Should Elite Dangerous add clans/player factions in the future

Should Elite Dangerous add clans/player factions in the future?

  • Absolutely yes, it is a travesty that the game doesn't already.

    Votes: 223 28.8%
  • Yes but I'd prefer Frontier concentrated on adding a lot more depth to the game in general first

    Votes: 155 20.0%
  • Yes but it doesn't personally interest me so as long as it doesn't affect the game play for me I hav

    Votes: 45 5.8%
  • No, I can't see it being more than a niche feature

    Votes: 12 1.5%
  • No, I'd be concerned that it might ruin the game for those who don't clan

    Votes: 90 11.6%
  • Hell no, Elite Dangerous is better for not having it and cutting its own path rather than being just

    Votes: 250 32.3%

  • Total voters
    775
  • Poll closed .
As someone who is in a group yes absolutely. It would help a lot. I can't add everyone in the group. It would have to be game changing or anything just a little tag or something
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No thanks, blaze your own trail, not someone else's.

How would a little clan tag hurt you?

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You're talking about the flight controls. Those require practice, and that's fine. Here's some examples of questions my friends asked me when they started playing:

* "Where can I find A class weapons?"

* "Why are B class modules worse than E class?"

* "How can I lawfully return found cargo?"

* "I got a bounty on my head, what now?"

* "I found a trade good with a name in a different colour, what's that?"

* "Some guys told me to join someone called Arissa, should I?"

* "How do I explore?"

And so on and so on. Lots of questions that are not explained in the manual, but still are crucial. Yes, those answers CAN be found on the internet, but if you have question after question that quickly compounds, both taking lots of time to learn and overwhelming a new player. If you're in a newbie-friendly corp, you can just ask, and your question will be answered, your mates can even recommend a build for your brand new Eagle, or tell you about some 3rd party tools, whatever. Without it? I've been there, and I've gotten through it, but I would be surprised if even 10% of players get past that initial hurdle. That is a shame, because more players mean a more lively galaxy, and more revenue stream for Frontier, which means more content for everyone.

I agree. This game revolves around teamwork and the individual. Having something to identify eachother or officially be recognized in game is needed
 
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For every Cult that would be helpful to a newbie, there is certainly, at least, one that wouldn't. What good some would do for the uneducated, I would expect much more negative response over all, If, Cults are given direct power over the systems they inhabit. Comm Tools until you puke, are perfectly fine with me. I don;t see a problem with Cult Tags, if you want them.

Content, of any sort, reserved by locks or costs is not acceptable. I think FD's plan to pass all of the 'interaction' between the players and the game through the BGS is the perfect solution.

Really, "cults"? Please, just don't be ridiculous, it makes any discussion completely pointless and make you look much more fanatical than those you're trying to insult.

Agreed. I do not know the answers to any of those questions except the last other than 'suck it and see' and am in no hurry to find out. Maybe The whole franchise is called' Elite' for a reason, not just a rating of experience but that it's sink or swim, explore it all yourself, finding out no rush process. I enjoy it more as a journey, not a destination, a meditative process where I can unwind, while learning things about the galaxy as I go that get updated every now and then.
I get that completely, Elite is fantastic when played in a relaxed manner, at your own pace, with your own objectives. That's great. However, it also has a lot of moving parts, and a lot of different opportunities for players to get involved in the community if they wish to. Making it easier for newbies to get stuck would benefit everyone.

Not to mention that having things like clan tags benefits even those who never, ever would want to join a player group. If a person who attacked you is from a particular group, you can plan your revenge, or you may know to be on your toes if you see them again. Player groups already exist, after all.
 
No thanks, blaze your own trail, not someone else's.

Btw that's pretty hypocritical what if my trail is with another group?

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Yes thank you, I'm familiar with the phrase. I asked you what sort of emergent gameplay you were imagining, given that players owning or controlling space isn't ever happening.


"A witty saying proves nothing."


I really don't think anyone is objecting to better communication/social tools, just to the idea of player factions controlling territory or there being "end game" content that solo players are locked out of.

How does it effect solo people though. They don't see other players. Player groups having somewhere to call home is bad? Why?
 
Well when the players in question want to play in a way that isn't supported by the game and could only be supported by shutting down other ways of playing, I'd say it's fair enough.

I don't understand HOW it's shutting down anyway of play by having in game recognition of player groups? Enlighten me please.
 
How does it effect solo people though. They don't see other players. Player groups having somewhere to call home is bad? Why?
I refuse to believe that anyone asking for player controlled space would be satisfied with solo/private group players being able to circumvent that control. I mean, what would be the point?

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I don't understand HOW it's shutting down anyway of play by having in game recognition of player groups? Enlighten me please.
Because that's not what was being discussed, it was player controlled space. I've already said I am (and I'm guessing most people are) totally in favour of better social tools in-game.
 
