screening frags, and those things have way more ammo even still.
If you factor out the awful ammo problems, they honestly seem remarkably well balanced with high-end engineered weapons, which is EXACTLY how non-engineerable tech broker weapons/modules ought to be. People immediately dismissed these as obsolete due to their awful ammo in the beta of the update they were added in, yet the ammo count was never touched. Were shock cannons simply forgotten? These things are pure gold, and fix to making them an incredibly fun and potentially popular weapon that fits handily into the current meta is as simple as giving them a load of ammo. I see no reason not to give these the ammo longevity of multicannons when you consider how similar in power they are to fully engineered multicannons.
Come on, FDEV. Why the hell not? They're beautiful and incredibly fun in every aspect and are held back by a simple number. What are you waiting for???
Just give shock cannons have 1000-1500 rounds in reserve and see how it goes. 260 shots on shock cannons now is easily as painful as the old 33 shot fragment cannon reserves.
Sure, their damage output is pretty scary. But compare their damage (factoring in reload time, the need to stop shooting to let heat and accumulated spread dissipate, etc.) to that of engineered multicannons (overcharged or rapid fire) and they're honestly about on par. In fact, shock cannons are quite possibly the only tech broker weapon that actually stacks up VERY closely to fully engineered normal weapons. Hell, they're nowhere near as horrifying as double shot screening frags, and those things have way more ammo even still.
If you factor out the awful ammo problems, they honestly seem remarkably well balanced with high-end engineered weapons, which is EXACTLY how non-engineerable tech broker weapons/modules ought to be. People immediately dismissed these as obsolete due to their awful ammo in the beta of the update they were added in, yet the ammo count was never touched. Were shock cannons simply forgotten? These things are pure gold, and fix to making them an incredibly fun and potentially popular weapon that fits handily into the current meta is as simple as giving them a load of ammo. I see no reason not to give these the ammo longevity of multicannons when you consider how similar in power they are to fully engineered multicannons.
Come on, FDEV. Why the hell not? They're beautiful and incredibly fun in every aspect and are held back by a simple number. What are you waiting for???
Just give shock cannons have 1000-1500 rounds in reserve and see how it goes. 260 shots on shock cannons now is easily as painful as the old 33 shot fragment cannon reserves.