Should I be able to play Elite Dangerous without nine spreadsheets?

It's true you don't need a spreadsheet if you just go all bambam and hit stuff..

But i'm surprised OP. How are you playing it seriously with only NINE spreadsheets?

Until there's an in game commodity market feed.. it's all...

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Deleted member 38366

D
Hehe, makes me feel less bad keeping Spreadsheets about :

- Influence Benchmarks
- Mission Effect Benchmarks
- Trade Effect Benchmarks
- Exploration Data Sales Benchmarks
- Conflict State Benchmarks
- System Populations
- Faction Infuence Tracking
- Ships in Fleet
- Engineer state of Fleet
- Stored Equipment
- Screenshot (Events, Commodity Markets) Archives
- Bug Reports
- ...and anything I might have forgotten
 
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Hold on... how is this a bad thing? I love Elite, it's a great excuse to make a nice spreadsheet or ten.

(I seem to make them for every game I play, though...)
 
"It's not the game - it's you"

I have a 23" screen in portrait mode.
You post of screen shots of your spreadsheets is like some beautiful neoplasticist artwork.
606e0454657373.56094cc2c2005.jpg


There is a delicious OCD tickle from getting a spreadsheet to look just right and perform tricks without crapping itself.

The game can be successfully played by stoners with an xbox.

The game isn't complex - you are.


And I wonder how many of these "I don't have any spreadsheets" are dwarves standing on the shoulders of giant databases. eddb.io INARA coriolis.io
 
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Coriolis (EDCD edition) very up to date ship database.
Inara.cz - Keeps data on your CMDR like credits, ranks and reputations with Engineers and allows the tracking of groups and wings.... although it sadly appears to have been abandoned by its creator and has fallen behind in the Engineering blueprints department after several ED patches and tweaks.
Picard - Automates the synchronisation of materials and data between Elite and the above Inara.cz website.
EDEngineer - Keeps track of materials and data in an semitransparent overlay and allows one to compile a shopping list.
EDDiscovery - Keeps tabs on your travel history, credits, ranks and loads of other stuff.

The community is really outstanding and Engineers wouldn't be as much fun without some of these tracking tools.
 
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You can play Elite without any spreadsheets, absolutely, I mostly do.
You have to accept that you will be less organised and be less efficient but you can certainly do it.
The only time I've given in to near spreadsheetiness with with the ancient ruins mission - where I had reasonably complete paper records of what I was doing.
To a lesser extent I'm also documenting my current exploration trip, again on paper though.

Personally I think there should be much better in-game tools for recording information and organising things, doesn't have to be massive but there should be something there to help you. A searchable Captains Log would be a good starting point, add annotation and a few others bits and pieces and I think that would be enough for me. This would obviously not be enough for some so I think we would never get away from spreadsheets entirely but some improvement of in game tools would go a long way to removing the need to do this kind of thing.
 

verminstar

Banned
Don't use spreadsheets and never have, never will on any game Ive ever played...ever. I also never use third party out of game resources while playing a game...if its not in the game, I simply don't use it...no interest whatsoever and barely even care enough to find out what they are or do. I think if a game ever forced me to do this, id never play it again and avoid it like the plague ^
 
Did anyone ever play Eye of the Beholder or Dungeon Master back in the 80s? I still fondly remember drawing out all the maps as I played in graph paper that I stole from school! :) Those were the days.
 

Panticus

Banned
The game is not too complicated - that would make it interesting: it is too complex. There is a difference.

Since Engineers, it is characterised by the pursuit of made up guff. All intended to give the illusion of depth, such as ', slightly worn, ice-cold gubbins wobblers' and so on - a multiplicity of items made up one lunchtime, which are required to make your thrusters go slightly unreliable but with a 2% power increase etc.

Anyway, enjoy your job. Sorry, I meant enjoy playing Elite Dangerous.

p.s. I'm on leave for 3 weeks and thought, 'I'll play some ED,' then I read your post and thought - nah, I'm on holiday so I'll enjoy myself instead.
 
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Jex =TE=

Banned
I had a friend and fellow Elite Dangerous player visiting me this week, and showed him the nine spreadsheets I use to keep track of the game. These cover everything from my fleet, and how they're equipped and engineered, to what upgrades I can get, and what materials I'll need for them, what I've got in storage, what engineers I've still to unlock and what I'll need to get them all to grade 5, what permits I can get and how I can do it, and more besides.

He pointed out, quite correctly, that if I need nine spreadsheets to just keep track of the game, and so I can remember what's going on at any one time, that the game is too complicated. Some of this at least, could be brought into the game after all with things like an in-game Wiki or better ship and storage information at any time.

I'm just wondering what you all think?

P.S. To anybody who's going to ask for a copy, this is an extremely complex spreadsheet with a lot of cross-linking and hard coding. You'd really need to know what you're doing in Excel to get to grips with it.

Mike

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Seems like you've been playing Excel more than you have ED :D

- - - Updated - - -

Don't know much about EvE online, but feel free to PM me :)

OK, well see you in 9 years I suppose!
 
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"if a game ever forced me to"

You don't need to have books full of chess problems and analysis of historic games.
But I've noticed that if I play someone who has a section of their bookshelves devoted to this stuff - I get beaten. (not that I would condone such a thing - organizing your library by subject is totally OCD)
 
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I had a friend and fellow Elite Dangerous player visiting me this week, and showed him the nine spreadsheets I use to keep track of the game. These cover everything from my fleet, and how they're equipped and engineered, to what upgrades I can get, and what materials I'll need for them, what I've got in storage, what engineers I've still to unlock and what I'll need to get them all to grade 5, what permits I can get and how I can do it, and more besides.

He pointed out, quite correctly, that if I need nine spreadsheets to just keep track of the game, and so I can remember what's going on at any one time, that the game is too complicated. Some of this at least, could be brought into the game after all with things like an in-game Wiki or better ship and storage information at any time.

I'm just wondering what you all think?

P.S. To anybody who's going to ask for a copy, this is an extremely complex spreadsheet with a lot of cross-linking and hard coding. You'd really need to know what you're doing in Excel to get to grips with it.

Mike

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I have no idea what your spreadsheets are about. I do not use any spreadsheets myself.

If the point of your question is to suggest that perhaps ED needs to be more generous with information then I agree.
But only to a certain extend.

An example:
I would like to have better ingame information about Engineer blue prints.
We currently can not see information about blueprints that are not pinned.
That is a ridiculous situation that gets in the way of good gameplay flow.
I feel that once we have full access to an engineer, we should be able to see all info about such an engineer and be able to pin blue prints on the fly.
I also feel we should have more comprehensive info about materials and where to find them.
I don't want to use Inara all the time.
I would like to see a well designed cool looking Engineer information screen like the info screen we have for Powerplay.

It would be cool if we cood buy exact information about other systems regarding their shipyard contents. For in game credits of course.
Or it would be cool that if I needed a size 7 Powerplant that I then could pay credits at a station to get info about the nearest station that sells them. I think that would be a good use of ingame credits.
 
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The only time I ever used anything outside of ED to play ED, is to plot a route from Sol to Sag A* (for the Buckyball Run), cuz of the 1000 LY plotting limits. Other than that, never needed to use any external aid.

And that external aid I used? "Notepad"... to write system names at every 1,000 LY intervals. Yes this was before the time the Galaxy Map had bookmarks...
 
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