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I refuse to believe that anyone asking for player controlled space would be satisfied with solo/private group players being able to circumvent that control. I mean, what would be the point?

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Because that's not what was being discussed, it was player controlled space.

The point is a place to call home and to meet up and have fun. They are just a minor faction like everyone else. Having a home system or controlled space harms no one.
 
... Other than play the broken BGS to expand to more systems, gives us ZERO interaction or control.

The groups exist. If the solo players don't like it, stay in solo( You know that is where the majority of the no votes are coming from).
If Open lone players don't like it, well tough. You chose to fly alone, in a Multiplayer game.

Having group tools will make life easier and more connected. It wont increase or decrease what interactions we could have with you.

If The Code or really any other group wanted to drop 3 wings into your low wake, we can do that now. ...

Thank you! At last someone has used the word "control" when supporting the idea of guilds. Everyone else seems to have steered clear of mentioning this as a primary objective for guild-oriented players, but it cuts to the heart of the debate. Control is the issue, and player control runs counter to the entire idea of ED. As I said in an earlier post in this thread there are alternative groups that offer social interaction and a purpose in the game without wanting to dominate it, and that's just about right in my eyes.
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I have never played solo, and never intend to, because I enjoy the interaction with other players when I come across them. To say that I should go play in solo or a PvE group because you want to play a different game (a different game, note, to the current one) does not do your cause any good, rather it serves to illustrate the bully mentality that seems to embody much of guild-based play. The last part of your post that I've quoted seems quite appropriate in this context.
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I do agree with you that comms and other social interaction tools need some extra work, but this can be done without the introduction of guilds and would be better discussed in a thread less heated than this one.
 
I play with a player faction everyday. We have two stations with our name on it. I had no idea there were people out there that didn't want to have player groups. Seems like a silly argument to me since we already have player created minor factions in game.....
 
There must be some serious anti-social crowd in ED that I'm not aware of...

Edit:

On the bright side, at least the OP doesn't load his poll with obvious political agenda...

There is still some hope I guess.
 
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For every Cult that would be helpful to a newbie, there is certainly, at least, one that wouldn't. What good some would do for the uneducated, I would expect much more negative response over all, If, Cults are given direct power over the systems they inhabit. Comm Tools until you puke, are perfectly fine with me. I don;t see a problem with Cult Tags, if you want them.

Content, of any sort, reserved by locks or costs is not acceptable. I think FD's plan to pass all of the 'interaction' between the players and the game through the BGS is the perfect solution.

Cult? What a nasty way to describe a player group. You all talk about blazing a trail in the game... what if( just for one second imagine I know it is hard) a group that wants to blaze their own trail *gasp*.
 
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I don't see the point with the current state of the game. It's not that you can actually DO much with it other than what you already can. Instances are extremely limited, so are wings and even if you get a group in the game it's really nothing else than just another minor factor to be pampered by influencing it rather than controlling it. I can understand why players want it but the game simply isn't supporting many of the requirement. To turn ED into a MMO there is some serious heavy lifting required. It's hardly more than having a clan in Starcraft. Yeah. You can have that. But it's really pointless for anything but the e-sports aspect of the game that ED doesn't have. All it would be is a tag and maybe a minor faction that essentially is the tag...but really not much more.

Some of that is likely not difficult to implement. But without anything useful I don't really see the bigger picture here.
 
The point is a place to call home and to meet up and have fun. They are just a minor faction like everyone else. Having a home system or controlled space harms no one.
I'm genuinely curious what you think the word control means at this point because it's very hard to read this in any other way than you deliberately missing my point to try and make me seem unreasonable.

If you currently have a player created minor faction, what exactly is stopping you from calling that system home and meeting up there?
 
I'm genuinely curious what you think the word control means at this point because it's very hard to read this in any other way than you deliberately missing my point to try and make me seem unreasonable.

If you currently have a player created minor faction, what exactly is stopping you from calling that system home and meeting up there?

Control as in expanding into other systems and being the dominate faction. How is it any different from Power Play?
 
I think FD are approaching this issue fantastically (though no one really gives them credit). The BGS and powerplay allow two different approaches to player group involvement in ED, both are still under development and moving towards each other. I think there could be more social tools allowing players to find each other more easily, but I don't think we'll ever see players directly controlling in game assets outside of ships. I like the indirect control model we have in the BGS with elements of more player direction from powerplay. I think as FD combine these two approaches and systems we'll have a very nice way for players, alone or as part of groups, to interact with the galaxy and each other without the ability to directly control system assets.
 
Ok, spreading your minor faction around is not what most people mean when they talk about controlling space. It's usually used to mean being able to deny other players access to areas somehow.

That is literally impossible due to solo,groups and the worst offender instancing. You can't deny anyone access of anything. They can get fed up they can pop into solo and undermine you there.
 
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